My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Rune Giant Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin Witch
Zap
Firecracker Dart Goblin Witch
Barbarian Barrel
Knight Firecracker Dart Goblin Witch
The Log
Firecracker Dart Goblin Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Dart Goblin Witch
Royal Delivery
Knight Firecracker Dart Goblin Witch
Fireball
Firecracker Dart Goblin Witch
Poison
Firecracker Dart Goblin Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rune Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Dart Goblin Fireball Rune Giant Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Dart Goblin

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Knight Dart Goblin Witch Mega Knight
Knight
Firecracker Dart Goblin Zap Fireball Witch
Firecracker
Zap Knight Dart Goblin Mega Knight
Dart Goblin
Knight Rune Giant Zap Firecracker Mega Knight
Fireball
Zap Knight Mega Knight
Rune Giant
Dart Goblin
Witch
Zap Knight Mega Knight
Mega Knight
Zap Firecracker Dart Goblin Fireball Witch

Defense Synergies 4 11

Zap
Fireball Mega Knight Knight Firecracker Dart Goblin Witch
Knight
Firecracker Dart Goblin Zap Fireball Witch
Firecracker
Knight Zap Dart Goblin Mega Knight
Dart Goblin
Knight Zap Firecracker Mega Knight
Fireball
Zap Knight Mega Knight
Rune Giant
Witch
Zap Knight Mega Knight
Mega Knight
Zap Firecracker Dart Goblin Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Dart Goblin Fireball
Zap Knight Firecracker Dart Goblin Witch Mega Knight
Witch Mega Knight Knight Dart Goblin
Witch Knight Firecracker Dart Goblin Mega Knight
Firecracker Fireball Mega Knight
Fireball Zap Firecracker Dart Goblin Mega Knight
Dart Goblin Zap Firecracker Fireball Witch
Zap Dart Goblin Fireball Mega Knight
Witch
Knight Firecracker Dart Goblin Mega Knight
Dart Goblin Witch Zap Knight Firecracker Fireball Mega Knight
Zap Firecracker Dart Goblin Fireball Witch
Mega Knight Zap Knight Fireball Witch
Fireball Mega Knight Zap Firecracker Dart Goblin Witch
Knight Mega Knight
Zap Fireball Mega Knight
Mega Knight Knight Firecracker Fireball Witch
Fireball Mega Knight Zap Knight Firecracker Dart Goblin Witch
Zap Witch Knight Firecracker Dart Goblin Fireball Mega Knight
Dart Goblin
Mega Knight Knight Firecracker Dart Goblin Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Fireball Witch
Fireball Zap Knight Firecracker Mega Knight
Mega Knight Zap Knight Witch
Mega Knight Zap Knight Fireball
Knight Witch Mega Knight
Firecracker Fireball Zap Dart Goblin Witch
Knight Dart Goblin Fireball Witch
Mega Knight Knight
Zap Mega Knight Knight Firecracker Fireball Witch
Witch Dart Goblin
Mega Knight Knight Dart Goblin Witch
Mega Knight Zap Fireball
Mega Knight Knight Fireball Witch
Firecracker Dart Goblin Fireball Witch Mega Knight
Witch Zap Knight Firecracker Dart Goblin Fireball
Mega Knight Zap Firecracker Dart Goblin Fireball Witch
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Dart Goblin
Firecracker Fireball Zap Dart Goblin
Dart Goblin Fireball
Knight Firecracker Dart Goblin Fireball
Fireball Zap Firecracker Mega Knight
Firecracker Fireball Zap Dart Goblin Witch
Firecracker Dart Goblin Witch
Fireball Zap Firecracker Dart Goblin
Fireball Zap Firecracker Dart Goblin
Fireball
Firecracker Zap Knight Dart Goblin Fireball
Fireball Zap Firecracker Dart Goblin
Knight Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Zap Firecracker Dart Goblin Fireball
Zap Firecracker Dart Goblin Fireball Witch
Firecracker Dart Goblin Fireball Mega Knight
Fireball
Zap Firecracker Dart Goblin Fireball Mega Knight
Zap Firecracker Dart Goblin Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Firecracker Fireball Witch Mega Knight
Witch
Firecracker Fireball Zap Dart Goblin Witch
Fireball Zap Witch Mega Knight
Fireball Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Fireball Witch
Zap Firecracker Dart Goblin Fireball Witch
Fireball
Zap Dart Goblin Fireball Mega Knight
Zap Firecracker Fireball
Mega Knight
Firecracker Fireball
Zap Dart Goblin Fireball Witch
Fireball Zap Firecracker Dart Goblin Witch
Fireball
Fireball Knight Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Fireball
Zap Fireball
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Fireball Witch
Firecracker Zap Dart Goblin Fireball Witch
Zap Firecracker Dart Goblin Fireball Witch Mega Knight
Fireball Firecracker Dart Goblin Mega Knight

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