My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Musketeer Balloon Lumberjack
Zap
Firecracker Inferno Tower Balloon
Barbarian Barrel
Knight Firecracker Musketeer Inferno Tower Lumberjack
The Log
Firecracker Musketeer Lumberjack
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Knight Firecracker Musketeer Balloon Lumberjack
Fireball
Firecracker Musketeer Inferno Tower Balloon Lumberjack
Poison
Firecracker Musketeer Inferno Tower Balloon
Lightning
Knight Musketeer Inferno Tower Balloon Lumberjack
Rocket
Musketeer Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Musketeer Lumberjack Inferno Tower Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Firecracker Musketeer

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon Knight Musketeer Lumberjack Mega Knight
Knight
Firecracker Musketeer Balloon Zap Lumberjack
Firecracker
Zap Knight Balloon Lumberjack Mega Knight
Musketeer
Knight Zap Balloon Lumberjack Mega Knight
Inferno Tower
Balloon
Zap Knight Lumberjack Firecracker Musketeer Mega Knight
Lumberjack
Balloon Zap Knight Firecracker Musketeer Mega Knight
Mega Knight
Zap Firecracker Musketeer Balloon Lumberjack

Defense Synergies 5 14

Zap
Mega Knight Knight Firecracker Musketeer Inferno Tower Lumberjack
Knight
Firecracker Musketeer Inferno Tower Zap Lumberjack
Firecracker
Knight Zap Musketeer Inferno Tower Lumberjack Mega Knight
Musketeer
Knight Lumberjack Zap Firecracker Inferno Tower Mega Knight
Inferno Tower
Knight Zap Firecracker Musketeer Lumberjack Mega Knight
Balloon
Lumberjack
Musketeer Zap Knight Firecracker Inferno Tower
Mega Knight
Zap Firecracker Musketeer Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Musketeer Inferno Tower
Inferno Tower Lumberjack Zap Knight Firecracker Musketeer Mega Knight
Inferno Tower Lumberjack Mega Knight Knight Musketeer
Inferno Tower Lumberjack Knight Firecracker Musketeer Mega Knight
Firecracker Lumberjack Mega Knight
Zap Firecracker Musketeer Lumberjack Mega Knight
Musketeer Inferno Tower Zap Firecracker
Zap Musketeer Inferno Tower Mega Knight
Inferno Tower Musketeer Lumberjack
Knight Firecracker Musketeer Inferno Tower Lumberjack Mega Knight
Zap Knight Firecracker Musketeer Lumberjack Mega Knight
Musketeer Inferno Tower Zap Firecracker
Inferno Tower Lumberjack Mega Knight Zap Knight Musketeer
Mega Knight Zap Firecracker Lumberjack
Inferno Tower Knight Lumberjack Mega Knight
Inferno Tower Zap Lumberjack Mega Knight
Mega Knight Knight Firecracker Musketeer Inferno Tower Lumberjack
Mega Knight Zap Knight Firecracker Musketeer Lumberjack
Zap Knight Firecracker Musketeer Lumberjack Mega Knight
Musketeer Inferno Tower Lumberjack
Mega Knight Knight Firecracker Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight Zap Inferno Tower
Zap Knight Firecracker Musketeer Lumberjack Mega Knight
Lumberjack Mega Knight Zap Knight Musketeer Inferno Tower
Lumberjack Mega Knight Zap Knight Musketeer Inferno Tower
Inferno Tower Knight Musketeer Lumberjack Mega Knight
Firecracker Zap Musketeer
Knight Musketeer Inferno Tower Lumberjack
Inferno Tower Mega Knight Knight Lumberjack
Zap Mega Knight Knight Firecracker Inferno Tower
Inferno Tower Musketeer
Mega Knight Knight Musketeer Inferno Tower Lumberjack
Mega Knight Zap
Mega Knight Knight Inferno Tower Lumberjack
Firecracker Musketeer Mega Knight
Inferno Tower Zap Knight Firecracker Musketeer Lumberjack
Mega Knight Zap Firecracker Musketeer Inferno Tower
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer
Firecracker Zap Musketeer
Knight Firecracker Musketeer
Zap Firecracker Mega Knight
Firecracker Zap Musketeer
Firecracker Musketeer
Zap Firecracker
Zap Firecracker
Musketeer Lumberjack
Firecracker Zap Knight Musketeer
Zap Firecracker Musketeer
Knight Firecracker Musketeer
Firecracker Musketeer
Zap Firecracker Musketeer
Zap Firecracker Musketeer
Firecracker Musketeer Mega Knight
Zap Firecracker Musketeer Mega Knight
Zap Firecracker Mega Knight
Musketeer Mega Knight
Musketeer
Zap Musketeer
Zap Firecracker Mega Knight
Firecracker Zap Musketeer
Zap Musketeer Mega Knight
Zap Firecracker Musketeer
Zap Firecracker Musketeer
Zap Firecracker Musketeer
Zap Musketeer Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Musketeer
Zap Firecracker Musketeer
Knight Firecracker Musketeer Lumberjack Mega Knight
Zap Firecracker Musketeer
Zap
Firecracker Musketeer Mega Knight
Zap Firecracker Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer Mega Knight
Firecracker Mega Knight

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