My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Rune Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Baby Dragon Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Miner
Giant Snowball
Cannon Baby Dragon Witch Miner
Zap
Cannon Witch
Barbarian Barrel
Knight Cannon Elite Barbarians Witch
The Log
Cannon Elite Barbarians Witch
Earthquake
Cannon Witch
Arrows
Witch
Royal Delivery
Knight Elite Barbarians Baby Dragon Witch Miner
Fireball
Cannon Elite Barbarians Baby Dragon Witch
Poison
Cannon Witch
Lightning
Knight Cannon Elite Barbarians Baby Dragon Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Rune Giant Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Cannon Miner Baby Dragon Rune Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Cannon Miner

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Miner Knight Baby Dragon Witch
Knight
Baby Dragon Zap Elite Barbarians Witch Miner
Cannon
Elite Barbarians
Zap Knight
Baby Dragon
Knight Zap Witch Miner
Rune Giant
Witch
Zap Knight Baby Dragon Miner
Miner
Zap Knight Baby Dragon Witch

Defense Synergies 2 10

Zap
Cannon Knight Elite Barbarians Baby Dragon Witch Miner
Knight
Cannon Zap Baby Dragon Witch
Cannon
Zap Knight Baby Dragon Witch
Elite Barbarians
Zap
Baby Dragon
Zap Knight Cannon Witch
Rune Giant
Witch
Zap Knight Cannon Baby Dragon
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Baby Dragon
Elite Barbarians Zap Knight Cannon Witch
Cannon Witch Knight Elite Barbarians
Cannon Elite Barbarians Witch Knight
Elite Barbarians
Zap Cannon Baby Dragon
Zap Cannon Baby Dragon Witch
Zap Cannon Baby Dragon
Cannon Witch Elite Barbarians
Knight Elite Barbarians Cannon Miner
Witch Zap Knight Cannon Baby Dragon
Zap Baby Dragon Witch
Cannon Zap Knight Elite Barbarians Witch
Zap Cannon Baby Dragon Witch
Elite Barbarians Knight Cannon
Zap Cannon Elite Barbarians
Knight Cannon Elite Barbarians Witch
Cannon Zap Knight Elite Barbarians Baby Dragon Witch
Zap Baby Dragon Witch Knight Cannon
Cannon Elite Barbarians
Knight Cannon Elite Barbarians Baby Dragon Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Witch
Zap Knight Elite Barbarians Baby Dragon Miner
Zap Knight Elite Barbarians Witch
Zap Knight Elite Barbarians
Knight Cannon Elite Barbarians Witch
Zap Baby Dragon Witch
Knight Elite Barbarians Witch
Knight Elite Barbarians
Zap Knight Elite Barbarians Baby Dragon Witch
Witch Cannon
Knight Elite Barbarians Witch
Zap Elite Barbarians
Elite Barbarians Knight Cannon Witch
Cannon Baby Dragon Witch
Elite Barbarians Witch Zap Knight Baby Dragon
Zap Cannon Elite Barbarians Baby Dragon Witch
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Baby Dragon Miner
Baby Dragon Miner
Knight
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon Witch
Zap Baby Dragon
Miner Zap
Elite Barbarians
Miner Zap Knight
Zap Baby Dragon
Knight Elite Barbarians Baby Dragon Miner
Baby Dragon
Zap Elite Barbarians Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch Miner
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Witch
Miner Zap Baby Dragon Witch
Zap Baby Dragon Witch Miner
Miner Zap Baby Dragon
Elite Barbarians Zap Baby Dragon Witch
Zap Witch
Elite Barbarians
Zap Miner
Zap
Zap Witch
Zap Baby Dragon Witch
Miner Knight Baby Dragon
Zap Baby Dragon
Zap
Elite Barbarians
Zap Elite Barbarians Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch Miner

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