My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider Little Prince
Zap
Cannon Firecracker Little Prince
Barbarian Barrel
Knight Cannon Firecracker Electro Wizard Little Prince
The Log
Cannon Firecracker Hog Rider Little Prince
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker Little Prince
Royal Delivery
Knight Firecracker Hog Rider Electro Wizard Little Prince
Fireball
Cannon Firecracker Hog Rider Electro Wizard Little Prince
Poison
Cannon Firecracker Electro Wizard Little Prince
Lightning
Knight Cannon Electro Wizard Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Cannon Firecracker Little Prince Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Cannon Firecracker

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Electro Wizard Knight Mega Knight Little Prince
Knight
Firecracker Hog Rider Zap Electro Wizard Little Prince
Cannon
Firecracker
Zap Knight Hog Rider Mega Knight
Hog Rider
Zap Knight Firecracker Electro Wizard Mega Knight Little Prince
Electro Wizard
Zap Knight Hog Rider Mega Knight
Mega Knight
Zap Firecracker Hog Rider Electro Wizard
Little Prince
Zap Knight Hog Rider

Defense Synergies 7 10

Zap
Cannon Electro Wizard Mega Knight Knight Firecracker Little Prince
Knight
Cannon Firecracker Electro Wizard Little Prince Zap
Cannon
Zap Knight Firecracker Electro Wizard Little Prince
Firecracker
Knight Zap Cannon Electro Wizard Mega Knight
Hog Rider
Electro Wizard
Zap Knight Cannon Firecracker Mega Knight Little Prince
Mega Knight
Zap Firecracker Electro Wizard
Little Prince
Knight Zap Cannon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Firecracker Electro Wizard
Zap Knight Cannon Firecracker Electro Wizard Mega Knight
Cannon Mega Knight Knight Electro Wizard
Cannon Knight Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight
Zap Cannon Firecracker Electro Wizard Mega Knight
Electro Wizard Zap Cannon Firecracker Little Prince
Zap Cannon Electro Wizard Mega Knight
Cannon
Knight Cannon Firecracker Electro Wizard Mega Knight Little Prince
Electro Wizard Zap Knight Cannon Firecracker Mega Knight
Zap Firecracker Electro Wizard
Cannon Mega Knight Zap Knight Electro Wizard
Mega Knight Zap Cannon Firecracker Electro Wizard
Knight Cannon Electro Wizard Mega Knight
Zap Cannon Electro Wizard Mega Knight
Mega Knight Knight Cannon Firecracker Electro Wizard
Cannon Mega Knight Zap Knight Firecracker Electro Wizard Little Prince
Zap Knight Cannon Firecracker Electro Wizard Mega Knight Little Prince
Cannon Electro Wizard
Mega Knight Knight Cannon Firecracker Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Electro Wizard
Electro Wizard Zap Knight Firecracker Mega Knight
Mega Knight Zap Knight Electro Wizard
Mega Knight Zap Knight Electro Wizard
Knight Cannon Mega Knight
Firecracker Zap Electro Wizard
Knight Electro Wizard
Mega Knight Knight
Zap Electro Wizard Mega Knight Knight Firecracker
Cannon
Mega Knight Knight
Mega Knight Zap Electro Wizard
Mega Knight Knight Cannon
Cannon Firecracker Mega Knight
Electro Wizard Zap Knight Firecracker Little Prince
Mega Knight Zap Cannon Firecracker Electro Wizard
Zap Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Electro Wizard
Knight Firecracker
Zap Firecracker Mega Knight
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker
Electro Wizard
Firecracker Zap Knight Electro Wizard
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Zap Firecracker Electro Wizard Mega Knight
Zap Firecracker Mega Knight Little Prince
Mega Knight
Zap
Zap Firecracker Mega Knight Little Prince
Firecracker Zap Electro Wizard
Zap Mega Knight
Zap Firecracker
Zap Firecracker Electro Wizard Little Prince
Zap Electro Wizard Firecracker
Zap Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker
Zap Electro Wizard
Zap Firecracker Electro Wizard
Knight Firecracker Electro Wizard Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard Mega Knight Little Prince
Firecracker Mega Knight

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