My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker Royal Giant Inferno Tower
Barbarian Barrel
Knight Firecracker Inferno Tower Ice Wizard
The Log
Firecracker Royal Giant Hog Rider
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider Ice Wizard
Fireball
Firecracker Hog Rider Inferno Tower Ice Wizard
Poison
Firecracker Inferno Tower Ice Wizard
Lightning
Knight Inferno Tower Ice Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Firecracker Ice Wizard Hog Rider Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Firecracker

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Knight Royal Giant The Log Ice Wizard
Knight
Firecracker Hog Rider Zap The Log Ice Wizard
Firecracker
Zap Knight Royal Giant Hog Rider
Royal Giant
Firecracker Ice Wizard Zap Hog Rider The Log
Hog Rider
Zap Knight Firecracker The Log Royal Giant
Inferno Tower
The Log
Hog Rider Zap Knight Royal Giant
Ice Wizard
Royal Giant Zap Knight

Defense Synergies 5 10

Zap
Knight Firecracker Inferno Tower The Log Ice Wizard
Knight
Firecracker Inferno Tower Ice Wizard Zap The Log
Firecracker
Knight The Log Zap Inferno Tower Ice Wizard
Royal Giant
Hog Rider
Inferno Tower
Knight The Log Zap Firecracker Ice Wizard
The Log
Firecracker Inferno Tower Zap Knight Ice Wizard
Ice Wizard
Knight Zap Firecracker Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Inferno Tower The Log
Inferno Tower Zap Knight Firecracker The Log Ice Wizard
Inferno Tower Knight Ice Wizard
Inferno Tower Knight Firecracker Ice Wizard
Firecracker The Log
The Log Zap Firecracker Ice Wizard
Inferno Tower Zap Firecracker Ice Wizard
Zap Inferno Tower The Log
Inferno Tower Ice Wizard
Knight Firecracker Inferno Tower Ice Wizard
Ice Wizard Zap Knight Firecracker The Log
Inferno Tower Zap Firecracker Ice Wizard
Inferno Tower Zap Knight The Log Ice Wizard
Zap Firecracker The Log
Inferno Tower Knight
Inferno Tower Zap The Log
Knight Firecracker Inferno Tower
Zap Knight Firecracker The Log Ice Wizard
Zap The Log Knight Firecracker Ice Wizard
Inferno Tower
Knight Firecracker The Log
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Inferno Tower
Zap Knight Firecracker The Log
Zap Knight Inferno Tower The Log
Zap Knight Inferno Tower The Log
Inferno Tower Knight
Firecracker Zap Ice Wizard
Knight Inferno Tower Ice Wizard
Inferno Tower Knight
Zap Knight Firecracker Inferno Tower The Log
Inferno Tower
Knight Inferno Tower
Zap The Log
Knight Inferno Tower
Firecracker
Inferno Tower Zap Knight Firecracker The Log
Zap Firecracker Inferno Tower The Log Ice Wizard
Zap Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Zap The Log Ice Wizard
The Log
Knight Firecracker The Log
Zap Firecracker The Log
Firecracker Zap Ice Wizard
Firecracker The Log
The Log Zap Firecracker Ice Wizard
The Log Zap Firecracker
Firecracker Zap Knight The Log
Zap Firecracker
Knight Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Zap Firecracker The Log
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Ice Wizard
Firecracker The Log Zap Ice Wizard
Zap The Log
Zap Firecracker The Log
Zap Firecracker Ice Wizard
Zap Firecracker
Zap The Log
Zap Firecracker
Firecracker The Log
Zap
Zap Firecracker Ice Wizard
The Log
Knight Firecracker
The Log Zap Firecracker
Zap
Firecracker
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker The Log
Firecracker

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