My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Magic Archer Lumberjack Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Lumberjack
Zap
Firecracker Guards
Barbarian Barrel
Knight Firecracker Guards Magic Archer Lumberjack
The Log
Firecracker Guards Lumberjack
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Guards Magic Archer Lumberjack
Fireball
Firecracker Magic Archer Lumberjack
Poison
Firecracker Guards Magic Archer
Lightning
Knight Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Guards Magic Archer Lumberjack Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Guards

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Knight Guards Magic Archer Lumberjack Mega Knight
Knight
Firecracker Zap Magic Archer Lumberjack
Firecracker
Zap Knight Lumberjack Mega Knight
Guards
Zap Lumberjack
Magic Archer
Zap Knight Lumberjack Mega Knight Golden Knight
Lumberjack
Zap Knight Firecracker Guards Magic Archer Mega Knight
Mega Knight
Zap Firecracker Magic Archer Lumberjack
Golden Knight
Magic Archer

Defense Synergies 3 15

Zap
Mega Knight Knight Firecracker Guards Magic Archer Lumberjack Golden Knight
Knight
Firecracker Magic Archer Zap Lumberjack
Firecracker
Knight Zap Guards Lumberjack Mega Knight Golden Knight
Guards
Zap Firecracker Magic Archer Lumberjack
Magic Archer
Knight Zap Guards Lumberjack Mega Knight
Lumberjack
Zap Knight Firecracker Guards Magic Archer
Mega Knight
Zap Firecracker Magic Archer
Golden Knight
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Magic Archer Golden Knight
Lumberjack Zap Knight Firecracker Mega Knight
Lumberjack Mega Knight Knight
Lumberjack Knight Firecracker Guards Mega Knight
Firecracker Lumberjack Mega Knight
Zap Firecracker Guards Magic Archer Lumberjack Mega Knight
Zap Firecracker Magic Archer
Zap Magic Archer Mega Knight Golden Knight
Lumberjack
Knight Guards Firecracker Lumberjack Mega Knight
Guards Zap Knight Firecracker Magic Archer Lumberjack Mega Knight
Zap Firecracker Magic Archer
Lumberjack Mega Knight Zap Knight Guards
Mega Knight Zap Firecracker Guards Magic Archer Lumberjack Golden Knight
Knight Lumberjack Mega Knight
Zap Lumberjack Mega Knight
Mega Knight Knight Firecracker Lumberjack
Mega Knight Zap Knight Firecracker Guards Magic Archer Lumberjack Golden Knight
Zap Knight Firecracker Guards Magic Archer Lumberjack Mega Knight
Lumberjack
Mega Knight Knight Firecracker Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Lumberjack Mega Knight Zap
Zap Knight Firecracker Magic Archer Lumberjack Mega Knight
Guards Lumberjack Mega Knight Zap Knight Golden Knight
Guards Lumberjack Mega Knight Zap Knight
Knight Guards Lumberjack Mega Knight
Firecracker Zap Magic Archer
Guards Knight Lumberjack
Mega Knight Knight Lumberjack
Zap Mega Knight Knight Firecracker Magic Archer
Guards
Mega Knight Knight Guards Lumberjack Golden Knight
Mega Knight Zap Guards
Mega Knight Knight Guards Lumberjack Golden Knight
Firecracker Magic Archer Mega Knight
Guards Zap Knight Firecracker Magic Archer Lumberjack Golden Knight
Mega Knight Zap Firecracker Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Guards Golden Knight
Firecracker Zap Magic Archer Golden Knight
Magic Archer
Knight Firecracker Guards
Zap Firecracker Magic Archer Mega Knight
Firecracker Zap Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Golden Knight
Guards Lumberjack
Firecracker Zap Knight Magic Archer Golden Knight
Zap Firecracker Magic Archer
Knight Firecracker Magic Archer Golden Knight
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer Golden Knight
Magic Archer Firecracker Mega Knight
Zap Firecracker Magic Archer Mega Knight
Zap Firecracker Magic Archer Mega Knight Golden Knight
Magic Archer Mega Knight
Zap
Zap Firecracker Magic Archer Mega Knight
Firecracker Zap Magic Archer Golden Knight
Zap Magic Archer Mega Knight Golden Knight
Zap Firecracker Magic Archer Golden Knight
Zap Firecracker Magic Archer
Zap Firecracker Guards
Zap Magic Archer Mega Knight
Zap Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Zap Guards Magic Archer
Zap Firecracker Magic Archer
Knight Firecracker Magic Archer Lumberjack Mega Knight
Zap Firecracker Magic Archer
Zap
Firecracker Mega Knight
Zap Firecracker Guards Magic Archer Golden Knight
Firecracker Zap Magic Archer
Zap Firecracker Magic Archer Mega Knight Golden Knight

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