My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Musketeer Balloon
Zap
Balloon
Barbarian Barrel
Knight Musketeer
The Log
Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Musketeer Balloon
Fireball
Musketeer Balloon
Poison
Musketeer Balloon
Lightning
Knight Mini P.E.K.K.A Musketeer Balloon
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Fireball Mini P.E.K.K.A Musketeer Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Knight Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Knight Mini P.E.K.K.A Musketeer Mega Knight
Knight
Musketeer Balloon Zap Fireball
Fireball
Zap Knight Mega Knight
Mini P.E.K.K.A
Zap Musketeer Rage Mega Knight
Musketeer
Knight Zap Mini P.E.K.K.A Balloon Mega Knight
Rage
Balloon Mini P.E.K.K.A
Balloon
Zap Knight Rage Musketeer Mega Knight
Mega Knight
Zap Fireball Mini P.E.K.K.A Musketeer Balloon

Defense Synergies 4 9

Zap
Fireball Mini P.E.K.K.A Mega Knight Knight Musketeer
Knight
Musketeer Zap Fireball Mini P.E.K.K.A
Fireball
Zap Knight Mini P.E.K.K.A Musketeer Mega Knight
Mini P.E.K.K.A
Zap Knight Fireball Musketeer
Musketeer
Knight Zap Fireball Mini P.E.K.K.A Mega Knight
Rage
Balloon
Mega Knight
Zap Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Musketeer
Mini P.E.K.K.A Zap Knight Musketeer Mega Knight
Mini P.E.K.K.A Mega Knight Knight Musketeer
Mini P.E.K.K.A Knight Musketeer Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Fireball Zap Musketeer Mega Knight
Musketeer Zap Fireball
Zap Fireball Musketeer Mega Knight
Mini P.E.K.K.A Musketeer
Knight Mini P.E.K.K.A Musketeer Mega Knight
Zap Knight Fireball Musketeer Mega Knight
Musketeer Zap Fireball
Mini P.E.K.K.A Mega Knight Zap Knight Fireball Musketeer
Fireball Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A Knight Mega Knight
Zap Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Knight Fireball Mini P.E.K.K.A Musketeer
Fireball Mega Knight Zap Knight Musketeer
Zap Knight Fireball Musketeer Mega Knight
Mini P.E.K.K.A Musketeer
Mega Knight Knight Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Zap Fireball
Fireball Zap Knight Mini P.E.K.K.A Musketeer Mega Knight
Mega Knight Zap Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Mega Knight Zap Knight Fireball Musketeer
Knight Mini P.E.K.K.A Musketeer Mega Knight
Fireball Zap Musketeer
Mini P.E.K.K.A Knight Fireball Musketeer
Mini P.E.K.K.A Mega Knight Knight
Zap Mega Knight Knight Fireball Mini P.E.K.K.A
Musketeer
Mega Knight Knight Mini P.E.K.K.A Musketeer
Mega Knight Zap Fireball
Mini P.E.K.K.A Mega Knight Knight Fireball
Fireball Musketeer Mega Knight
Zap Knight Fireball Mini P.E.K.K.A Musketeer
Mega Knight Zap Fireball Mini P.E.K.K.A Musketeer
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Zap Musketeer
Fireball
Knight Fireball Musketeer
Fireball Zap Mega Knight
Fireball Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap
Fireball Mini P.E.K.K.A Musketeer
Zap Knight Fireball Musketeer
Fireball Zap Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer Mega Knight
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer Mega Knight
Zap Fireball Mega Knight
Fireball Musketeer Mega Knight
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Mega Knight
Fireball Zap Musketeer
Fireball Zap Musketeer Mega Knight
Fireball Zap Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Knight Mini P.E.K.K.A Musketeer Mega Knight
Zap Fireball Musketeer
Zap Fireball
Musketeer Mega Knight
Zap Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Mega Knight
Fireball Mega Knight

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