My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Executioner Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Knight Firecracker Executioner Electro Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider Executioner Electro Wizard Inferno Dragon
Fireball
Firecracker Hog Rider Executioner Electro Wizard Inferno Dragon
Poison
Firecracker Executioner Electro Wizard
Lightning
Knight Executioner Electro Wizard Inferno Dragon
Rocket
Hog Rider Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Tornado Hog Rider Electro Wizard Inferno Dragon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Tornado

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Tornado Electro Wizard Knight Executioner
Knight
Firecracker Hog Rider Executioner Zap Electro Wizard
Firecracker
Zap Knight Hog Rider Tornado Inferno Dragon
Hog Rider
Zap Knight Firecracker Tornado Executioner Electro Wizard
Tornado
Zap Executioner Firecracker Hog Rider
Executioner
Knight Tornado Zap Hog Rider
Electro Wizard
Zap Knight Hog Rider
Inferno Dragon
Firecracker

Defense Synergies 5 11

Zap
Electro Wizard Knight Firecracker Tornado Executioner Inferno Dragon
Knight
Firecracker Executioner Electro Wizard Zap Tornado
Firecracker
Knight Zap Tornado Electro Wizard
Hog Rider
Tornado
Executioner Zap Knight Firecracker Electro Wizard Inferno Dragon
Executioner
Knight Tornado Zap
Electro Wizard
Zap Knight Firecracker Tornado Inferno Dragon
Inferno Dragon
Zap Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Executioner Electro Wizard
Inferno Dragon Zap Knight Firecracker Executioner Electro Wizard
Tornado Knight Executioner Electro Wizard Inferno Dragon
Inferno Dragon Knight Firecracker Electro Wizard
Firecracker Tornado
Tornado Zap Firecracker Executioner Electro Wizard
Tornado Electro Wizard Inferno Dragon Zap Firecracker Executioner
Zap Electro Wizard
Inferno Dragon Tornado
Knight Tornado Firecracker Electro Wizard
Executioner Electro Wizard Zap Knight Firecracker Tornado
Executioner Inferno Dragon Zap Firecracker Tornado Electro Wizard
Zap Knight Electro Wizard
Executioner Zap Firecracker Tornado Electro Wizard
Inferno Dragon Knight Electro Wizard
Tornado Zap Electro Wizard Inferno Dragon
Knight Firecracker Tornado Executioner Electro Wizard
Zap Knight Firecracker Tornado Executioner Electro Wizard
Zap Tornado Executioner Knight Firecracker Electro Wizard Inferno Dragon
Tornado Electro Wizard Inferno Dragon
Knight Firecracker Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Electro Wizard
Electro Wizard Zap Knight Firecracker Executioner Inferno Dragon
Zap Knight Electro Wizard
Zap Knight Tornado Electro Wizard
Knight Executioner Inferno Dragon
Firecracker Executioner Zap Tornado Electro Wizard
Knight Electro Wizard
Knight Inferno Dragon
Zap Electro Wizard Knight Firecracker Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Knight
Zap Tornado Electro Wizard
Knight Executioner
Firecracker Executioner
Electro Wizard Zap Knight Firecracker Tornado Executioner Inferno Dragon
Executioner Zap Firecracker Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Tornado Executioner Electro Wizard
Knight Firecracker
Executioner Zap Firecracker
Firecracker Executioner Zap Tornado
Firecracker Tornado Executioner
Zap Firecracker Tornado Executioner
Zap Firecracker Tornado
Tornado Electro Wizard
Firecracker Zap Knight Tornado Electro Wizard
Zap Firecracker Tornado Executioner
Knight Firecracker Executioner
Firecracker
Zap Firecracker
Zap Firecracker Executioner
Firecracker Executioner
Tornado
Zap Firecracker Executioner Electro Wizard
Zap Firecracker Tornado
Tornado
Tornado
Zap
Zap Firecracker Tornado Executioner
Inferno Dragon
Firecracker Zap Tornado Executioner Electro Wizard
Zap Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado Executioner Electro Wizard
Zap Electro Wizard Firecracker
Zap
Zap Firecracker Electro Wizard
Firecracker
Zap Electro Wizard
Zap Firecracker Tornado Executioner Electro Wizard
Knight Firecracker Executioner Electro Wizard
Zap Firecracker Executioner
Zap Tornado
Firecracker Executioner
Zap Firecracker Tornado Electro Wizard
Firecracker Zap Tornado Executioner Electro Wizard
Zap Firecracker Tornado Executioner Electro Wizard

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