My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Hunter Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Cannon Musketeer Inferno Dragon
Zap
Cannon Inferno Dragon
Barbarian Barrel
Knight Cannon Musketeer Hunter
The Log
Cannon Musketeer Hunter
Earthquake
Cannon
Arrows
Royal Delivery
Knight Musketeer Hunter Inferno Dragon
Fireball
Cannon Musketeer Hunter Inferno Dragon
Poison
Cannon Musketeer Hunter
Lightning
Knight Cannon Musketeer Hunter Inferno Dragon
Rocket
Musketeer Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Hunter Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Cannon Tornado Musketeer Hunter Inferno Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Cannon Tornado

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Knight Musketeer Hunter
Knight
Musketeer Zap Hunter
Cannon
Musketeer
Knight Zap
Tornado
Zap Electro Giant Hunter
Hunter
Zap Knight Tornado
Electro Giant
Tornado Inferno Dragon
Inferno Dragon
Electro Giant

Defense Synergies 5 14

Zap
Cannon Knight Musketeer Tornado Hunter Inferno Dragon
Knight
Cannon Musketeer Hunter Zap Tornado
Cannon
Zap Knight Musketeer Hunter Electro Giant Inferno Dragon
Musketeer
Knight Cannon Zap Tornado
Tornado
Zap Knight Musketeer Hunter Electro Giant Inferno Dragon
Hunter
Knight Zap Cannon Tornado
Electro Giant
Cannon Tornado Inferno Dragon
Inferno Dragon
Zap Cannon Tornado Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Musketeer
Hunter Inferno Dragon Zap Knight Cannon Musketeer
Cannon Tornado Hunter Knight Musketeer Inferno Dragon
Cannon Hunter Inferno Dragon Knight Musketeer
Tornado
Tornado Zap Cannon Musketeer Hunter
Musketeer Tornado Hunter Inferno Dragon Zap Cannon
Zap Cannon Musketeer Electro Giant
Cannon Hunter Inferno Dragon Musketeer Tornado
Knight Tornado Cannon Musketeer Hunter
Zap Knight Cannon Musketeer Tornado Hunter Electro Giant
Musketeer Hunter Inferno Dragon Zap Tornado
Cannon Hunter Zap Knight Musketeer
Zap Cannon Tornado Hunter
Inferno Dragon Knight Cannon Hunter
Tornado Zap Cannon Hunter Electro Giant Inferno Dragon
Knight Cannon Musketeer Tornado Hunter
Cannon Zap Knight Musketeer Tornado Hunter
Zap Tornado Hunter Knight Cannon Musketeer Inferno Dragon
Cannon Musketeer Tornado Hunter Inferno Dragon
Knight Cannon Musketeer Hunter Electro Giant
Cannon Hunter Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Electro Giant
Zap Knight Musketeer Hunter Inferno Dragon
Zap Knight Musketeer Hunter
Hunter Zap Knight Musketeer Tornado
Knight Cannon Musketeer Hunter Inferno Dragon
Electro Giant Zap Musketeer Tornado Hunter
Knight Musketeer Hunter
Knight Hunter Inferno Dragon
Zap Knight Tornado Inferno Dragon
Cannon Musketeer Inferno Dragon
Inferno Dragon Knight Musketeer Hunter
Zap Tornado Electro Giant
Knight Cannon Hunter
Cannon Musketeer Electro Giant
Electro Giant Zap Knight Musketeer Tornado Hunter Inferno Dragon
Zap Cannon Musketeer Hunter Electro Giant Inferno Dragon
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Zap Musketeer Tornado
Knight Musketeer
Zap
Electro Giant Zap Musketeer Tornado Hunter
Musketeer Tornado
Zap Tornado Hunter
Zap Tornado
Musketeer Tornado
Zap Knight Musketeer Tornado
Zap Musketeer Tornado
Knight Musketeer Hunter
Musketeer
Zap Musketeer
Zap Musketeer Hunter
Musketeer
Tornado
Zap Musketeer Hunter
Zap Tornado Electro Giant
Musketeer
Tornado
Musketeer Tornado
Zap Musketeer
Zap Tornado Electro Giant Hunter
Inferno Dragon
Zap Musketeer Tornado Hunter
Zap Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado Hunter Electro Giant
Zap Musketeer Electro Giant
Zap Musketeer Hunter
Zap
Zap Musketeer
Zap Musketeer Tornado Hunter
Knight Musketeer Hunter
Zap Musketeer
Zap Tornado Electro Giant
Musketeer
Zap Electro Giant Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado Electro Giant
Inferno Dragon

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