My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Wall Breakers Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Wall Breakers Electro Dragon
Zap
Firecracker Wall Breakers
Barbarian Barrel
Knight Firecracker Wall Breakers
The Log
Firecracker Wall Breakers
Earthquake
Firecracker
Arrows
Firecracker Wall Breakers
Royal Delivery
Knight Firecracker Wall Breakers Electro Dragon
Fireball
Firecracker Wall Breakers Electro Dragon
Poison
Firecracker Electro Dragon
Lightning
Knight Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Barbarian Barrel Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Wall Breakers Knight Firecracker Fireball Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Barbarian Barrel Wall Breakers Knight

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Knight Barbarian Barrel Wall Breakers Electro Dragon
Knight
Firecracker Wall Breakers Zap Fireball Barbarian Barrel Electro Dragon
Firecracker
Zap Knight Barbarian Barrel Wall Breakers
Fireball
Zap Knight Wall Breakers
Barbarian Barrel
Zap Knight Firecracker Wall Breakers Electro Dragon Electro Giant
Wall Breakers
Knight Zap Firecracker Fireball Barbarian Barrel
Electro Dragon
Zap Knight Barbarian Barrel
Electro Giant
Barbarian Barrel

Defense Synergies 4 10

Zap
Fireball Knight Firecracker Barbarian Barrel Electro Dragon
Knight
Firecracker Electro Dragon Zap Fireball Barbarian Barrel
Firecracker
Knight Zap Barbarian Barrel Electro Dragon
Fireball
Zap Barbarian Barrel Knight
Barbarian Barrel
Fireball Zap Knight Firecracker Electro Dragon Electro Giant
Wall Breakers
Electro Dragon
Knight Zap Firecracker Barbarian Barrel
Electro Giant
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Fireball Barbarian Barrel Electro Dragon
Zap Knight Firecracker Electro Dragon
Knight Electro Dragon
Knight Firecracker Electro Dragon
Firecracker Fireball Barbarian Barrel
Fireball Barbarian Barrel Zap Firecracker Electro Dragon
Zap Firecracker Fireball Electro Dragon
Zap Fireball Barbarian Barrel Electro Dragon Electro Giant
Knight Firecracker Barbarian Barrel
Zap Knight Firecracker Fireball Barbarian Barrel Electro Dragon Electro Giant
Zap Firecracker Fireball Electro Dragon
Zap Knight Fireball Electro Dragon
Fireball Zap Firecracker Barbarian Barrel Electro Dragon
Knight
Zap Fireball Electro Giant
Knight Firecracker Fireball Electro Dragon
Fireball Zap Knight Firecracker Barbarian Barrel Electro Dragon
Zap Barbarian Barrel Knight Firecracker Fireball Electro Dragon
Knight Firecracker Fireball Barbarian Barrel Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Barbarian Barrel Electro Giant
Fireball Zap Knight Firecracker Barbarian Barrel Electro Dragon
Zap Knight Electro Dragon
Zap Knight Fireball Barbarian Barrel
Knight
Firecracker Fireball Electro Giant Zap Electro Dragon
Knight Fireball
Knight
Zap Electro Dragon Knight Firecracker Fireball Barbarian Barrel
Knight Electro Dragon
Zap Fireball Electro Giant
Knight Fireball
Firecracker Fireball Electro Dragon Electro Giant
Electro Dragon Electro Giant Zap Knight Firecracker Fireball Barbarian Barrel
Zap Firecracker Fireball Barbarian Barrel Electro Dragon Electro Giant
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Barbarian Barrel Electro Dragon
Firecracker Fireball Zap Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel Electro Dragon
Knight Firecracker Fireball Barbarian Barrel
Fireball Zap Firecracker Barbarian Barrel
Firecracker Fireball Electro Giant Zap Electro Dragon
Firecracker
Fireball Zap Firecracker Barbarian Barrel Electro Dragon
Fireball Zap Firecracker Electro Dragon
Fireball Electro Dragon
Firecracker Zap Knight Fireball Barbarian Barrel Electro Dragon
Fireball Zap Firecracker Electro Dragon
Knight Firecracker Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel Electro Dragon
Zap Firecracker Fireball Barbarian Barrel
Zap Firecracker Fireball Barbarian Barrel Electro Dragon
Firecracker Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel
Zap Firecracker Fireball Barbarian Barrel Electro Dragon
Zap Firecracker Fireball Barbarian Barrel Electro Dragon Electro Giant
Fireball
Fireball
Zap Fireball Barbarian Barrel Electro Dragon
Zap Firecracker Electro Giant Fireball Barbarian Barrel Electro Dragon
Firecracker Fireball Zap Barbarian Barrel Electro Dragon
Fireball Zap Electro Dragon
Fireball Zap Firecracker Barbarian Barrel
Zap Firecracker Fireball Electro Dragon Electro Giant
Zap Electro Dragon Firecracker Fireball Electro Giant
Fireball
Zap Fireball Electro Dragon
Zap Firecracker Fireball Electro Dragon
Firecracker Fireball
Zap Fireball Barbarian Barrel Electro Dragon
Fireball Zap Firecracker Electro Dragon
Fireball Barbarian Barrel
Fireball Knight Firecracker Electro Dragon
Zap Firecracker Fireball Electro Dragon
Zap Fireball Electro Giant
Firecracker Electro Dragon
Zap Electro Dragon Electro Giant Firecracker Fireball
Firecracker Zap Fireball Electro Dragon
Electro Dragon Zap Firecracker Fireball Barbarian Barrel Electro Giant
Fireball Firecracker Electro Dragon

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