My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Cannon Hog Rider Goblin Barrel Skeleton Army Witch
Zap
Cannon Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Knight Cannon Goblin Barrel Skeleton Army Witch
The Log
Cannon Mini P.E.K.K.A Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Cannon Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Knight Mini P.E.K.K.A Hog Rider Goblin Barrel Skeleton Army Witch
Fireball
Cannon Hog Rider Goblin Barrel Skeleton Army Witch
Poison
Cannon Skeleton Army Witch
Lightning
Knight Cannon Mini P.E.K.K.A Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Cannon Goblin Barrel Skeleton Army Mini P.E.K.K.A Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Cannon Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Mini P.E.K.K.A Witch
Knight
Hog Rider Goblin Barrel Zap Witch
Cannon
Mini P.E.K.K.A
Zap Hog Rider
Hog Rider
Zap Knight Mini P.E.K.K.A Goblin Barrel Witch
Goblin Barrel
Knight Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Zap Knight Hog Rider

Defense Synergies 3 11

Zap
Cannon Mini P.E.K.K.A Knight Skeleton Army Witch
Knight
Cannon Zap Mini P.E.K.K.A Skeleton Army Witch
Cannon
Zap Knight Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A
Zap Knight Cannon Skeleton Army Witch
Hog Rider
Goblin Barrel
Skeleton Army
Zap Knight Cannon Mini P.E.K.K.A
Witch
Zap Knight Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon
Mini P.E.K.K.A Skeleton Army Zap Knight Cannon Witch
Cannon Mini P.E.K.K.A Skeleton Army Witch Knight
Cannon Mini P.E.K.K.A Skeleton Army Witch Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Cannon
Zap Cannon Witch
Zap Cannon
Cannon Mini P.E.K.K.A Witch Skeleton Army
Knight Skeleton Army Cannon Mini P.E.K.K.A
Skeleton Army Witch Zap Knight Cannon
Zap Witch
Cannon Mini P.E.K.K.A Skeleton Army Zap Knight Witch
Skeleton Army Zap Cannon Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Knight Cannon
Skeleton Army Zap Cannon Mini P.E.K.K.A
Knight Cannon Mini P.E.K.K.A Skeleton Army Witch
Cannon Zap Knight Skeleton Army Witch
Zap Witch Knight Cannon
Mini P.E.K.K.A Cannon
Skeleton Army Knight Cannon Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Zap Witch
Zap Knight Mini P.E.K.K.A
Skeleton Army Zap Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Zap Knight
Knight Cannon Mini P.E.K.K.A Skeleton Army Witch
Zap Witch
Mini P.E.K.K.A Skeleton Army Knight Witch
Mini P.E.K.K.A Knight Skeleton Army
Zap Knight Mini P.E.K.K.A Skeleton Army Witch
Witch Cannon Skeleton Army
Knight Mini P.E.K.K.A Witch
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Knight Cannon Witch
Cannon Skeleton Army Witch
Skeleton Army Witch Zap Knight Mini P.E.K.K.A
Zap Cannon Mini P.E.K.K.A Witch
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Zap
Zap Witch
Witch
Zap
Zap
Mini P.E.K.K.A
Zap Knight
Zap
Knight
Zap
Zap Witch
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Zap Witch
Zap
Zap Witch
Witch
Zap Witch
Zap Witch
Zap
Zap Witch
Zap Witch
Mini P.E.K.K.A
Zap
Zap
Zap Skeleton Army Witch
Zap Witch
Knight Mini P.E.K.K.A
Zap
Zap
Zap Witch
Zap Witch
Zap Witch

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