My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Prince Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon Ram Rider
Giant Snowball
Inferno Dragon Ram Rider
Zap
Prince Inferno Dragon Ram Rider
Barbarian Barrel
Knight Wizard
The Log
Mini P.E.K.K.A Prince Ram Rider
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Wizard Prince Inferno Dragon Ram Rider
Fireball
Wizard Inferno Dragon Ram Rider
Poison
Wizard
Lightning
Knight Mini P.E.K.K.A Wizard Prince Inferno Dragon Ram Rider
Rocket
Wizard Prince Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Fireball Mini P.E.K.K.A Inferno Dragon Wizard Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Fireball Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince Ram Rider Knight Mini P.E.K.K.A
Knight
Zap Fireball Wizard Prince Ram Rider
Fireball
Zap Knight Ram Rider
Mini P.E.K.K.A
Zap Wizard Ram Rider
Wizard
Knight Mini P.E.K.K.A Prince Ram Rider
Prince
Zap Knight Wizard Ram Rider
Inferno Dragon
Ram Rider
Zap Knight Fireball Mini P.E.K.K.A Wizard Prince

Defense Synergies 2 12

Zap
Fireball Mini P.E.K.K.A Knight Prince Inferno Dragon Ram Rider
Knight
Zap Fireball Mini P.E.K.K.A Wizard
Fireball
Zap Knight Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Zap Knight Fireball Wizard Ram Rider
Wizard
Knight Mini P.E.K.K.A Prince
Prince
Zap Wizard
Inferno Dragon
Zap
Ram Rider
Zap Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Wizard Ram Rider
Mini P.E.K.K.A Inferno Dragon Zap Knight Prince Ram Rider
Mini P.E.K.K.A Prince Ram Rider Knight Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon Knight Ram Rider
Fireball Mini P.E.K.K.A Prince
Fireball Zap
Inferno Dragon Ram Rider Zap Fireball Wizard
Zap Fireball Ram Rider
Mini P.E.K.K.A Inferno Dragon Prince
Knight Mini P.E.K.K.A Prince
Zap Knight Fireball Wizard Ram Rider
Inferno Dragon Zap Fireball Wizard Ram Rider
Mini P.E.K.K.A Prince Zap Knight Fireball Wizard Ram Rider
Fireball Wizard Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Inferno Dragon Knight Prince Ram Rider
Zap Fireball Mini P.E.K.K.A Prince Inferno Dragon Ram Rider
Wizard Knight Fireball Mini P.E.K.K.A Prince
Fireball Zap Knight Wizard Prince Ram Rider
Zap Wizard Knight Fireball Inferno Dragon Ram Rider
Mini P.E.K.K.A Prince Inferno Dragon Ram Rider
Wizard Knight Fireball Mini P.E.K.K.A Prince
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Fireball Prince
Fireball Zap Knight Mini P.E.K.K.A Wizard Prince Inferno Dragon
Zap Knight Mini P.E.K.K.A Prince Ram Rider
Mini P.E.K.K.A Prince Zap Knight Fireball Ram Rider
Knight Mini P.E.K.K.A Prince Inferno Dragon Ram Rider
Fireball Wizard Zap Ram Rider
Mini P.E.K.K.A Prince Knight Fireball Ram Rider
Mini P.E.K.K.A Knight Prince Inferno Dragon
Zap Knight Fireball Mini P.E.K.K.A Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A Prince
Zap Fireball Prince
Mini P.E.K.K.A Prince Knight Fireball Wizard Ram Rider
Wizard Fireball
Zap Knight Fireball Mini P.E.K.K.A Prince Inferno Dragon
Zap Fireball Mini P.E.K.K.A Wizard Inferno Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Ram Rider
Fireball
Knight Fireball Prince
Fireball Wizard Zap
Fireball Wizard Zap Ram Rider
Wizard
Fireball Zap Wizard Ram Rider
Fireball Zap Wizard Ram Rider
Fireball Mini P.E.K.K.A Prince
Zap Knight Fireball Wizard Prince Ram Rider
Fireball Zap Wizard
Knight Fireball
Fireball
Zap Fireball Prince
Zap Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Prince
Zap Fireball Wizard
Fireball Prince
Fireball Wizard
Prince
Zap Fireball
Zap Fireball Wizard
Inferno Dragon
Fireball Zap Wizard Ram Rider
Fireball Zap Wizard Prince Ram Rider
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball
Prince
Fireball Wizard
Zap Fireball Prince
Fireball Zap Wizard Ram Rider
Fireball
Fireball Knight Mini P.E.K.K.A Wizard Prince
Zap Fireball Wizard
Zap Fireball
Prince
Zap Fireball
Zap Fireball
Zap Fireball Prince
Prince Inferno Dragon
Fireball Wizard

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