My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Dragon Inferno Dragon Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Mighty Miner
Giant Snowball
Dart Goblin Electro Dragon Inferno Dragon Mighty Miner
Zap
Dart Goblin Inferno Tower Inferno Dragon Mighty Miner
Barbarian Barrel
Knight Dart Goblin Inferno Tower
The Log
Dart Goblin
Earthquake
Inferno Tower
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin Electro Dragon Inferno Dragon
Fireball
Dart Goblin Inferno Tower Electro Dragon Inferno Dragon Mighty Miner
Poison
Dart Goblin Inferno Tower Electro Dragon
Lightning
Knight Inferno Tower Electro Dragon Inferno Dragon Mighty Miner
Rocket
Inferno Tower Electro Dragon Inferno Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rage Inferno Dragon Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Dart Goblin Inferno Dragon Mighty Miner Inferno Tower Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Dart Goblin

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Dart Goblin Electro Dragon Mighty Miner
Knight
Dart Goblin Zap Electro Dragon
Dart Goblin
Knight Zap Electro Dragon
Inferno Tower
Rage
Electro Dragon
Electro Dragon
Zap Knight Dart Goblin Rage Inferno Dragon
Inferno Dragon
Electro Dragon
Mighty Miner
Zap

Defense Synergies 3 11

Zap
Knight Dart Goblin Inferno Tower Electro Dragon Inferno Dragon Mighty Miner
Knight
Dart Goblin Inferno Tower Electro Dragon Zap
Dart Goblin
Knight Zap Inferno Tower Electro Dragon Inferno Dragon
Inferno Tower
Knight Zap Dart Goblin Electro Dragon
Rage
Electro Dragon
Knight Zap Dart Goblin Inferno Tower Inferno Dragon
Inferno Dragon
Zap Dart Goblin Electro Dragon
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Inferno Tower Electro Dragon
Inferno Tower Inferno Dragon Zap Knight Dart Goblin Electro Dragon
Inferno Tower Knight Dart Goblin Electro Dragon Inferno Dragon
Inferno Tower Inferno Dragon Knight Dart Goblin Electro Dragon
Zap Dart Goblin Electro Dragon
Dart Goblin Inferno Tower Inferno Dragon Zap Electro Dragon
Zap Dart Goblin Inferno Tower Electro Dragon
Inferno Tower Inferno Dragon Mighty Miner
Knight Dart Goblin Inferno Tower
Dart Goblin Zap Knight Electro Dragon
Inferno Tower Inferno Dragon Zap Dart Goblin Electro Dragon
Inferno Tower Zap Knight Electro Dragon
Zap Dart Goblin Electro Dragon
Inferno Tower Inferno Dragon Knight
Inferno Tower Zap Inferno Dragon
Knight Inferno Tower Electro Dragon
Zap Knight Dart Goblin Electro Dragon
Zap Knight Dart Goblin Electro Dragon Inferno Dragon
Dart Goblin Inferno Tower Inferno Dragon
Knight Dart Goblin Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Inferno Tower
Zap Knight Electro Dragon Inferno Dragon
Zap Knight Inferno Tower Electro Dragon
Zap Knight Inferno Tower
Inferno Tower Knight Inferno Dragon Mighty Miner
Zap Dart Goblin Electro Dragon
Knight Dart Goblin Inferno Tower
Inferno Tower Mighty Miner Knight Inferno Dragon
Zap Electro Dragon Knight Inferno Tower Inferno Dragon
Inferno Tower Dart Goblin Inferno Dragon
Inferno Dragon Knight Dart Goblin Inferno Tower Electro Dragon
Zap
Knight Inferno Tower
Dart Goblin Electro Dragon
Inferno Tower Electro Dragon Zap Knight Dart Goblin Inferno Dragon Mighty Miner
Zap Dart Goblin Inferno Tower Electro Dragon Inferno Dragon Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Electro Dragon
Zap Dart Goblin Electro Dragon
Dart Goblin Electro Dragon
Knight Dart Goblin
Zap
Zap Dart Goblin Electro Dragon
Dart Goblin
Zap Dart Goblin Electro Dragon
Zap Dart Goblin Electro Dragon
Electro Dragon
Zap Knight Dart Goblin Electro Dragon
Zap Dart Goblin Electro Dragon
Knight Dart Goblin
Dart Goblin Electro Dragon
Zap Dart Goblin
Zap Dart Goblin Electro Dragon
Dart Goblin Electro Dragon
Zap Dart Goblin Electro Dragon
Zap Dart Goblin Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Inferno Dragon
Zap Dart Goblin Electro Dragon
Zap Electro Dragon
Zap Dart Goblin
Zap Dart Goblin Electro Dragon
Zap Electro Dragon Dart Goblin
Zap Dart Goblin Electro Dragon
Zap Electro Dragon
Mighty Miner
Zap Dart Goblin Electro Dragon
Zap Dart Goblin Electro Dragon
Knight Dart Goblin Electro Dragon
Zap Dart Goblin Electro Dragon
Zap
Dart Goblin Electro Dragon
Zap Electro Dragon Dart Goblin
Zap Dart Goblin Electro Dragon
Electro Dragon Zap Dart Goblin

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