My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Musketeer Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit Inferno Dragon
Giant Snowball
Cannon Musketeer Hog Rider Inferno Dragon
Zap
Cannon Bandit Inferno Dragon
Barbarian Barrel
Knight Cannon Musketeer Bandit
The Log
Cannon Musketeer Hog Rider Bandit
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Knight Musketeer Hog Rider Bandit Inferno Dragon
Fireball
Cannon Musketeer Hog Rider Bandit Inferno Dragon
Poison
Cannon Musketeer
Lightning
Knight Cannon Ice Golem Musketeer Bandit Inferno Dragon
Rocket
Musketeer Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Knight Cannon Bandit Musketeer Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Knight Cannon

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Ice Golem Musketeer Bandit
Knight
Musketeer Hog Rider Zap
Cannon
Ice Golem
Musketeer Hog Rider Zap
Musketeer
Knight Ice Golem Hog Rider Zap Bandit
Hog Rider
Zap Knight Ice Golem Musketeer Bandit
Bandit
Zap Musketeer Hog Rider
Inferno Dragon

Defense Synergies 6 10

Zap
Cannon Knight Ice Golem Musketeer Bandit Inferno Dragon
Knight
Cannon Musketeer Zap
Cannon
Zap Knight Ice Golem Musketeer Bandit Inferno Dragon
Ice Golem
Cannon Musketeer Zap Bandit Inferno Dragon
Musketeer
Knight Cannon Ice Golem Zap Bandit
Hog Rider
Bandit
Zap Cannon Ice Golem Musketeer
Inferno Dragon
Zap Cannon Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Ice Golem Musketeer
Inferno Dragon Zap Knight Cannon Musketeer Bandit
Cannon Knight Musketeer Bandit Inferno Dragon
Cannon Inferno Dragon Knight Musketeer Bandit
Zap Cannon Musketeer Bandit
Musketeer Inferno Dragon Zap Cannon
Zap Cannon Ice Golem Musketeer Bandit
Cannon Inferno Dragon Musketeer
Knight Cannon Ice Golem Musketeer Bandit
Zap Knight Cannon Ice Golem Musketeer Bandit
Musketeer Inferno Dragon Zap
Cannon Zap Knight Musketeer Bandit
Zap Cannon
Inferno Dragon Knight Cannon Bandit
Zap Cannon Bandit Inferno Dragon
Knight Cannon Musketeer
Cannon Zap Knight Musketeer Bandit
Zap Knight Cannon Ice Golem Musketeer Bandit Inferno Dragon
Cannon Musketeer Inferno Dragon
Knight Cannon Musketeer Bandit
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Ice Golem Bandit
Bandit Zap Knight Ice Golem Musketeer Inferno Dragon
Bandit Zap Knight Ice Golem Musketeer
Zap Knight Ice Golem Musketeer Bandit
Knight Cannon Musketeer Bandit Inferno Dragon
Zap Ice Golem Musketeer
Knight Ice Golem Musketeer Bandit
Knight Inferno Dragon
Zap Knight Ice Golem Bandit Inferno Dragon
Cannon Musketeer Inferno Dragon
Inferno Dragon Knight Musketeer
Zap
Knight Cannon Ice Golem Bandit
Cannon Musketeer
Zap Knight Ice Golem Musketeer Inferno Dragon
Zap Cannon Ice Golem Musketeer Inferno Dragon
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Musketeer Bandit
Zap Musketeer Bandit
Bandit
Knight Ice Golem Musketeer
Zap
Zap Ice Golem Musketeer
Musketeer
Zap Ice Golem
Zap Bandit
Musketeer
Zap Knight Musketeer Bandit
Zap Musketeer
Knight Ice Golem Musketeer Bandit
Musketeer Bandit
Zap Ice Golem Musketeer
Zap Musketeer Bandit
Musketeer Bandit
Zap Musketeer Bandit
Zap
Musketeer
Musketeer
Zap Musketeer
Zap Ice Golem
Inferno Dragon
Zap Musketeer Bandit
Zap Musketeer Bandit
Zap Musketeer Bandit
Zap Ice Golem Musketeer
Zap Musketeer
Zap Musketeer Bandit
Zap
Zap Musketeer Bandit
Zap Musketeer
Knight Musketeer
Zap Ice Golem Musketeer
Zap
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer Bandit
Inferno Dragon

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