My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Barbarians Wizard Electro Wizard
The Log
Firecracker Barbarians Mini P.E.K.K.A
Earthquake
Firecracker Barbarians
Arrows
Firecracker
Royal Delivery
Knight Firecracker Barbarians Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard
Fireball
Firecracker Barbarians Wizard Electro Wizard
Poison
Firecracker Barbarians Wizard Electro Wizard
Lightning
Knight Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Mini P.E.K.K.A Electro Wizard Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Firecracker Mini P.E.K.K.A

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Electro Wizard Knight Mini P.E.K.K.A
Knight
Firecracker Zap Wizard Electro Wizard
Firecracker
Zap Knight Mini P.E.K.K.A P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Zap Firecracker Wizard Electro Wizard
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Firecracker Wizard
Electro Wizard
Zap P.E.K.K.A Knight Mini P.E.K.K.A

Defense Synergies 5 13

Zap
Mini P.E.K.K.A Electro Wizard Knight Firecracker Barbarians P.E.K.K.A
Knight
Firecracker Electro Wizard Zap Mini P.E.K.K.A Wizard
Firecracker
Knight Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Barbarians
Zap
Mini P.E.K.K.A
Zap Electro Wizard Knight Firecracker Wizard
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Firecracker Wizard Electro Wizard
Electro Wizard
Zap Knight Mini P.E.K.K.A Firecracker Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Wizard Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Zap Knight Firecracker Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Firecracker Electro Wizard
Firecracker Barbarians Mini P.E.K.K.A P.E.K.K.A
Zap Firecracker Electro Wizard
Electro Wizard Zap Firecracker Wizard
Zap Barbarians P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A
Knight Firecracker Barbarians Mini P.E.K.K.A Electro Wizard
Barbarians Electro Wizard Zap Knight Firecracker Wizard
Zap Firecracker Wizard Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Zap Knight Wizard Electro Wizard
Wizard Zap Firecracker Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Electro Wizard
Barbarians Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Barbarians Wizard Knight Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap Knight Firecracker Barbarians Wizard Electro Wizard
Zap Wizard Knight Firecracker Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Knight Firecracker Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Firecracker Mini P.E.K.K.A Wizard
Barbarians P.E.K.K.A Zap Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Knight Barbarians Electro Wizard
Barbarians P.E.K.K.A Knight Mini P.E.K.K.A
Firecracker Wizard Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Barbarians Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Barbarians
Zap P.E.K.K.A Electro Wizard Knight Firecracker Barbarians Mini P.E.K.K.A
P.E.K.K.A Barbarians
P.E.K.K.A Knight Barbarians Mini P.E.K.K.A
P.E.K.K.A Zap Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Wizard
Wizard Firecracker Barbarians
Barbarians Electro Wizard Zap Knight Firecracker Mini P.E.K.K.A P.E.K.K.A
Zap Firecracker Barbarians Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Electro Wizard
Knight Firecracker Barbarians
Wizard Zap Firecracker
Firecracker Wizard Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Mini P.E.K.K.A Electro Wizard
Firecracker Zap Knight Wizard Electro Wizard
Zap Firecracker Wizard
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Wizard Electro Wizard
Zap Firecracker Wizard
Wizard
Zap Barbarians
Zap Firecracker Wizard
Firecracker Zap Wizard Electro Wizard
Zap Wizard
Zap Firecracker
Zap Firecracker Wizard Electro Wizard
Zap Electro Wizard Firecracker Wizard
Mini P.E.K.K.A
Zap Wizard
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker Wizard
Zap Electro Wizard Barbarians
Zap Firecracker Wizard Electro Wizard
Knight Firecracker Mini P.E.K.K.A Wizard Electro Wizard
Zap Firecracker Wizard
Zap
Firecracker P.E.K.K.A
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker Wizard

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