My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Battle Ram Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Guards Dark Prince
Giant Snowball
Bats Goblin Gang Battle Ram Guards
Zap
Bats Goblin Gang Battle Ram Guards Dark Prince
Barbarian Barrel
Knight Goblin Gang Battle Ram Guards Dark Prince
The Log
Goblin Gang Battle Ram Guards Dark Prince
Earthquake
Goblin Gang Guards
Arrows
Bats Goblin Gang Guards
Royal Delivery
Bats Knight Goblin Gang Battle Ram Guards Dark Prince
Fireball
Goblin Gang Battle Ram
Poison
Bats Goblin Gang Guards
Lightning
Knight Battle Ram Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Battle Ram Guards Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Guards Fireball Battle Ram Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Battle Ram Dark Prince
Zap
Fireball Battle Ram Bats Knight Guards Dark Prince
Knight
Bats Goblin Gang Battle Ram Zap Fireball
Goblin Gang
Knight Battle Ram Dark Prince
Fireball
Zap Knight Battle Ram Dark Prince
Battle Ram
Zap Knight Bats Goblin Gang Fireball
Guards
Zap
Dark Prince
Bats Zap Goblin Gang Fireball

Defense Synergies 3 10

Bats
Knight Zap Dark Prince
Zap
Fireball Bats Knight Goblin Gang Guards Dark Prince
Knight
Bats Goblin Gang Zap Fireball
Goblin Gang
Knight Zap Guards Dark Prince
Fireball
Zap Knight Dark Prince
Battle Ram
Guards
Zap Goblin Gang
Dark Prince
Bats Zap Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
Bats Zap Knight Goblin Gang Dark Prince
Goblin Gang Bats Knight Dark Prince
Bats Knight Goblin Gang Guards Dark Prince
Fireball Dark Prince
Goblin Gang Fireball Bats Zap Guards Dark Prince
Bats Zap Goblin Gang Fireball
Zap Fireball
Goblin Gang
Knight Goblin Gang Guards Dark Prince
Bats Goblin Gang Guards Zap Knight Fireball Dark Prince
Bats Zap Goblin Gang Fireball
Bats Zap Knight Goblin Gang Fireball Guards Dark Prince
Fireball Bats Zap Goblin Gang Guards Dark Prince
Knight Goblin Gang
Zap Goblin Gang Fireball
Bats Knight Goblin Gang Fireball Dark Prince
Fireball Bats Zap Knight Goblin Gang Guards Dark Prince
Zap Bats Knight Fireball Guards Dark Prince
Goblin Gang Dark Prince Bats Knight Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Guards Zap Fireball Dark Prince
Fireball Zap Knight Goblin Gang
Goblin Gang Guards Bats Zap Knight Dark Prince
Goblin Gang Guards Dark Prince Bats Zap Knight Fireball
Knight Goblin Gang Guards Dark Prince
Fireball Bats Zap Goblin Gang
Goblin Gang Guards Dark Prince Bats Knight Fireball
Knight Dark Prince
Zap Bats Knight Fireball Dark Prince
Goblin Gang Guards
Bats Knight Guards Dark Prince
Zap Fireball Guards Dark Prince
Dark Prince Knight Goblin Gang Fireball Guards
Fireball
Goblin Gang Guards Bats Zap Knight Fireball Dark Prince
Bats Zap Fireball Dark Prince
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards
Fireball Zap
Fireball
Knight Fireball Guards Dark Prince
Fireball Zap Dark Prince
Fireball Bats Zap
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball Guards
Zap Knight Fireball Dark Prince
Fireball Zap
Knight Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats
Zap Fireball Dark Prince
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Dark Prince
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Fireball
Zap Bats Fireball Guards
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Bats Goblin Gang Fireball Guards Dark Prince
Fireball Zap
Fireball
Fireball Knight Goblin Gang Dark Prince
Zap Fireball
Zap Fireball
Dark Prince
Zap Bats Goblin Gang Fireball Guards
Bats Zap Fireball
Zap Fireball Dark Prince
Fireball

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