My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Goblin Barrel Little Prince
Zap
Firecracker Royal Giant Goblin Barrel Little Prince
Barbarian Barrel
Knight Firecracker Goblin Barrel Electro Wizard Little Prince
The Log
Firecracker Royal Giant Mini P.E.K.K.A Goblin Barrel Little Prince
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel Little Prince
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Goblin Barrel Electro Wizard Little Prince
Fireball
Firecracker Goblin Barrel Electro Wizard Little Prince
Poison
Firecracker Electro Wizard Little Prince
Lightning
Knight Mini P.E.K.K.A Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Goblin Barrel Little Prince Mini P.E.K.K.A Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Goblin Barrel

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Knight Royal Giant Mini P.E.K.K.A Little Prince
Knight
Firecracker Goblin Barrel Zap Electro Wizard Little Prince
Firecracker
Zap Knight Royal Giant Mini P.E.K.K.A Goblin Barrel
Royal Giant
Firecracker Goblin Barrel Zap Electro Wizard
Mini P.E.K.K.A
Zap Firecracker Electro Wizard Little Prince
Goblin Barrel
Knight Royal Giant Firecracker
Electro Wizard
Zap Knight Royal Giant Mini P.E.K.K.A
Little Prince
Zap Knight Mini P.E.K.K.A

Defense Synergies 6 7

Zap
Mini P.E.K.K.A Electro Wizard Knight Firecracker Little Prince
Knight
Firecracker Electro Wizard Little Prince Zap Mini P.E.K.K.A
Firecracker
Knight Zap Mini P.E.K.K.A Electro Wizard
Royal Giant
Mini P.E.K.K.A
Zap Electro Wizard Knight Firecracker
Goblin Barrel
Electro Wizard
Zap Knight Mini P.E.K.K.A Firecracker Little Prince
Little Prince
Knight Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Electro Wizard
Mini P.E.K.K.A Zap Knight Firecracker Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A Knight Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A
Zap Firecracker Electro Wizard
Electro Wizard Zap Firecracker Little Prince
Zap Electro Wizard
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Electro Wizard Little Prince
Electro Wizard Zap Knight Firecracker
Zap Firecracker Electro Wizard
Mini P.E.K.K.A Zap Knight Electro Wizard
Zap Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Zap Mini P.E.K.K.A Electro Wizard
Knight Firecracker Mini P.E.K.K.A Electro Wizard
Zap Knight Firecracker Electro Wizard Little Prince
Zap Knight Firecracker Electro Wizard Little Prince
Mini P.E.K.K.A Electro Wizard
Knight Firecracker Mini P.E.K.K.A Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Electro Wizard
Electro Wizard Zap Knight Firecracker Mini P.E.K.K.A
Zap Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Zap Knight Electro Wizard
Knight Mini P.E.K.K.A
Firecracker Zap Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A Knight
Zap Electro Wizard Knight Firecracker Mini P.E.K.K.A
Knight Mini P.E.K.K.A
Zap Electro Wizard
Mini P.E.K.K.A Knight
Firecracker
Electro Wizard Zap Knight Firecracker Mini P.E.K.K.A Little Prince
Zap Firecracker Mini P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Electro Wizard
Knight Firecracker
Zap Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Zap Knight Electro Wizard
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Electro Wizard
Zap Firecracker Little Prince
Zap
Zap Firecracker Little Prince
Firecracker Zap Electro Wizard
Zap
Zap Firecracker
Zap Firecracker Electro Wizard Little Prince
Zap Electro Wizard Firecracker
Mini P.E.K.K.A
Zap
Zap Firecracker Electro Wizard
Firecracker
Zap Electro Wizard
Zap Firecracker Electro Wizard
Knight Firecracker Mini P.E.K.K.A Electro Wizard
Zap Firecracker
Zap
Firecracker
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard Little Prince
Firecracker

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