My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider Baby Dragon Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton King
Giant Snowball
Dart Goblin Hog Rider Baby Dragon Witch Skeleton King
Zap
Dart Goblin Witch Skeleton King
Barbarian Barrel
Knight Dart Goblin Witch Skeleton King
The Log
Dart Goblin Hog Rider Witch Skeleton King
Earthquake
Hog Rider Witch Skeleton King
Arrows
Dart Goblin Witch Skeleton King
Royal Delivery
Knight Dart Goblin Hog Rider Baby Dragon Witch Skeleton King
Fireball
Dart Goblin Hog Rider Baby Dragon Witch Skeleton King
Poison
Dart Goblin Witch Skeleton King
Lightning
Knight Baby Dragon Witch Skeleton King
Rocket
Hog Rider Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Dart Goblin Hog Rider Baby Dragon Skeleton King Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Dart Goblin

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Dart Goblin Baby Dragon Witch The Log
Knight
Dart Goblin Hog Rider Baby Dragon Zap Witch The Log
Dart Goblin
Knight Zap Hog Rider Baby Dragon The Log Skeleton King
Hog Rider
Zap Knight The Log Dart Goblin Baby Dragon Witch
Baby Dragon
Knight Zap Dart Goblin Hog Rider Witch
Witch
Zap Knight Hog Rider Baby Dragon Skeleton King
The Log
Hog Rider Zap Knight Dart Goblin
Skeleton King
Dart Goblin Witch

Defense Synergies 1 14

Zap
Knight Dart Goblin Baby Dragon Witch The Log
Knight
Dart Goblin Zap Baby Dragon Witch The Log
Dart Goblin
Knight Zap Baby Dragon The Log
Hog Rider
Baby Dragon
Zap Knight Dart Goblin Witch The Log Skeleton King
Witch
Zap Knight Baby Dragon The Log
The Log
Zap Knight Dart Goblin Baby Dragon Witch
Skeleton King
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Baby Dragon The Log
Zap Knight Dart Goblin Witch The Log
Witch Knight Dart Goblin
Witch Knight Dart Goblin Skeleton King
The Log
The Log Zap Dart Goblin Baby Dragon
Dart Goblin Zap Baby Dragon Witch
Zap Dart Goblin Baby Dragon The Log
Witch Skeleton King
Knight Dart Goblin
Dart Goblin Witch Zap Knight Baby Dragon The Log Skeleton King
Zap Dart Goblin Baby Dragon Witch
Zap Knight Witch The Log
Zap Dart Goblin Baby Dragon Witch The Log Skeleton King
Knight Skeleton King
Zap The Log
Knight Witch
Zap Knight Dart Goblin Baby Dragon Witch The Log
Zap Baby Dragon Witch The Log Knight Dart Goblin
Dart Goblin
Knight Dart Goblin Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Witch
Zap Knight Baby Dragon The Log
Zap Knight Witch The Log
Zap Knight The Log
Knight Witch
Zap Dart Goblin Baby Dragon Witch
Knight Dart Goblin Witch
Knight
Zap Knight Baby Dragon Witch The Log
Witch Dart Goblin
Knight Dart Goblin Witch
Zap The Log
Knight Witch Skeleton King
Dart Goblin Baby Dragon Witch
Witch Zap Knight Dart Goblin Baby Dragon The Log Skeleton King
Zap Dart Goblin Baby Dragon Witch The Log Skeleton King
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Baby Dragon The Log
Zap Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Knight Dart Goblin The Log
Zap Baby Dragon The Log
Zap Dart Goblin Baby Dragon Witch
Dart Goblin Baby Dragon Witch The Log
The Log Zap Dart Goblin Baby Dragon
The Log Zap Dart Goblin
Zap Knight Dart Goblin The Log
Zap Dart Goblin Baby Dragon
Knight Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon The Log
Zap Dart Goblin Baby Dragon Witch The Log
Dart Goblin Baby Dragon The Log
Zap Dart Goblin Baby Dragon The Log
Zap Dart Goblin Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon Witch
Witch
The Log Zap Dart Goblin Baby Dragon Witch
Zap Baby Dragon Witch The Log
Zap Dart Goblin Baby Dragon The Log
Zap Dart Goblin Baby Dragon Witch
Zap Dart Goblin Witch
Zap Dart Goblin The Log
Zap
The Log
Zap Dart Goblin Witch
Zap Dart Goblin Baby Dragon Witch
The Log
Knight Dart Goblin Baby Dragon
The Log Zap Dart Goblin Baby Dragon Skeleton King
Zap
Dart Goblin
Zap Dart Goblin Baby Dragon Witch The Log Skeleton King
Zap Dart Goblin Witch
Zap Dart Goblin Baby Dragon Witch The Log
Dart Goblin

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