My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Cannon Musketeer Guards
Zap
Cannon Firecracker Guards
Barbarian Barrel
Knight Cannon Firecracker Musketeer Guards
The Log
Cannon Firecracker Musketeer Guards
Earthquake
Cannon Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Musketeer Guards
Fireball
Cannon Firecracker Musketeer
Poison
Cannon Firecracker Musketeer Guards
Lightning
Knight Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Cannon Firecracker Guards Fireball Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Cannon Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Knight Musketeer Guards Mega Knight
Knight
Firecracker Musketeer Zap Fireball
Cannon
Firecracker
Zap Knight Mega Knight
Fireball
Zap Knight Mega Knight
Musketeer
Knight Zap Mega Knight
Guards
Zap
Mega Knight
Zap Firecracker Fireball Musketeer

Defense Synergies 8 14

Zap
Cannon Fireball Mega Knight Knight Firecracker Musketeer Guards
Knight
Cannon Firecracker Musketeer Zap Fireball
Cannon
Zap Knight Musketeer Firecracker Fireball Guards
Firecracker
Knight Zap Cannon Musketeer Guards Mega Knight
Fireball
Zap Knight Cannon Musketeer Mega Knight
Musketeer
Knight Cannon Guards Zap Firecracker Fireball Mega Knight
Guards
Musketeer Zap Cannon Firecracker
Mega Knight
Zap Firecracker Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Firecracker Fireball Musketeer
Zap Knight Cannon Firecracker Musketeer Mega Knight
Cannon Mega Knight Knight Musketeer
Cannon Knight Firecracker Musketeer Guards Mega Knight
Firecracker Fireball Mega Knight
Fireball Zap Cannon Firecracker Musketeer Guards Mega Knight
Musketeer Zap Cannon Firecracker Fireball
Zap Cannon Fireball Musketeer Mega Knight
Cannon Musketeer
Knight Guards Cannon Firecracker Musketeer Mega Knight
Guards Zap Knight Cannon Firecracker Fireball Musketeer Mega Knight
Musketeer Zap Firecracker Fireball
Cannon Mega Knight Zap Knight Fireball Musketeer Guards
Fireball Mega Knight Zap Cannon Firecracker Guards
Knight Cannon Mega Knight
Zap Cannon Fireball Mega Knight
Mega Knight Knight Cannon Firecracker Fireball Musketeer
Cannon Fireball Mega Knight Zap Knight Firecracker Musketeer Guards
Zap Knight Cannon Firecracker Fireball Musketeer Guards Mega Knight
Cannon Musketeer
Mega Knight Knight Cannon Firecracker Fireball Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Zap Fireball
Fireball Zap Knight Firecracker Musketeer Mega Knight
Guards Mega Knight Zap Knight Musketeer
Guards Mega Knight Zap Knight Fireball Musketeer
Knight Cannon Musketeer Guards Mega Knight
Firecracker Fireball Zap Musketeer
Guards Knight Fireball Musketeer
Mega Knight Knight
Zap Mega Knight Knight Firecracker Fireball
Cannon Musketeer Guards
Mega Knight Knight Musketeer Guards
Mega Knight Zap Fireball Guards
Mega Knight Knight Cannon Fireball Guards
Cannon Firecracker Fireball Musketeer Mega Knight
Guards Zap Knight Firecracker Fireball Musketeer
Mega Knight Zap Cannon Firecracker Fireball Musketeer
Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Musketeer Guards
Firecracker Fireball Zap Musketeer
Fireball
Knight Firecracker Fireball Musketeer Guards
Fireball Zap Firecracker Mega Knight
Firecracker Fireball Zap Musketeer
Firecracker Musketeer
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball Musketeer Guards
Firecracker Zap Knight Fireball Musketeer
Fireball Zap Firecracker Musketeer
Knight Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Zap Firecracker Fireball Musketeer
Zap Firecracker Fireball Musketeer
Firecracker Fireball Musketeer Mega Knight
Fireball
Zap Firecracker Fireball Musketeer Mega Knight
Zap Firecracker Fireball Mega Knight
Fireball Musketeer Mega Knight
Fireball
Musketeer
Zap Fireball Musketeer
Zap Firecracker Fireball Mega Knight
Firecracker Fireball Zap Musketeer
Fireball Zap Musketeer Mega Knight
Fireball Zap Firecracker Musketeer
Zap Firecracker Fireball Musketeer
Zap Firecracker Fireball Musketeer Guards
Fireball
Zap Fireball Musketeer Mega Knight
Zap Firecracker Fireball
Mega Knight
Firecracker Fireball
Zap Fireball Musketeer Guards
Fireball Zap Firecracker Musketeer
Fireball
Fireball Knight Firecracker Musketeer Mega Knight
Zap Firecracker Fireball Musketeer
Zap Fireball
Firecracker Musketeer Mega Knight
Zap Firecracker Fireball Musketeer Guards
Firecracker Zap Fireball Musketeer
Zap Firecracker Fireball Musketeer Mega Knight
Fireball Firecracker Mega Knight

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