My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Baby Dragon Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Barbarian Barrel Baby Dragon Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton King
Giant Snowball
Cannon Baby Dragon Lumberjack Skeleton King
Zap
Cannon Skeleton King
Barbarian Barrel
Knight Cannon Lumberjack Skeleton King
The Log
Cannon Lumberjack Skeleton King
Earthquake
Cannon Skeleton King
Arrows
Skeleton King
Royal Delivery
Knight Baby Dragon Lumberjack Skeleton King
Fireball
Cannon Baby Dragon Lumberjack Skeleton King
Poison
Cannon Skeleton King
Lightning
Knight Cannon Baby Dragon Lumberjack Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Baby Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Knight Cannon Baby Dragon Lumberjack Skeleton King Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Knight Cannon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Knight Barbarian Barrel Baby Dragon Lumberjack
Knight
Baby Dragon Zap Barbarian Barrel Lumberjack
Cannon
Giant
Zap Barbarian Barrel Baby Dragon Lumberjack
Barbarian Barrel
Giant Zap Knight Baby Dragon Lumberjack
Baby Dragon
Knight Zap Giant Barbarian Barrel Lumberjack
Lumberjack
Zap Knight Giant Barbarian Barrel Baby Dragon
Skeleton King

Defense Synergies 2 14

Zap
Cannon Knight Barbarian Barrel Baby Dragon Lumberjack
Knight
Cannon Zap Barbarian Barrel Baby Dragon Lumberjack
Cannon
Zap Knight Barbarian Barrel Baby Dragon Lumberjack
Giant
Barbarian Barrel
Zap Knight Cannon Baby Dragon Lumberjack
Baby Dragon
Zap Knight Cannon Barbarian Barrel Lumberjack Skeleton King
Lumberjack
Zap Knight Cannon Barbarian Barrel Baby Dragon
Skeleton King
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Barbarian Barrel Baby Dragon
Lumberjack Zap Knight Cannon
Cannon Lumberjack Knight
Cannon Lumberjack Knight Skeleton King
Barbarian Barrel Lumberjack
Barbarian Barrel Zap Cannon Baby Dragon Lumberjack
Zap Cannon Baby Dragon
Zap Cannon Barbarian Barrel Baby Dragon
Cannon Lumberjack Skeleton King
Knight Cannon Barbarian Barrel Lumberjack
Zap Knight Cannon Barbarian Barrel Baby Dragon Lumberjack Skeleton King
Zap Baby Dragon
Cannon Lumberjack Zap Knight
Zap Cannon Barbarian Barrel Baby Dragon Lumberjack Skeleton King
Knight Cannon Lumberjack Skeleton King
Zap Cannon Lumberjack
Knight Cannon Lumberjack
Cannon Zap Knight Barbarian Barrel Baby Dragon Lumberjack
Zap Barbarian Barrel Baby Dragon Knight Cannon Lumberjack
Cannon Lumberjack
Knight Cannon Barbarian Barrel Baby Dragon Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Barbarian Barrel
Zap Knight Barbarian Barrel Baby Dragon Lumberjack
Lumberjack Zap Knight
Lumberjack Zap Knight Barbarian Barrel
Knight Cannon Lumberjack
Zap Baby Dragon
Knight Lumberjack
Knight Lumberjack
Zap Knight Barbarian Barrel Baby Dragon
Cannon
Knight Lumberjack
Zap
Knight Cannon Lumberjack Skeleton King
Cannon Baby Dragon
Zap Knight Barbarian Barrel Baby Dragon Lumberjack Skeleton King
Zap Cannon Barbarian Barrel Baby Dragon Skeleton King
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Knight Barbarian Barrel
Zap Barbarian Barrel Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap
Lumberjack
Zap Knight Barbarian Barrel
Zap Baby Dragon
Knight Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel
Zap Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Baby Dragon
Zap
Zap
Zap
Zap Barbarian Barrel
Zap Baby Dragon
Barbarian Barrel
Knight Baby Dragon Lumberjack
Zap Baby Dragon Skeleton King
Zap
Zap Baby Dragon Skeleton King
Zap
Zap Barbarian Barrel Baby Dragon

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