My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Cannon
Zap
Cannon Firecracker Royal Giant
Barbarian Barrel
Knight Cannon Firecracker Valkyrie
The Log
Cannon Firecracker Royal Giant
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Valkyrie
Fireball
Cannon Firecracker
Poison
Cannon Firecracker
Lightning
Knight Cannon Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Valkyrie Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Knight Cannon Firecracker Fireball Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Knight Cannon

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Knight Royal Giant Valkyrie Barbarian Barrel
Knight
Firecracker Zap Fireball Barbarian Barrel
Cannon
Firecracker
Zap Knight Royal Giant Valkyrie Barbarian Barrel
Royal Giant
Firecracker Fireball Barbarian Barrel Zap
Fireball
Zap Royal Giant Knight
Valkyrie
Zap Firecracker
Barbarian Barrel
Royal Giant Zap Knight Firecracker

Defense Synergies 6 12

Zap
Cannon Fireball Knight Firecracker Valkyrie Barbarian Barrel
Knight
Cannon Firecracker Zap Fireball Barbarian Barrel
Cannon
Zap Knight Firecracker Fireball Valkyrie Barbarian Barrel
Firecracker
Knight Valkyrie Zap Cannon Barbarian Barrel
Royal Giant
Fireball
Zap Barbarian Barrel Knight Cannon Valkyrie
Valkyrie
Firecracker Zap Cannon Fireball
Barbarian Barrel
Fireball Zap Knight Cannon Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Firecracker Fireball Valkyrie Barbarian Barrel
Zap Knight Cannon Firecracker Valkyrie
Cannon Knight Valkyrie
Cannon Knight Firecracker Valkyrie
Firecracker Fireball Valkyrie Barbarian Barrel
Fireball Barbarian Barrel Zap Cannon Firecracker Valkyrie
Zap Cannon Firecracker Fireball
Zap Cannon Fireball Valkyrie Barbarian Barrel
Cannon
Knight Cannon Firecracker Valkyrie Barbarian Barrel
Valkyrie Zap Knight Cannon Firecracker Fireball Barbarian Barrel
Zap Firecracker Fireball
Cannon Zap Knight Fireball Valkyrie
Fireball Valkyrie Zap Cannon Firecracker Barbarian Barrel
Knight Cannon
Zap Cannon Fireball
Knight Cannon Firecracker Fireball Valkyrie
Cannon Fireball Zap Knight Firecracker Valkyrie Barbarian Barrel
Zap Valkyrie Barbarian Barrel Knight Cannon Firecracker Fireball
Cannon
Valkyrie Knight Cannon Firecracker Fireball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Fireball Barbarian Barrel
Fireball Zap Knight Firecracker Valkyrie Barbarian Barrel
Zap Knight Valkyrie
Valkyrie Zap Knight Fireball Barbarian Barrel
Knight Cannon Valkyrie
Firecracker Fireball Zap
Knight Fireball Valkyrie
Knight Valkyrie
Zap Knight Firecracker Fireball Valkyrie Barbarian Barrel
Cannon
Knight Valkyrie
Zap Fireball Valkyrie
Knight Cannon Fireball Valkyrie
Cannon Firecracker Fireball Valkyrie
Zap Knight Firecracker Fireball Valkyrie Barbarian Barrel
Valkyrie Zap Cannon Firecracker Fireball Barbarian Barrel
Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Valkyrie Barbarian Barrel
Firecracker Fireball Zap Barbarian Barrel
Fireball Barbarian Barrel
Knight Firecracker Fireball Valkyrie Barbarian Barrel
Fireball Zap Firecracker Valkyrie Barbarian Barrel
Firecracker Fireball Zap
Firecracker
Fireball Zap Firecracker Barbarian Barrel
Fireball Zap Firecracker
Fireball
Firecracker Zap Knight Fireball Valkyrie Barbarian Barrel
Fireball Zap Firecracker
Knight Firecracker Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Zap Firecracker Fireball Barbarian Barrel
Zap Firecracker Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Fireball Barbarian Barrel
Zap Firecracker Fireball Barbarian Barrel
Zap Firecracker Fireball Valkyrie Barbarian Barrel
Fireball
Fireball
Zap Fireball Barbarian Barrel
Zap Firecracker Fireball Valkyrie Barbarian Barrel
Firecracker Fireball Zap Barbarian Barrel
Fireball Zap
Fireball Zap Firecracker Barbarian Barrel
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball
Zap Fireball Barbarian Barrel
Fireball Zap Firecracker
Fireball Barbarian Barrel
Fireball Knight Firecracker Valkyrie
Zap Firecracker Fireball
Zap Fireball
Firecracker
Zap Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Barbarian Barrel
Fireball Firecracker

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