My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Cage Valkyrie Giant Skeleton Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Goblin Cage Valkyrie Giant Skeleton Ice Wizard
The Log
Firecracker Goblin Cage Giant Skeleton
Earthquake
Firecracker Goblin Cage
Arrows
Firecracker
Royal Delivery
Knight Firecracker Goblin Cage Valkyrie Giant Skeleton Ice Wizard
Fireball
Firecracker Goblin Cage Ice Wizard
Poison
Firecracker Goblin Cage Ice Wizard
Lightning
Knight Goblin Cage Valkyrie Ice Wizard Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Ice Wizard Goblin Cage Valkyrie Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Ice Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Knight Goblin Cage Valkyrie Giant Skeleton Ice Wizard
Knight
Firecracker Zap Ice Wizard
Firecracker
Zap Knight Goblin Cage Valkyrie Giant Skeleton
Goblin Cage
Zap Firecracker Giant Skeleton
Valkyrie
Zap Firecracker Giant Skeleton
Giant Skeleton
Zap Firecracker Goblin Cage Valkyrie Ice Wizard
Ice Wizard
Zap Knight Giant Skeleton
Goblinstein

Defense Synergies 3 13

Zap
Knight Firecracker Goblin Cage Valkyrie Giant Skeleton Ice Wizard
Knight
Firecracker Ice Wizard Zap Goblin Cage
Firecracker
Knight Valkyrie Zap Goblin Cage Giant Skeleton Ice Wizard
Goblin Cage
Zap Knight Firecracker Ice Wizard
Valkyrie
Firecracker Zap Ice Wizard
Giant Skeleton
Zap Firecracker Ice Wizard
Ice Wizard
Knight Zap Firecracker Goblin Cage Valkyrie Giant Skeleton
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Goblin Cage Valkyrie
Zap Knight Firecracker Goblin Cage Valkyrie Ice Wizard
Goblin Cage Knight Valkyrie Giant Skeleton Ice Wizard
Goblin Cage Knight Firecracker Valkyrie Ice Wizard
Firecracker Goblin Cage Valkyrie Giant Skeleton
Zap Firecracker Valkyrie Ice Wizard
Zap Firecracker Goblin Cage Ice Wizard
Zap Goblin Cage Valkyrie Giant Skeleton
Goblin Cage Ice Wizard
Knight Firecracker Valkyrie Giant Skeleton Ice Wizard
Valkyrie Ice Wizard Zap Knight Firecracker Giant Skeleton
Zap Firecracker Ice Wizard
Goblin Cage Zap Knight Valkyrie Giant Skeleton Ice Wizard
Valkyrie Zap Firecracker Goblin Cage
Knight Goblin Cage
Zap Goblin Cage
Knight Firecracker Goblin Cage Valkyrie
Goblin Cage Valkyrie Zap Knight Firecracker Ice Wizard
Zap Goblin Cage Valkyrie Knight Firecracker Giant Skeleton Ice Wizard
Goblin Cage
Valkyrie Knight Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Goblin Cage Giant Skeleton
Zap Knight Firecracker Valkyrie
Giant Skeleton Zap Knight Goblin Cage Valkyrie
Valkyrie Giant Skeleton Zap Knight Goblin Cage
Giant Skeleton Knight Goblin Cage Valkyrie
Firecracker Zap Ice Wizard
Knight Goblin Cage Valkyrie Giant Skeleton Ice Wizard
Giant Skeleton Knight Goblin Cage Valkyrie
Zap Goblin Cage Giant Skeleton Knight Firecracker Valkyrie
Goblin Cage
Knight Goblin Cage Valkyrie Giant Skeleton
Zap Goblin Cage Valkyrie Giant Skeleton
Giant Skeleton Knight Goblin Cage Valkyrie
Firecracker Goblin Cage Valkyrie
Zap Knight Firecracker Goblin Cage Valkyrie Giant Skeleton
Valkyrie Zap Firecracker Goblin Cage Giant Skeleton Ice Wizard
Zap Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Giant Skeleton
Firecracker Zap Ice Wizard
Giant Skeleton
Knight Firecracker Valkyrie Giant Skeleton
Zap Firecracker Valkyrie
Firecracker Zap Ice Wizard
Firecracker
Zap Firecracker Ice Wizard
Zap Firecracker
Firecracker Zap Knight Valkyrie
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Valkyrie
Giant Skeleton
Zap
Zap Firecracker Valkyrie Ice Wizard
Firecracker Zap Ice Wizard
Zap
Zap Firecracker
Zap Firecracker Ice Wizard
Zap Firecracker
Zap
Zap Firecracker
Giant Skeleton
Firecracker
Zap
Zap Firecracker Ice Wizard
Knight Firecracker Valkyrie
Zap Firecracker
Zap Giant Skeleton
Firecracker
Zap Firecracker Giant Skeleton
Firecracker Zap
Zap Firecracker Giant Skeleton
Firecracker

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