My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Bowler Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon
Giant Snowball
Dart Goblin Inferno Dragon Little Prince
Zap
Firecracker Dart Goblin Inferno Dragon Little Prince
Barbarian Barrel
Knight Firecracker Dart Goblin Elixir Golem Little Prince
The Log
Firecracker Dart Goblin Elixir Golem Little Prince
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Dart Goblin Little Prince
Royal Delivery
Knight Firecracker Dart Goblin Elixir Golem Bowler Inferno Dragon Little Prince
Fireball
Firecracker Dart Goblin Elixir Golem Bowler Inferno Dragon Little Prince
Poison
Firecracker Dart Goblin Elixir Golem Little Prince
Lightning
Knight Bowler Inferno Dragon Little Prince
Rocket
Bowler Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Dart Goblin Elixir Golem Little Prince Inferno Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Dart Goblin

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Knight Dart Goblin Elixir Golem Bowler Little Prince
Knight
Firecracker Dart Goblin Zap Little Prince
Firecracker
Zap Knight Elixir Golem Dart Goblin Bowler Inferno Dragon
Dart Goblin
Knight Zap Firecracker Elixir Golem Bowler
Elixir Golem
Firecracker Zap Dart Goblin Bowler Inferno Dragon
Bowler
Zap Firecracker Dart Goblin Elixir Golem Little Prince
Inferno Dragon
Firecracker Elixir Golem
Little Prince
Zap Knight Bowler

Defense Synergies 3 11

Zap
Knight Firecracker Dart Goblin Bowler Inferno Dragon Little Prince
Knight
Firecracker Dart Goblin Little Prince Zap Bowler
Firecracker
Knight Zap Dart Goblin
Dart Goblin
Knight Zap Firecracker Bowler Inferno Dragon
Elixir Golem
Bowler
Zap Knight Dart Goblin Little Prince
Inferno Dragon
Zap Dart Goblin
Little Prince
Knight Zap Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Knight Firecracker Dart Goblin
Inferno Dragon Zap Knight Firecracker Dart Goblin
Bowler Knight Dart Goblin Inferno Dragon
Inferno Dragon Knight Firecracker Dart Goblin Bowler
Firecracker Bowler
Bowler Zap Firecracker Dart Goblin
Dart Goblin Inferno Dragon Zap Firecracker Little Prince
Bowler Zap Dart Goblin
Inferno Dragon
Knight Firecracker Dart Goblin Bowler Little Prince
Dart Goblin Zap Knight Firecracker Bowler
Inferno Dragon Zap Firecracker Dart Goblin
Bowler Zap Knight
Bowler Zap Firecracker Dart Goblin
Inferno Dragon Knight
Zap Bowler Inferno Dragon
Knight Firecracker Bowler
Zap Knight Firecracker Dart Goblin Bowler Little Prince
Zap Knight Firecracker Dart Goblin Bowler Inferno Dragon Little Prince
Dart Goblin Inferno Dragon
Bowler Knight Firecracker Dart Goblin Little Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Bowler
Zap Knight Firecracker Bowler Inferno Dragon
Zap Knight Bowler
Bowler Zap Knight
Knight Bowler Inferno Dragon
Firecracker Zap Dart Goblin
Knight Dart Goblin Bowler
Knight Inferno Dragon
Zap Knight Firecracker Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Knight Dart Goblin Bowler
Zap Bowler
Bowler Knight
Firecracker Dart Goblin Bowler
Zap Knight Firecracker Dart Goblin Bowler Inferno Dragon Little Prince
Bowler Zap Firecracker Dart Goblin Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin
Firecracker Zap Dart Goblin Bowler
Dart Goblin
Knight Firecracker Dart Goblin
Zap Firecracker Bowler
Firecracker Zap Dart Goblin
Firecracker Dart Goblin Bowler
Zap Firecracker Dart Goblin Bowler
Zap Firecracker Dart Goblin
Bowler
Firecracker Zap Knight Dart Goblin Bowler
Zap Firecracker Dart Goblin
Knight Firecracker Dart Goblin Bowler
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Bowler
Firecracker Dart Goblin Bowler
Zap Firecracker Dart Goblin Bowler
Zap Firecracker Dart Goblin Bowler Little Prince
Bowler
Bowler
Zap
Zap Firecracker Bowler Little Prince
Inferno Dragon
Firecracker Zap Dart Goblin Bowler
Zap Bowler
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Little Prince
Zap Firecracker Dart Goblin
Bowler
Zap Dart Goblin
Zap Firecracker
Firecracker Bowler
Zap Dart Goblin
Zap Firecracker Dart Goblin
Knight Firecracker Dart Goblin Bowler
Zap Firecracker Dart Goblin Bowler
Zap
Firecracker Dart Goblin
Zap Firecracker Dart Goblin Bowler
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin Bowler Little Prince
Inferno Dragon
Firecracker Dart Goblin Bowler

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