My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Baby Dragon P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Dart Goblin Baby Dragon Ram Rider
Zap
Dart Goblin Ram Rider
Barbarian Barrel
Knight Dart Goblin Wizard
The Log
Dart Goblin Ram Rider
Earthquake
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin Wizard Baby Dragon P.E.K.K.A Ram Rider
Fireball
Dart Goblin Wizard Baby Dragon Ram Rider
Poison
Dart Goblin Wizard
Lightning
Knight Wizard Baby Dragon Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Dart Goblin Baby Dragon Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Dart Goblin

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Ram Rider Knight Dart Goblin Baby Dragon
Knight
Dart Goblin Baby Dragon Zap Wizard Ram Rider
Dart Goblin
Knight Zap Baby Dragon P.E.K.K.A Ram Rider
Wizard
Knight Rage P.E.K.K.A Ram Rider
Rage
Wizard
Baby Dragon
Knight Zap Dart Goblin P.E.K.K.A Ram Rider
P.E.K.K.A
Zap Dart Goblin Wizard Baby Dragon Ram Rider
Ram Rider
Zap Knight Dart Goblin Wizard Baby Dragon P.E.K.K.A

Defense Synergies 1 12

Zap
Knight Dart Goblin Baby Dragon P.E.K.K.A Ram Rider
Knight
Dart Goblin Zap Wizard Baby Dragon
Dart Goblin
Knight Zap Baby Dragon P.E.K.K.A Ram Rider
Wizard
Knight P.E.K.K.A
Rage
Baby Dragon
Zap Knight Dart Goblin P.E.K.K.A
P.E.K.K.A
Zap Dart Goblin Wizard Baby Dragon
Ram Rider
Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Wizard Baby Dragon Ram Rider
P.E.K.K.A Zap Knight Dart Goblin Ram Rider
P.E.K.K.A Ram Rider Knight Dart Goblin
P.E.K.K.A Knight Dart Goblin Ram Rider
P.E.K.K.A
Zap Dart Goblin Baby Dragon
Dart Goblin Ram Rider Zap Wizard Baby Dragon
Zap Dart Goblin Baby Dragon P.E.K.K.A Ram Rider
P.E.K.K.A
Knight Dart Goblin
Dart Goblin Zap Knight Wizard Baby Dragon Ram Rider
Zap Dart Goblin Wizard Baby Dragon Ram Rider
P.E.K.K.A Zap Knight Wizard Ram Rider
Wizard Zap Dart Goblin Baby Dragon P.E.K.K.A
P.E.K.K.A Knight Ram Rider
Zap P.E.K.K.A Ram Rider
Wizard Knight P.E.K.K.A
Zap Knight Dart Goblin Wizard Baby Dragon Ram Rider
Zap Wizard Baby Dragon Knight Dart Goblin Ram Rider
P.E.K.K.A Dart Goblin Ram Rider
Wizard Knight Dart Goblin Baby Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A
Zap Knight Wizard Baby Dragon
P.E.K.K.A Zap Knight Ram Rider
P.E.K.K.A Zap Knight Ram Rider
P.E.K.K.A Knight Ram Rider
Wizard Zap Dart Goblin Baby Dragon Ram Rider
P.E.K.K.A Knight Dart Goblin Ram Rider
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Baby Dragon
P.E.K.K.A Dart Goblin
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Zap
P.E.K.K.A Knight Wizard Ram Rider
Wizard Dart Goblin Baby Dragon
Zap Knight Dart Goblin Baby Dragon P.E.K.K.A
Zap Dart Goblin Wizard Baby Dragon P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon Ram Rider
Dart Goblin Baby Dragon
Knight Dart Goblin
Wizard Zap Baby Dragon
Wizard Zap Dart Goblin Baby Dragon Ram Rider
Dart Goblin Wizard Baby Dragon
Zap Dart Goblin Wizard Baby Dragon Ram Rider
Zap Dart Goblin Wizard Ram Rider
Zap Knight Dart Goblin Wizard Ram Rider
Zap Dart Goblin Wizard Baby Dragon
Knight Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon
Zap Dart Goblin Wizard Baby Dragon
Dart Goblin Wizard Baby Dragon
Zap Dart Goblin Wizard Baby Dragon
Zap Dart Goblin Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Dart Goblin Wizard Baby Dragon Ram Rider
Zap Wizard Baby Dragon Ram Rider
Zap Dart Goblin Baby Dragon
Zap Dart Goblin Wizard Baby Dragon
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap
P.E.K.K.A
Wizard
Zap Dart Goblin
Zap Dart Goblin Wizard Baby Dragon Ram Rider
Knight Dart Goblin Wizard Baby Dragon
Zap Dart Goblin Wizard Baby Dragon
Zap
Dart Goblin P.E.K.K.A
Zap Dart Goblin Baby Dragon
Zap Dart Goblin
Zap Dart Goblin Baby Dragon
P.E.K.K.A
Dart Goblin Wizard

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