My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Night Witch Graveyard
Giant Snowball
Goblin Gang Night Witch Graveyard
Zap
Goblin Gang Night Witch Graveyard
Barbarian Barrel
Knight Goblin Gang Electro Wizard Night Witch Graveyard
The Log
Goblin Gang Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Goblin Gang Night Witch Graveyard
Royal Delivery
Knight Goblin Gang Electro Wizard Night Witch Graveyard
Fireball
Goblin Gang Electro Wizard Night Witch
Poison
Goblin Gang Electro Wizard Night Witch Graveyard
Lightning
Knight Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Fireball Electro Wizard Night Witch Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Fireball

Attack Synergies 10 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Electro Wizard Graveyard Knight Night Witch
Knight
Goblin Gang Graveyard Zap Fireball Electro Wizard Night Witch
Goblin Gang
Knight Giant
Fireball
Zap Graveyard Knight Giant Electro Wizard
Giant
Zap Night Witch Graveyard Goblin Gang Fireball Electro Wizard
Electro Wizard
Zap Graveyard Knight Fireball Giant
Night Witch
Giant Zap Knight Graveyard
Graveyard
Zap Knight Fireball Giant Electro Wizard Night Witch

Defense Synergies 4 8

Zap
Fireball Electro Wizard Knight Goblin Gang Night Witch
Knight
Goblin Gang Electro Wizard Zap Fireball Night Witch
Goblin Gang
Knight Zap Electro Wizard
Fireball
Zap Knight Electro Wizard
Giant
Electro Wizard
Zap Knight Goblin Gang Fireball Night Witch
Night Witch
Zap Knight Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Electro Wizard
Zap Knight Goblin Gang Electro Wizard Night Witch
Goblin Gang Knight Electro Wizard Night Witch
Night Witch Knight Goblin Gang Electro Wizard
Fireball
Goblin Gang Fireball Zap Electro Wizard Night Witch
Electro Wizard Zap Goblin Gang Fireball Night Witch
Zap Fireball Electro Wizard
Goblin Gang Night Witch
Knight Goblin Gang Electro Wizard Night Witch
Goblin Gang Electro Wizard Zap Knight Fireball Night Witch
Zap Goblin Gang Fireball Electro Wizard Night Witch
Night Witch Zap Knight Goblin Gang Fireball Electro Wizard
Fireball Zap Goblin Gang Electro Wizard Night Witch
Knight Goblin Gang Electro Wizard
Zap Goblin Gang Fireball Electro Wizard
Knight Goblin Gang Fireball Electro Wizard Night Witch
Fireball Zap Knight Goblin Gang Electro Wizard Night Witch
Zap Knight Fireball Electro Wizard
Electro Wizard
Goblin Gang Knight Fireball Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Knight Goblin Gang
Goblin Gang Zap Knight Electro Wizard
Goblin Gang Zap Knight Fireball Electro Wizard Night Witch
Knight Goblin Gang Night Witch
Fireball Zap Goblin Gang Electro Wizard
Goblin Gang Knight Fireball Electro Wizard Night Witch
Knight
Zap Electro Wizard Knight Fireball
Goblin Gang
Knight
Zap Fireball Electro Wizard
Knight Goblin Gang Fireball Night Witch
Fireball
Goblin Gang Electro Wizard Zap Knight Fireball Night Witch
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Electro Wizard
Fireball
Knight Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Zap
Goblin Gang Fireball Electro Wizard Night Witch
Zap Knight Fireball Electro Wizard
Fireball Zap
Knight Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Night Witch
Zap Fireball Electro Wizard
Zap Fireball
Fireball Night Witch
Fireball
Zap Fireball
Zap Fireball
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Electro Wizard Night Witch
Zap Electro Wizard Fireball
Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Goblin Gang Fireball Night Witch
Fireball Zap Electro Wizard
Fireball
Fireball Knight Goblin Gang Electro Wizard
Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball

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