My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer X-Bow P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A X-Bow P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer
Zap
Firecracker X-Bow
Barbarian Barrel
Knight Firecracker Musketeer X-Bow Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Musketeer X-Bow
Earthquake
Firecracker X-Bow
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Musketeer P.E.K.K.A Electro Wizard
Fireball
Firecracker Musketeer X-Bow Electro Wizard
Poison
Firecracker Musketeer X-Bow Electro Wizard
Lightning
Knight Mini P.E.K.K.A Musketeer X-Bow Electro Wizard
Rocket
Musketeer X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Mini P.E.K.K.A Musketeer Electro Wizard X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Firecracker Mini P.E.K.K.A

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker X-Bow P.E.K.K.A Electro Wizard Knight Mini P.E.K.K.A Musketeer
Knight
Firecracker Musketeer X-Bow Zap Electro Wizard
Firecracker
Zap Knight Mini P.E.K.K.A X-Bow P.E.K.K.A
Mini P.E.K.K.A
Zap Firecracker Musketeer X-Bow Electro Wizard
Musketeer
Knight Zap Mini P.E.K.K.A X-Bow P.E.K.K.A
X-Bow
Zap Knight Firecracker Mini P.E.K.K.A Musketeer
P.E.K.K.A
Zap Electro Wizard Firecracker Musketeer
Electro Wizard
Zap P.E.K.K.A Knight Mini P.E.K.K.A

Defense Synergies 7 16

Zap
Mini P.E.K.K.A Electro Wizard Knight Firecracker Musketeer X-Bow P.E.K.K.A
Knight
Firecracker Musketeer X-Bow Electro Wizard Zap Mini P.E.K.K.A
Firecracker
Knight Zap Mini P.E.K.K.A Musketeer X-Bow P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Knight Firecracker Musketeer
Musketeer
Knight Zap Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard
X-Bow
Knight Zap Firecracker Electro Wizard
P.E.K.K.A
Zap Firecracker Musketeer Electro Wizard
Electro Wizard
Zap Knight Mini P.E.K.K.A Firecracker Musketeer X-Bow P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Musketeer X-Bow Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Knight Firecracker Musketeer X-Bow Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Musketeer Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Firecracker Musketeer Electro Wizard
Firecracker Mini P.E.K.K.A X-Bow P.E.K.K.A
Zap Firecracker Musketeer X-Bow Electro Wizard
Musketeer Electro Wizard Zap Firecracker X-Bow
Zap Musketeer X-Bow P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Musketeer X-Bow
Knight Firecracker Mini P.E.K.K.A Musketeer Electro Wizard
Electro Wizard Zap Knight Firecracker Musketeer X-Bow
Musketeer Zap Firecracker Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Knight Musketeer X-Bow Electro Wizard
Zap Firecracker Mini P.E.K.K.A X-Bow P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Knight X-Bow Electro Wizard
Zap Mini P.E.K.K.A X-Bow P.E.K.K.A Electro Wizard
Knight Firecracker Mini P.E.K.K.A Musketeer X-Bow P.E.K.K.A Electro Wizard
Zap Knight Firecracker Musketeer X-Bow Electro Wizard
Zap Knight Firecracker Musketeer Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Musketeer Electro Wizard
Knight Firecracker Mini P.E.K.K.A Musketeer P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap X-Bow P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Firecracker Mini P.E.K.K.A Musketeer X-Bow
P.E.K.K.A Zap Knight Mini P.E.K.K.A Musketeer Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Knight Musketeer X-Bow Electro Wizard
P.E.K.K.A Knight Mini P.E.K.K.A Musketeer
Firecracker Zap Musketeer Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Musketeer Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Knight Firecracker Mini P.E.K.K.A X-Bow
P.E.K.K.A Musketeer
P.E.K.K.A Knight Mini P.E.K.K.A Musketeer
P.E.K.K.A Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Knight
Firecracker Musketeer
Electro Wizard Zap Knight Firecracker Mini P.E.K.K.A Musketeer X-Bow P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Musketeer P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer X-Bow
Firecracker Zap Musketeer X-Bow Electro Wizard
X-Bow
Knight Firecracker Musketeer
Zap Firecracker
Firecracker Zap Musketeer
Firecracker Musketeer
X-Bow Zap Firecracker
Zap Firecracker X-Bow
Mini P.E.K.K.A Musketeer X-Bow Electro Wizard
Firecracker Zap Knight Musketeer X-Bow Electro Wizard
Zap Firecracker Musketeer
Knight Firecracker Musketeer
Firecracker Musketeer X-Bow
Zap Firecracker Musketeer X-Bow
X-Bow Zap Firecracker Musketeer
Firecracker Musketeer X-Bow
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Musketeer X-Bow Electro Wizard
Zap Firecracker X-Bow
Musketeer X-Bow
Musketeer X-Bow
Zap Musketeer X-Bow
Zap Firecracker
Firecracker X-Bow Zap Musketeer Electro Wizard
Zap Musketeer X-Bow
Zap Firecracker Musketeer X-Bow
Zap Firecracker Musketeer X-Bow Electro Wizard
Zap Electro Wizard Firecracker Musketeer
Mini P.E.K.K.A
Zap Musketeer X-Bow
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Zap Electro Wizard Musketeer X-Bow
Zap Firecracker Musketeer Electro Wizard
Knight Firecracker Mini P.E.K.K.A Musketeer Electro Wizard
Zap Firecracker Musketeer
Zap
Firecracker Musketeer P.E.K.K.A
Zap Firecracker Musketeer Electro Wizard
Firecracker Zap Musketeer Electro Wizard
Zap Firecracker Musketeer X-Bow Electro Wizard
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: