My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider Battle Healer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton King
Giant Snowball
Cannon Barbarians Hog Rider Skeleton King
Zap
Cannon Firecracker Skeleton King
Barbarian Barrel
Knight Cannon Firecracker Barbarians Skeleton King
The Log
Cannon Firecracker Barbarians Hog Rider Skeleton King
Earthquake
Cannon Firecracker Barbarians Hog Rider Skeleton King
Arrows
Firecracker Skeleton King
Royal Delivery
Knight Firecracker Barbarians Hog Rider Battle Healer Skeleton King
Fireball
Cannon Firecracker Barbarians Hog Rider Battle Healer Skeleton King
Poison
Cannon Firecracker Barbarians Battle Healer Skeleton King
Lightning
Knight Cannon Battle Healer Skeleton King
Rocket
Barbarians Hog Rider Battle Healer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Healer

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Cannon Firecracker Hog Rider Battle Healer Skeleton King Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Cannon Firecracker

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Knight Battle Healer
Knight
Firecracker Hog Rider Zap
Cannon
Firecracker
Zap Knight Hog Rider Battle Healer
Barbarians
Hog Rider Battle Healer
Hog Rider
Zap Knight Firecracker Barbarians Battle Healer
Battle Healer
Zap Firecracker Barbarians Hog Rider
Skeleton King

Defense Synergies 3 7

Zap
Cannon Knight Firecracker Barbarians Battle Healer
Knight
Cannon Firecracker Zap
Cannon
Zap Knight Firecracker Battle Healer
Firecracker
Knight Zap Cannon Battle Healer
Barbarians
Zap
Hog Rider
Battle Healer
Zap Cannon Firecracker
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Firecracker
Barbarians Zap Knight Cannon Firecracker Battle Healer
Cannon Barbarians Knight
Cannon Barbarians Knight Firecracker Skeleton King
Firecracker Barbarians Battle Healer
Zap Cannon Firecracker
Zap Cannon Firecracker
Zap Cannon Barbarians Battle Healer
Cannon Barbarians Skeleton King
Knight Cannon Firecracker Barbarians Battle Healer
Barbarians Zap Knight Cannon Firecracker Skeleton King
Zap Firecracker
Cannon Barbarians Zap Knight Battle Healer
Zap Cannon Firecracker Barbarians Skeleton King
Barbarians Knight Cannon Skeleton King
Barbarians Zap Cannon
Barbarians Knight Cannon Firecracker
Cannon Zap Knight Firecracker Barbarians Battle Healer
Zap Knight Cannon Firecracker Barbarians Battle Healer
Barbarians Cannon
Knight Cannon Firecracker Barbarians Battle Healer
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Battle Healer
Zap Knight Firecracker Battle Healer
Barbarians Zap Knight Battle Healer
Zap Knight Barbarians Battle Healer
Barbarians Knight Cannon Battle Healer
Firecracker Zap
Knight Barbarians Battle Healer
Knight Barbarians Battle Healer
Zap Knight Firecracker Barbarians
Cannon Barbarians
Knight Barbarians
Zap Barbarians
Barbarians Knight Cannon Skeleton King
Cannon Firecracker Barbarians
Barbarians Zap Knight Firecracker Battle Healer Skeleton King
Zap Cannon Firecracker Barbarians Battle Healer Skeleton King
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker Barbarians
Zap Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Zap Barbarians
Zap Firecracker
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker
Firecracker
Zap Barbarians
Zap Firecracker
Knight Firecracker
Zap Firecracker Skeleton King
Zap
Firecracker
Zap Firecracker Skeleton King
Firecracker Zap
Zap Firecracker
Firecracker

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