My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Valkyrie Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Dart Goblin Goblin Barrel
Zap
Firecracker Dart Goblin Goblin Barrel
Barbarian Barrel
Knight Firecracker Dart Goblin Valkyrie Goblin Barrel Royal Ghost
The Log
Firecracker Dart Goblin Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Dart Goblin Goblin Barrel
Royal Delivery
Knight Firecracker Dart Goblin Valkyrie Goblin Barrel Royal Ghost
Fireball
Firecracker Dart Goblin Goblin Barrel
Poison
Firecracker Dart Goblin
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Dart Goblin Goblin Barrel Royal Ghost Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Dart Goblin

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Knight Dart Goblin Valkyrie Royal Ghost Mega Knight
Knight
Firecracker Dart Goblin Goblin Barrel Zap
Firecracker
Zap Knight Dart Goblin Valkyrie Goblin Barrel Mega Knight
Dart Goblin
Knight Valkyrie Goblin Barrel Zap Firecracker Mega Knight
Valkyrie
Dart Goblin Goblin Barrel Zap Firecracker Royal Ghost
Goblin Barrel
Knight Dart Goblin Valkyrie Firecracker Royal Ghost Mega Knight
Royal Ghost
Zap Valkyrie Goblin Barrel Mega Knight
Mega Knight
Zap Firecracker Dart Goblin Goblin Barrel Royal Ghost

Defense Synergies 4 10

Zap
Mega Knight Knight Firecracker Dart Goblin Valkyrie Royal Ghost
Knight
Firecracker Dart Goblin Zap
Firecracker
Knight Valkyrie Zap Dart Goblin Mega Knight
Dart Goblin
Knight Zap Firecracker Valkyrie Mega Knight
Valkyrie
Firecracker Zap Dart Goblin
Goblin Barrel
Royal Ghost
Zap Mega Knight
Mega Knight
Zap Firecracker Dart Goblin Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Dart Goblin Valkyrie
Zap Knight Firecracker Dart Goblin Valkyrie Mega Knight
Mega Knight Knight Dart Goblin Valkyrie
Knight Firecracker Dart Goblin Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Zap Firecracker Dart Goblin Valkyrie Royal Ghost Mega Knight
Dart Goblin Zap Firecracker
Zap Dart Goblin Valkyrie Mega Knight
Knight Firecracker Dart Goblin Valkyrie Royal Ghost Mega Knight
Dart Goblin Valkyrie Zap Knight Firecracker Royal Ghost Mega Knight
Zap Firecracker Dart Goblin
Mega Knight Zap Knight Valkyrie
Valkyrie Mega Knight Zap Firecracker Dart Goblin Royal Ghost
Knight Mega Knight
Zap Mega Knight
Mega Knight Knight Firecracker Valkyrie
Mega Knight Zap Knight Firecracker Dart Goblin Valkyrie Royal Ghost
Zap Valkyrie Knight Firecracker Dart Goblin Royal Ghost Mega Knight
Dart Goblin
Valkyrie Royal Ghost Mega Knight Knight Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Zap Royal Ghost
Zap Knight Firecracker Valkyrie Royal Ghost Mega Knight
Mega Knight Zap Knight Valkyrie
Valkyrie Mega Knight Zap Knight
Knight Valkyrie Mega Knight
Firecracker Zap Dart Goblin
Knight Dart Goblin Valkyrie
Mega Knight Knight Valkyrie
Zap Mega Knight Knight Firecracker Valkyrie
Dart Goblin
Mega Knight Knight Dart Goblin Valkyrie
Mega Knight Zap Valkyrie
Mega Knight Knight Valkyrie
Firecracker Dart Goblin Valkyrie Mega Knight
Zap Knight Firecracker Dart Goblin Valkyrie
Valkyrie Mega Knight Zap Firecracker Dart Goblin Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin Valkyrie Royal Ghost
Firecracker Zap Dart Goblin Royal Ghost
Dart Goblin
Knight Firecracker Dart Goblin Valkyrie
Zap Firecracker Valkyrie Mega Knight
Firecracker Zap Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Zap Knight Dart Goblin Valkyrie
Zap Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Valkyrie Mega Knight
Mega Knight
Zap
Zap Firecracker Valkyrie Mega Knight
Firecracker Zap Dart Goblin Royal Ghost
Zap Mega Knight
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Dart Goblin Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Dart Goblin
Zap Firecracker Dart Goblin
Knight Firecracker Dart Goblin Valkyrie Mega Knight
Zap Firecracker Dart Goblin
Zap
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin Royal Ghost Mega Knight

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