My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Musketeer Hog Rider
Zap
Cannon
Barbarian Barrel
Knight Cannon Musketeer Magic Archer
The Log
Cannon Musketeer Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Knight Musketeer Hog Rider P.E.K.K.A Magic Archer
Fireball
Cannon Musketeer Hog Rider Magic Archer
Poison
Cannon Musketeer Magic Archer
Lightning
Knight Cannon Musketeer Magic Archer
Rocket
Musketeer Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Cannon Musketeer Hog Rider Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Cannon

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Knight Musketeer The Log Magic Archer
Knight
Musketeer Hog Rider Zap The Log Magic Archer
Cannon
Musketeer
Knight Hog Rider Zap P.E.K.K.A The Log
Hog Rider
Zap Knight Musketeer The Log Magic Archer
P.E.K.K.A
Zap Magic Archer Musketeer The Log
The Log
Hog Rider Zap Knight Musketeer P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Zap Knight Hog Rider The Log

Defense Synergies 8 9

Zap
Cannon Knight Musketeer P.E.K.K.A The Log Magic Archer
Knight
Cannon Musketeer Magic Archer Zap The Log
Cannon
Zap Knight Musketeer The Log Magic Archer
Musketeer
Knight Cannon The Log Zap P.E.K.K.A
Hog Rider
P.E.K.K.A
The Log Zap Musketeer
The Log
Cannon Musketeer P.E.K.K.A Zap Knight Magic Archer
Magic Archer
Knight Zap Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Musketeer The Log Magic Archer
P.E.K.K.A Zap Knight Cannon Musketeer The Log
Cannon P.E.K.K.A Knight Musketeer
Cannon P.E.K.K.A Knight Musketeer
P.E.K.K.A The Log
The Log Zap Cannon Musketeer Magic Archer
Musketeer Zap Cannon Magic Archer
Zap Cannon Musketeer P.E.K.K.A The Log Magic Archer
Cannon P.E.K.K.A Musketeer
Knight Cannon Musketeer
Zap Knight Cannon Musketeer The Log Magic Archer
Musketeer Zap Magic Archer
Cannon P.E.K.K.A Zap Knight Musketeer The Log
Zap Cannon P.E.K.K.A The Log Magic Archer
P.E.K.K.A Knight Cannon
Zap Cannon P.E.K.K.A The Log
Knight Cannon Musketeer P.E.K.K.A
Cannon Zap Knight Musketeer The Log Magic Archer
Zap The Log Knight Cannon Musketeer Magic Archer
P.E.K.K.A Cannon Musketeer
Knight Cannon Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A
Zap Knight Musketeer The Log Magic Archer
P.E.K.K.A Zap Knight Musketeer The Log
P.E.K.K.A Zap Knight Musketeer The Log
P.E.K.K.A Knight Cannon Musketeer
Zap Musketeer Magic Archer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight
Zap P.E.K.K.A Knight The Log Magic Archer
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Zap The Log
P.E.K.K.A Knight Cannon
Cannon Musketeer Magic Archer
Zap Knight Musketeer P.E.K.K.A The Log Magic Archer
Zap Cannon Musketeer P.E.K.K.A The Log Magic Archer
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Musketeer The Log
Zap Musketeer The Log Magic Archer
The Log Magic Archer
Knight Musketeer The Log
Zap The Log Magic Archer
Zap Musketeer Magic Archer
Musketeer The Log Magic Archer
The Log Zap Magic Archer
The Log Zap
Musketeer
Zap Knight Musketeer The Log Magic Archer
Zap Musketeer Magic Archer
Knight Musketeer The Log Magic Archer
Musketeer Magic Archer
Zap Musketeer The Log Magic Archer
Zap Musketeer The Log Magic Archer
Magic Archer Musketeer The Log
Zap Musketeer The Log Magic Archer
Zap The Log Magic Archer
Musketeer The Log Magic Archer
Musketeer The Log
Zap Musketeer The Log
Zap The Log Magic Archer
The Log Zap Musketeer Magic Archer
Zap Musketeer The Log Magic Archer
Zap Musketeer The Log Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer
Zap Musketeer The Log Magic Archer
Zap Magic Archer
P.E.K.K.A
The Log Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
The Log
Knight Musketeer Magic Archer
The Log Zap Musketeer Magic Archer
Zap
Musketeer P.E.K.K.A
Zap Musketeer The Log Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer The Log Magic Archer
P.E.K.K.A

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