My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Cage Furnace P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Furnace
Zap
Firecracker Furnace
Barbarian Barrel
Knight Firecracker Goblin Cage Furnace
The Log
Firecracker Mini P.E.K.K.A Goblin Cage Hog Rider Furnace
Earthquake
Firecracker Goblin Cage Hog Rider Furnace
Arrows
Firecracker Furnace
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Goblin Cage Hog Rider P.E.K.K.A
Fireball
Firecracker Goblin Cage Hog Rider Furnace
Poison
Firecracker Goblin Cage Furnace
Lightning
Knight Mini P.E.K.K.A Goblin Cage Furnace
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Mini P.E.K.K.A Goblin Cage Hog Rider Furnace P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Firecracker Mini P.E.K.K.A

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider P.E.K.K.A Knight Mini P.E.K.K.A Goblin Cage Furnace
Knight
Firecracker Hog Rider Zap Furnace
Firecracker
Zap Knight Hog Rider Mini P.E.K.K.A Goblin Cage P.E.K.K.A
Mini P.E.K.K.A
Zap Firecracker Hog Rider Furnace
Goblin Cage
Zap Firecracker Hog Rider
Hog Rider
Zap Knight Firecracker Mini P.E.K.K.A Goblin Cage Furnace
Furnace
Zap Knight Mini P.E.K.K.A Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Firecracker Furnace

Defense Synergies 2 12

Zap
Mini P.E.K.K.A Knight Firecracker Goblin Cage Furnace P.E.K.K.A
Knight
Firecracker Zap Mini P.E.K.K.A Goblin Cage Furnace
Firecracker
Knight Zap Mini P.E.K.K.A Goblin Cage P.E.K.K.A
Mini P.E.K.K.A
Zap Knight Firecracker Furnace
Goblin Cage
Zap Knight Firecracker
Hog Rider
Furnace
Zap Knight Mini P.E.K.K.A
P.E.K.K.A
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Goblin Cage
Mini P.E.K.K.A P.E.K.K.A Zap Knight Firecracker Goblin Cage Furnace
Mini P.E.K.K.A Goblin Cage Furnace P.E.K.K.A Knight
Mini P.E.K.K.A Goblin Cage P.E.K.K.A Knight Firecracker Furnace
Firecracker Mini P.E.K.K.A Goblin Cage P.E.K.K.A
Zap Firecracker Furnace
Furnace Zap Firecracker Goblin Cage
Zap Goblin Cage P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Cage Furnace
Knight Firecracker Mini P.E.K.K.A
Zap Knight Firecracker Furnace
Zap Firecracker Furnace
Mini P.E.K.K.A Goblin Cage Furnace P.E.K.K.A Zap Knight
Zap Firecracker Mini P.E.K.K.A Goblin Cage Furnace P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight Goblin Cage Furnace
Zap Mini P.E.K.K.A Goblin Cage Furnace P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Goblin Cage Furnace P.E.K.K.A
Goblin Cage Zap Knight Firecracker Furnace
Zap Goblin Cage Furnace Knight Firecracker
Mini P.E.K.K.A P.E.K.K.A Goblin Cage
Knight Firecracker Mini P.E.K.K.A Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Goblin Cage Furnace P.E.K.K.A
Zap Knight Firecracker Mini P.E.K.K.A
P.E.K.K.A Zap Knight Mini P.E.K.K.A Goblin Cage Furnace
Mini P.E.K.K.A P.E.K.K.A Zap Knight Goblin Cage
P.E.K.K.A Knight Mini P.E.K.K.A Goblin Cage
Firecracker Furnace Zap
Mini P.E.K.K.A P.E.K.K.A Knight Goblin Cage Furnace
Mini P.E.K.K.A P.E.K.K.A Knight Goblin Cage
Zap Goblin Cage P.E.K.K.A Knight Firecracker Mini P.E.K.K.A
P.E.K.K.A Goblin Cage
P.E.K.K.A Knight Mini P.E.K.K.A Goblin Cage
P.E.K.K.A Zap Goblin Cage
Mini P.E.K.K.A P.E.K.K.A Knight Goblin Cage
Firecracker Goblin Cage Furnace
Zap Knight Firecracker Mini P.E.K.K.A Goblin Cage Furnace P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Goblin Cage P.E.K.K.A
Zap Goblin Cage Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Zap Firecracker Furnace
Firecracker Zap Furnace
Firecracker Furnace
Zap Firecracker
Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker Furnace
Zap Firecracker Furnace
Firecracker Furnace
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A
Zap Firecracker
Zap
Zap Firecracker Furnace
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker Furnace
Zap Firecracker
Mini P.E.K.K.A
Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Zap
Zap Firecracker
Knight Firecracker Mini P.E.K.K.A
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Firecracker
Firecracker Zap
Zap Firecracker
P.E.K.K.A
Firecracker

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