My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Baby Dragon
Zap
Firecracker Royal Giant
Barbarian Barrel
Knight Firecracker Valkyrie
The Log
Firecracker Royal Giant Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon
Fireball
Firecracker Baby Dragon
Poison
Firecracker
Lightning
Knight Mini P.E.K.K.A Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Knight Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Knight Firecracker

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Knight Royal Giant Mini P.E.K.K.A Valkyrie Baby Dragon
Knight
Firecracker Baby Dragon Zap
Firecracker
Zap Knight Royal Giant Mini P.E.K.K.A Valkyrie Mirror Baby Dragon
Royal Giant
Firecracker Zap Mirror Baby Dragon
Mini P.E.K.K.A
Zap Firecracker Valkyrie Mirror Baby Dragon
Valkyrie
Zap Firecracker Mini P.E.K.K.A Baby Dragon
Mirror
Zap Firecracker Royal Giant Mini P.E.K.K.A
Baby Dragon
Knight Zap Firecracker Royal Giant Mini P.E.K.K.A Valkyrie

Defense Synergies 4 14

Zap
Mini P.E.K.K.A Mirror Knight Firecracker Valkyrie Baby Dragon
Knight
Firecracker Zap Mini P.E.K.K.A Baby Dragon
Firecracker
Knight Valkyrie Zap Mini P.E.K.K.A Mirror Baby Dragon
Royal Giant
Mini P.E.K.K.A
Zap Knight Firecracker Valkyrie Mirror Baby Dragon
Valkyrie
Firecracker Zap Mini P.E.K.K.A Mirror Baby Dragon
Mirror
Zap Firecracker Mini P.E.K.K.A Valkyrie
Baby Dragon
Zap Knight Firecracker Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Valkyrie Baby Dragon
Mini P.E.K.K.A Zap Knight Firecracker Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Mini P.E.K.K.A Knight Firecracker Valkyrie
Firecracker Mini P.E.K.K.A Valkyrie
Zap Firecracker Valkyrie Baby Dragon
Zap Firecracker Baby Dragon
Zap Valkyrie Baby Dragon
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Zap Knight Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Mini P.E.K.K.A Zap Knight Valkyrie
Valkyrie Zap Firecracker Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Zap Knight Firecracker Baby Dragon
Zap Valkyrie Baby Dragon Knight Firecracker
Mini P.E.K.K.A
Valkyrie Knight Firecracker Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Zap
Zap Knight Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon
Zap Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Zap Knight
Knight Mini P.E.K.K.A Valkyrie
Firecracker Zap Baby Dragon
Mini P.E.K.K.A Knight Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Zap Knight Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon
Knight Mini P.E.K.K.A Valkyrie
Zap Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Firecracker Valkyrie Baby Dragon
Zap Knight Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon
Valkyrie Zap Firecracker Mini P.E.K.K.A Baby Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Baby Dragon
Firecracker Zap Baby Dragon
Baby Dragon
Knight Firecracker Valkyrie
Zap Firecracker Valkyrie Baby Dragon
Firecracker Zap Baby Dragon
Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap Knight Valkyrie
Zap Firecracker Baby Dragon
Knight Firecracker Baby Dragon
Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Firecracker Baby Dragon
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Baby Dragon
Zap Firecracker Valkyrie Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Firecracker Valkyrie Baby Dragon
Firecracker Zap Baby Dragon
Zap Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker
Mini P.E.K.K.A
Zap
Zap Firecracker
Firecracker
Zap
Zap Firecracker Baby Dragon
Knight Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon
Zap Firecracker Baby Dragon
Zap
Firecracker
Zap Firecracker Baby Dragon
Firecracker Zap
Zap Firecracker Baby Dragon
Firecracker

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