My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Witch Lumberjack
Zap
Firecracker Witch
Barbarian Barrel
Knight Firecracker Musketeer Witch Lumberjack
The Log
Firecracker Musketeer Witch Lumberjack
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Musketeer Witch Lumberjack
Fireball
Firecracker Musketeer Witch Lumberjack
Poison
Firecracker Musketeer Witch
Lightning
Knight Musketeer Witch Lumberjack
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Musketeer Poison Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Firecracker Musketeer

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Knight Musketeer Poison Witch Lumberjack Mega Knight
Knight
Firecracker Musketeer Zap Poison Witch Lumberjack
Firecracker
Zap Knight Lumberjack Mega Knight
Musketeer
Knight Zap Lumberjack Mega Knight
Poison
Zap Knight Mega Knight
Witch
Zap Knight Lumberjack Mega Knight
Lumberjack
Zap Knight Firecracker Musketeer Witch Mega Knight
Mega Knight
Zap Firecracker Musketeer Poison Witch Lumberjack

Defense Synergies 4 16

Zap
Mega Knight Knight Firecracker Musketeer Poison Witch Lumberjack
Knight
Firecracker Musketeer Zap Poison Witch Lumberjack
Firecracker
Knight Zap Musketeer Lumberjack Mega Knight
Musketeer
Knight Lumberjack Zap Firecracker Mega Knight
Poison
Zap Knight Mega Knight
Witch
Zap Knight Lumberjack Mega Knight
Lumberjack
Musketeer Zap Knight Firecracker Witch
Mega Knight
Zap Firecracker Musketeer Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Musketeer
Lumberjack Zap Knight Firecracker Musketeer Witch Mega Knight
Witch Lumberjack Mega Knight Knight Musketeer
Witch Lumberjack Knight Firecracker Musketeer Mega Knight
Firecracker Poison Lumberjack Mega Knight
Zap Firecracker Musketeer Lumberjack Mega Knight
Musketeer Zap Firecracker Poison Witch
Zap Musketeer Poison Mega Knight
Witch Musketeer Lumberjack
Knight Firecracker Musketeer Lumberjack Mega Knight
Poison Witch Zap Knight Firecracker Musketeer Lumberjack Mega Knight
Musketeer Zap Firecracker Poison Witch
Lumberjack Mega Knight Zap Knight Musketeer Witch
Mega Knight Zap Firecracker Poison Witch Lumberjack
Knight Lumberjack Mega Knight
Zap Lumberjack Mega Knight
Mega Knight Knight Firecracker Musketeer Poison Witch Lumberjack
Mega Knight Zap Knight Firecracker Musketeer Witch Lumberjack
Zap Poison Witch Knight Firecracker Musketeer Lumberjack Mega Knight
Musketeer Lumberjack
Mega Knight Knight Firecracker Musketeer Poison Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight Zap Witch
Poison Zap Knight Firecracker Musketeer Lumberjack Mega Knight
Lumberjack Mega Knight Zap Knight Musketeer Witch
Lumberjack Mega Knight Zap Knight Musketeer
Knight Musketeer Witch Lumberjack Mega Knight
Firecracker Poison Zap Musketeer Witch
Knight Musketeer Witch Lumberjack
Mega Knight Knight Lumberjack
Zap Mega Knight Knight Firecracker Poison Witch
Witch Musketeer
Mega Knight Knight Musketeer Witch Lumberjack
Mega Knight Zap Poison
Mega Knight Knight Witch Lumberjack
Firecracker Musketeer Witch Mega Knight
Witch Zap Knight Firecracker Musketeer Poison Lumberjack
Poison Mega Knight Zap Firecracker Musketeer Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Musketeer
Firecracker Poison Zap Musketeer
Poison
Knight Firecracker Musketeer Poison
Poison Zap Firecracker Mega Knight
Firecracker Poison Zap Musketeer Witch
Firecracker Musketeer Poison Witch
Poison Zap Firecracker
Poison Zap Firecracker
Musketeer Poison Lumberjack
Firecracker Poison Zap Knight Musketeer
Poison Zap Firecracker Musketeer
Poison Knight Firecracker Musketeer
Firecracker Musketeer Poison
Zap Firecracker Musketeer Poison
Zap Firecracker Musketeer Poison Witch
Firecracker Musketeer Poison Mega Knight
Poison
Zap Firecracker Musketeer Poison Mega Knight
Zap Firecracker Poison Witch Mega Knight
Musketeer Poison Mega Knight
Poison
Musketeer
Zap Musketeer Poison
Zap Firecracker Poison Witch Mega Knight
Witch
Firecracker Poison Zap Musketeer Witch
Zap Musketeer Poison Witch Mega Knight
Poison Zap Firecracker Musketeer
Poison Zap Firecracker Musketeer Witch
Zap Firecracker Musketeer Poison Witch
Poison Zap Musketeer Mega Knight
Zap Firecracker Poison
Mega Knight
Firecracker Poison
Zap Musketeer Witch
Poison Zap Firecracker Musketeer Witch
Poison Knight Firecracker Musketeer Lumberjack Mega Knight
Zap Firecracker Musketeer Poison
Zap Poison
Firecracker Musketeer Mega Knight
Zap Firecracker Musketeer Poison Witch
Firecracker Zap Musketeer Poison Witch
Poison Zap Firecracker Musketeer Witch Mega Knight
Firecracker Mega Knight

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