My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Valkyrie Hog Rider Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Dart Goblin Hog Rider Baby Dragon
Zap
Dart Goblin
Barbarian Barrel
Knight Dart Goblin Valkyrie Giant Skeleton Electro Wizard
The Log
Dart Goblin Hog Rider Giant Skeleton
Earthquake
Hog Rider
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin Valkyrie Hog Rider Baby Dragon Giant Skeleton Electro Wizard
Fireball
Dart Goblin Hog Rider Baby Dragon Electro Wizard
Poison
Dart Goblin Electro Wizard
Lightning
Knight Valkyrie Baby Dragon Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Dart Goblin Valkyrie Hog Rider Baby Dragon Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Dart Goblin Valkyrie

Attack Synergies 7 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Knight Dart Goblin Valkyrie Baby Dragon Giant Skeleton
Knight
Dart Goblin Hog Rider Baby Dragon Zap Electro Wizard
Dart Goblin
Knight Valkyrie Zap Hog Rider Baby Dragon Giant Skeleton
Valkyrie
Dart Goblin Hog Rider Zap Baby Dragon Giant Skeleton Electro Wizard
Hog Rider
Zap Knight Valkyrie Dart Goblin Baby Dragon Giant Skeleton Electro Wizard
Baby Dragon
Knight Zap Dart Goblin Valkyrie Hog Rider Giant Skeleton Electro Wizard
Giant Skeleton
Zap Dart Goblin Valkyrie Hog Rider Baby Dragon Electro Wizard
Electro Wizard
Zap Knight Valkyrie Hog Rider Baby Dragon Giant Skeleton

Defense Synergies 3 14

Zap
Electro Wizard Knight Dart Goblin Valkyrie Baby Dragon Giant Skeleton
Knight
Dart Goblin Electro Wizard Zap Baby Dragon
Dart Goblin
Knight Zap Valkyrie Baby Dragon Giant Skeleton Electro Wizard
Valkyrie
Zap Dart Goblin Baby Dragon Electro Wizard
Hog Rider
Baby Dragon
Zap Knight Dart Goblin Valkyrie Giant Skeleton
Giant Skeleton
Zap Dart Goblin Baby Dragon Electro Wizard
Electro Wizard
Zap Knight Dart Goblin Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Valkyrie Baby Dragon Electro Wizard
Zap Knight Dart Goblin Valkyrie Electro Wizard
Knight Dart Goblin Valkyrie Giant Skeleton Electro Wizard
Knight Dart Goblin Valkyrie Electro Wizard
Valkyrie Giant Skeleton
Zap Dart Goblin Valkyrie Baby Dragon Electro Wizard
Dart Goblin Electro Wizard Zap Baby Dragon
Zap Dart Goblin Valkyrie Baby Dragon Giant Skeleton Electro Wizard
Knight Dart Goblin Valkyrie Giant Skeleton Electro Wizard
Dart Goblin Valkyrie Electro Wizard Zap Knight Baby Dragon Giant Skeleton
Zap Dart Goblin Baby Dragon Electro Wizard
Zap Knight Valkyrie Giant Skeleton Electro Wizard
Valkyrie Zap Dart Goblin Baby Dragon Electro Wizard
Knight Electro Wizard
Zap Electro Wizard
Knight Valkyrie Electro Wizard
Valkyrie Zap Knight Dart Goblin Baby Dragon Electro Wizard
Zap Valkyrie Baby Dragon Knight Dart Goblin Giant Skeleton Electro Wizard
Dart Goblin Electro Wizard
Valkyrie Knight Dart Goblin Baby Dragon Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Giant Skeleton Electro Wizard
Electro Wizard Zap Knight Valkyrie Baby Dragon
Giant Skeleton Zap Knight Valkyrie Electro Wizard
Valkyrie Giant Skeleton Zap Knight Electro Wizard
Giant Skeleton Knight Valkyrie
Zap Dart Goblin Baby Dragon Electro Wizard
Knight Dart Goblin Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Knight Valkyrie
Zap Giant Skeleton Electro Wizard Knight Valkyrie Baby Dragon
Dart Goblin
Knight Dart Goblin Valkyrie Giant Skeleton
Zap Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Knight Valkyrie
Dart Goblin Valkyrie Baby Dragon
Electro Wizard Zap Knight Dart Goblin Valkyrie Baby Dragon Giant Skeleton
Valkyrie Zap Dart Goblin Baby Dragon Giant Skeleton Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Valkyrie Baby Dragon Giant Skeleton
Zap Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Baby Dragon Giant Skeleton
Knight Dart Goblin Valkyrie Giant Skeleton
Zap Valkyrie Baby Dragon
Zap Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon
Zap Dart Goblin
Electro Wizard
Zap Knight Dart Goblin Valkyrie Electro Wizard
Zap Dart Goblin Baby Dragon
Knight Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon Electro Wizard
Zap Dart Goblin Valkyrie Baby Dragon
Baby Dragon Giant Skeleton
Zap Baby Dragon
Zap Valkyrie Baby Dragon
Zap Dart Goblin Baby Dragon Electro Wizard
Zap Baby Dragon
Zap Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon Electro Wizard
Zap Electro Wizard Dart Goblin
Zap Dart Goblin
Zap Electro Wizard
Giant Skeleton
Zap Electro Wizard Dart Goblin
Zap Dart Goblin Baby Dragon Electro Wizard
Knight Dart Goblin Valkyrie Baby Dragon Electro Wizard
Zap Dart Goblin Baby Dragon
Zap Giant Skeleton
Dart Goblin
Zap Dart Goblin Baby Dragon Giant Skeleton Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Baby Dragon Giant Skeleton Electro Wizard
Dart Goblin

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