My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Flying Machine Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Flying Machine Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Barbarians Flying Machine Royal Hogs
Zap
Firecracker Flying Machine Royal Hogs
Barbarian Barrel
Knight Firecracker Barbarians Royal Hogs
The Log
Firecracker Barbarians Royal Hogs
Earthquake
Firecracker Barbarians Royal Hogs
Arrows
Firecracker Flying Machine Royal Hogs
Royal Delivery
Knight Firecracker Barbarians Flying Machine Royal Hogs
Fireball
Firecracker Barbarians Flying Machine Royal Hogs
Poison
Firecracker Barbarians Flying Machine Royal Hogs
Lightning
Knight
Rocket
Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Flying Machine Poison Barbarians Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Firecracker Flying Machine

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Knight Flying Machine Royal Hogs Poison Mega Knight
Knight
Firecracker Zap Flying Machine Royal Hogs Poison
Firecracker
Zap Knight Flying Machine Royal Hogs Mega Knight
Barbarians
Flying Machine
Zap Knight Firecracker Royal Hogs Mega Knight
Royal Hogs
Zap Knight Firecracker Flying Machine Poison Mega Knight
Poison
Zap Knight Royal Hogs Mega Knight
Mega Knight
Zap Firecracker Flying Machine Royal Hogs Poison

Defense Synergies 2 11

Zap
Mega Knight Knight Firecracker Barbarians Flying Machine Poison
Knight
Firecracker Zap Flying Machine Poison
Firecracker
Knight Zap Flying Machine Mega Knight
Barbarians
Zap
Flying Machine
Zap Knight Firecracker Mega Knight
Royal Hogs
Poison
Zap Knight Mega Knight
Mega Knight
Zap Firecracker Flying Machine Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Flying Machine
Barbarians Zap Knight Firecracker Flying Machine Mega Knight
Barbarians Mega Knight Knight
Barbarians Knight Firecracker Mega Knight
Firecracker Barbarians Poison Mega Knight
Zap Firecracker Flying Machine Mega Knight
Zap Firecracker Flying Machine Poison
Zap Barbarians Flying Machine Poison Mega Knight
Barbarians
Knight Firecracker Barbarians Mega Knight
Barbarians Poison Zap Knight Firecracker Flying Machine Mega Knight
Zap Firecracker Flying Machine Poison
Barbarians Mega Knight Zap Knight Flying Machine
Mega Knight Zap Firecracker Barbarians Poison
Barbarians Knight Mega Knight
Barbarians Zap Mega Knight
Barbarians Mega Knight Knight Firecracker Poison
Mega Knight Zap Knight Firecracker Barbarians Flying Machine
Zap Poison Knight Firecracker Barbarians Flying Machine Mega Knight
Barbarians
Mega Knight Knight Firecracker Barbarians Flying Machine Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mega Knight Zap
Poison Zap Knight Firecracker Flying Machine Mega Knight
Barbarians Mega Knight Zap Knight
Mega Knight Zap Knight Barbarians
Barbarians Knight Mega Knight
Firecracker Poison Zap Flying Machine
Knight Barbarians Flying Machine
Mega Knight Knight Barbarians
Zap Mega Knight Knight Firecracker Barbarians Flying Machine Poison
Barbarians
Mega Knight Knight Barbarians Flying Machine
Mega Knight Zap Barbarians Poison
Barbarians Mega Knight Knight
Firecracker Barbarians Flying Machine Mega Knight
Barbarians Zap Knight Firecracker Flying Machine Poison
Poison Mega Knight Zap Firecracker Barbarians Flying Machine
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Flying Machine
Firecracker Poison Zap Flying Machine
Flying Machine Poison
Knight Firecracker Barbarians Flying Machine Poison
Poison Zap Firecracker Mega Knight
Firecracker Poison Zap Flying Machine
Firecracker Flying Machine Poison
Poison Zap Firecracker Flying Machine
Poison Zap Firecracker Flying Machine
Poison
Firecracker Poison Zap Knight Flying Machine
Poison Zap Firecracker Flying Machine
Flying Machine Poison Knight Firecracker
Firecracker Flying Machine Poison
Zap Firecracker Flying Machine Poison
Zap Firecracker Flying Machine Poison
Firecracker Flying Machine Poison Mega Knight
Poison
Zap Firecracker Flying Machine Poison Mega Knight
Zap Firecracker Flying Machine Poison Mega Knight
Poison Mega Knight
Poison
Zap Barbarians Flying Machine Poison
Zap Firecracker Poison Mega Knight
Firecracker Poison Zap Flying Machine
Zap Flying Machine Poison Mega Knight
Poison Zap Firecracker
Poison Zap Firecracker Flying Machine
Zap Firecracker Flying Machine Poison
Poison Zap Mega Knight
Zap Firecracker Poison
Mega Knight
Firecracker Poison
Zap Barbarians Flying Machine
Poison Zap Firecracker Flying Machine
Poison Knight Firecracker Flying Machine Mega Knight
Zap Firecracker Flying Machine Poison
Zap Poison
Firecracker Flying Machine Mega Knight
Zap Firecracker Flying Machine Poison
Firecracker Zap Flying Machine Poison
Poison Zap Firecracker Flying Machine Mega Knight
Firecracker Mega Knight

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