My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Baby Dragon P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Baby Dragon Ram Rider
Zap
Inferno Tower Ram Rider
Barbarian Barrel
Knight Inferno Tower
The Log
Mini P.E.K.K.A Ram Rider
Earthquake
Inferno Tower
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Baby Dragon P.E.K.K.A Ram Rider
Fireball
Inferno Tower Baby Dragon Ram Rider
Poison
Inferno Tower
Lightning
Knight Mini P.E.K.K.A Inferno Tower Baby Dragon Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Inferno Tower Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Fireball Mini P.E.K.K.A Baby Dragon Inferno Tower Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Fireball Mini P.E.K.K.A

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Ram Rider Knight Mini P.E.K.K.A Baby Dragon
Knight
Baby Dragon Zap Fireball Ram Rider
Fireball
Zap Knight Baby Dragon Ram Rider
Mini P.E.K.K.A
Zap Baby Dragon Ram Rider
Inferno Tower
Baby Dragon
Knight Zap Fireball Mini P.E.K.K.A P.E.K.K.A Ram Rider
P.E.K.K.A
Zap Baby Dragon Ram Rider
Ram Rider
Zap Knight Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Defense Synergies 3 15

Zap
Fireball Mini P.E.K.K.A Knight Inferno Tower Baby Dragon P.E.K.K.A Ram Rider
Knight
Inferno Tower Zap Fireball Mini P.E.K.K.A Baby Dragon
Fireball
Zap Knight Mini P.E.K.K.A Inferno Tower Ram Rider
Mini P.E.K.K.A
Zap Knight Fireball Baby Dragon Ram Rider
Inferno Tower
Knight Zap Fireball Baby Dragon
Baby Dragon
Zap Knight Mini P.E.K.K.A Inferno Tower P.E.K.K.A
P.E.K.K.A
Zap Baby Dragon
Ram Rider
Zap Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Inferno Tower Baby Dragon Ram Rider
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Zap Knight Ram Rider
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Ram Rider Knight
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Knight Ram Rider
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Zap Baby Dragon
Inferno Tower Ram Rider Zap Fireball Baby Dragon
Zap Fireball Inferno Tower Baby Dragon P.E.K.K.A Ram Rider
Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Knight Mini P.E.K.K.A Inferno Tower
Zap Knight Fireball Baby Dragon Ram Rider
Inferno Tower Zap Fireball Baby Dragon Ram Rider
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Zap Knight Fireball Ram Rider
Fireball Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Knight Ram Rider
Inferno Tower Zap Fireball Mini P.E.K.K.A P.E.K.K.A Ram Rider
Knight Fireball Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Fireball Zap Knight Baby Dragon Ram Rider
Zap Baby Dragon Knight Fireball Ram Rider
Mini P.E.K.K.A P.E.K.K.A Inferno Tower Ram Rider
Knight Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Fireball Inferno Tower P.E.K.K.A
Fireball Zap Knight Mini P.E.K.K.A Baby Dragon
P.E.K.K.A Zap Knight Mini P.E.K.K.A Inferno Tower Ram Rider
Mini P.E.K.K.A P.E.K.K.A Zap Knight Fireball Inferno Tower Ram Rider
Inferno Tower P.E.K.K.A Knight Mini P.E.K.K.A Ram Rider
Fireball Zap Baby Dragon Ram Rider
Mini P.E.K.K.A P.E.K.K.A Knight Fireball Inferno Tower Ram Rider
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Knight
Zap P.E.K.K.A Knight Fireball Mini P.E.K.K.A Inferno Tower Baby Dragon
Inferno Tower P.E.K.K.A
P.E.K.K.A Knight Mini P.E.K.K.A Inferno Tower
P.E.K.K.A Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Knight Fireball Inferno Tower Ram Rider
Fireball Baby Dragon
Inferno Tower Zap Knight Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Inferno Tower Baby Dragon P.E.K.K.A
Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Zap Baby Dragon Ram Rider
Fireball Baby Dragon
Knight Fireball
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon Ram Rider
Baby Dragon
Fireball Zap Baby Dragon Ram Rider
Fireball Zap Ram Rider
Fireball Mini P.E.K.K.A
Zap Knight Fireball Ram Rider
Fireball Zap Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Baby Dragon Ram Rider
Fireball Zap Baby Dragon Ram Rider
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Fireball
Fireball Zap Baby Dragon Ram Rider
Fireball
Fireball Knight Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
P.E.K.K.A
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon
P.E.K.K.A
Fireball

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