My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Cannon Guards
Zap
Cannon Firecracker Guards
Barbarian Barrel
Knight Cannon Firecracker Guards
The Log
Cannon Firecracker Mini P.E.K.K.A Guards
Earthquake
Cannon Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Guards P.E.K.K.A
Fireball
Cannon Firecracker
Poison
Cannon Firecracker Guards
Lightning
Knight Cannon Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Cannon Firecracker Guards Mini P.E.K.K.A P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Cannon

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Knight Mini P.E.K.K.A Guards The Log
Knight
Firecracker Zap The Log
Cannon
Firecracker
Zap Knight Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Firecracker The Log
Guards
Zap The Log
P.E.K.K.A
Zap Firecracker The Log
The Log
Zap Knight Mini P.E.K.K.A Guards P.E.K.K.A

Defense Synergies 8 15

Zap
Cannon Mini P.E.K.K.A Knight Firecracker Guards P.E.K.K.A The Log
Knight
Cannon Firecracker Zap Mini P.E.K.K.A The Log
Cannon
Zap Knight The Log Firecracker Mini P.E.K.K.A Guards
Firecracker
Knight The Log Zap Cannon Mini P.E.K.K.A Guards P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Knight Cannon Firecracker Guards
Guards
Zap Cannon Firecracker Mini P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Firecracker
The Log
Cannon Firecracker Mini P.E.K.K.A P.E.K.K.A Zap Knight Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Firecracker The Log
Mini P.E.K.K.A P.E.K.K.A Zap Knight Cannon Firecracker The Log
Cannon Mini P.E.K.K.A P.E.K.K.A Knight
Cannon Mini P.E.K.K.A P.E.K.K.A Knight Firecracker Guards
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
The Log Zap Cannon Firecracker Guards
Zap Cannon Firecracker
Zap Cannon P.E.K.K.A The Log
Cannon Mini P.E.K.K.A P.E.K.K.A
Knight Guards Cannon Firecracker Mini P.E.K.K.A
Guards Zap Knight Cannon Firecracker The Log
Zap Firecracker
Cannon Mini P.E.K.K.A P.E.K.K.A Zap Knight Guards The Log
Zap Cannon Firecracker Mini P.E.K.K.A Guards P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Knight Cannon
Zap Cannon Mini P.E.K.K.A P.E.K.K.A The Log
Knight Cannon Firecracker Mini P.E.K.K.A P.E.K.K.A
Cannon Zap Knight Firecracker Guards The Log
Zap The Log Knight Cannon Firecracker Guards
Mini P.E.K.K.A P.E.K.K.A Cannon
Knight Cannon Firecracker Mini P.E.K.K.A Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Zap P.E.K.K.A
Zap Knight Firecracker Mini P.E.K.K.A The Log
Guards P.E.K.K.A Zap Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards P.E.K.K.A Zap Knight The Log
P.E.K.K.A Knight Cannon Mini P.E.K.K.A Guards
Firecracker Zap
Mini P.E.K.K.A Guards P.E.K.K.A Knight
Mini P.E.K.K.A P.E.K.K.A Knight
Zap P.E.K.K.A Knight Firecracker Mini P.E.K.K.A The Log
P.E.K.K.A Cannon Guards
P.E.K.K.A Knight Mini P.E.K.K.A Guards
P.E.K.K.A Zap Guards The Log
Mini P.E.K.K.A P.E.K.K.A Knight Cannon Guards
Cannon Firecracker
Guards Zap Knight Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Zap Cannon Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards The Log
Firecracker Zap The Log
The Log
Knight Firecracker Guards The Log
Zap Firecracker The Log
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Mini P.E.K.K.A Guards
Firecracker Zap Knight The Log
Zap Firecracker
Knight Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A The Log
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Zap Firecracker
Zap Firecracker Guards
Mini P.E.K.K.A
Zap The Log
Zap Firecracker
P.E.K.K.A
Firecracker The Log
Zap Guards
Zap Firecracker
The Log
Knight Firecracker Mini P.E.K.K.A
The Log Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Firecracker Guards The Log
Firecracker Zap
Zap Firecracker The Log
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: