My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Musketeer Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Musketeer Goblin Barrel Skeleton Army Executioner
The Log
Musketeer Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Knight Musketeer Goblin Barrel Skeleton Army Executioner
Fireball
Musketeer Goblin Barrel Skeleton Army Executioner
Poison
Musketeer Skeleton Army Executioner
Lightning
Knight Musketeer Executioner
Rocket
Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Earthquake Goblin Barrel Skeleton Army Musketeer Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Earthquake Goblin Barrel

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Knight Musketeer Executioner Mega Knight
Knight
Musketeer Goblin Barrel Executioner Zap Earthquake
Earthquake
Zap Knight Mega Knight
Musketeer
Knight Zap Mega Knight
Goblin Barrel
Knight Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Executioner
Knight Zap Mega Knight
Mega Knight
Zap Earthquake Musketeer Goblin Barrel Executioner

Defense Synergies 3 12

Zap
Mega Knight Knight Earthquake Musketeer Skeleton Army Executioner
Knight
Musketeer Executioner Zap Earthquake Skeleton Army
Earthquake
Zap Knight Mega Knight
Musketeer
Knight Zap Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Zap Knight Musketeer Executioner
Executioner
Knight Zap Skeleton Army Mega Knight
Mega Knight
Zap Earthquake Musketeer Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Knight Musketeer Executioner
Skeleton Army Zap Knight Musketeer Executioner Mega Knight
Skeleton Army Mega Knight Knight Musketeer Executioner
Skeleton Army Knight Musketeer Mega Knight
Earthquake Skeleton Army Mega Knight
Skeleton Army Zap Earthquake Musketeer Executioner Mega Knight
Musketeer Zap Executioner
Earthquake Zap Musketeer Mega Knight
Musketeer Skeleton Army
Knight Skeleton Army Musketeer Mega Knight
Skeleton Army Executioner Zap Knight Earthquake Musketeer Mega Knight
Musketeer Executioner Zap
Skeleton Army Mega Knight Zap Knight Earthquake Musketeer
Skeleton Army Executioner Mega Knight Zap Earthquake
Skeleton Army Knight Mega Knight
Skeleton Army Zap Mega Knight
Mega Knight Knight Musketeer Skeleton Army Executioner
Mega Knight Zap Knight Musketeer Skeleton Army Executioner
Zap Earthquake Executioner Knight Musketeer Mega Knight
Musketeer
Skeleton Army Mega Knight Knight Earthquake Musketeer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Zap
Zap Knight Musketeer Executioner Mega Knight
Skeleton Army Mega Knight Zap Knight Musketeer
Skeleton Army Mega Knight Zap Knight Musketeer
Knight Musketeer Skeleton Army Executioner Mega Knight
Executioner Zap Musketeer
Skeleton Army Knight Musketeer
Mega Knight Knight Skeleton Army
Zap Mega Knight Knight Skeleton Army
Musketeer Skeleton Army
Mega Knight Knight Musketeer
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Knight Executioner
Musketeer Skeleton Army Executioner Mega Knight
Skeleton Army Zap Knight Musketeer Executioner
Executioner Mega Knight Zap Earthquake Musketeer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Musketeer
Zap Musketeer Executioner
Earthquake
Earthquake Knight Musketeer
Executioner Zap Earthquake Mega Knight
Executioner Zap Musketeer
Earthquake Musketeer Executioner
Earthquake Zap Executioner
Zap
Musketeer
Zap Knight Earthquake Musketeer
Zap Musketeer Executioner
Earthquake Knight Musketeer Executioner
Earthquake Musketeer
Earthquake Zap Musketeer
Earthquake Zap Musketeer Executioner
Earthquake Musketeer Executioner Mega Knight
Earthquake
Zap Earthquake Musketeer Executioner Mega Knight
Zap Earthquake Mega Knight
Earthquake Musketeer Mega Knight
Musketeer
Earthquake Zap Musketeer
Zap Earthquake Executioner Mega Knight
Zap Earthquake Musketeer Executioner
Zap Musketeer Mega Knight
Zap Musketeer
Zap Musketeer Executioner
Zap Musketeer
Zap Earthquake Musketeer Mega Knight
Zap
Mega Knight
Earthquake
Zap Earthquake Musketeer Skeleton Army
Zap Musketeer Executioner
Knight Musketeer Executioner Mega Knight
Zap Earthquake Musketeer Executioner
Zap
Musketeer Executioner Mega Knight
Zap Musketeer
Zap Musketeer Executioner
Zap Musketeer Executioner Mega Knight
Mega Knight

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