My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Battle Ram Executioner Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton Sparky
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Sparky
Barbarian Barrel
Knight Firecracker Battle Ram Executioner Giant Skeleton Sparky
The Log
Firecracker Battle Ram Giant Skeleton Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Battle Ram Executioner Giant Skeleton Sparky
Fireball
Firecracker Battle Ram Executioner Sparky
Poison
Firecracker Executioner Sparky
Lightning
Knight Battle Ram Executioner Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Executioner Giant Skeleton Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Knight Firecracker Battle Ram Executioner Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Knight Firecracker

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram Mirror Sparky Knight Executioner Giant Skeleton
Knight
Firecracker Battle Ram Executioner Zap Sparky
Firecracker
Zap Knight Battle Ram Mirror Giant Skeleton Sparky
Battle Ram
Zap Knight Firecracker Mirror
Mirror
Zap Firecracker Battle Ram Giant Skeleton Sparky
Executioner
Knight Zap
Giant Skeleton
Zap Firecracker Mirror Sparky
Sparky
Zap Knight Firecracker Mirror Giant Skeleton

Defense Synergies 3 11

Zap
Mirror Knight Firecracker Executioner Giant Skeleton Sparky
Knight
Firecracker Executioner Zap Sparky
Firecracker
Knight Zap Mirror Giant Skeleton
Battle Ram
Mirror
Zap Firecracker Executioner Sparky
Executioner
Knight Zap Mirror Giant Skeleton
Giant Skeleton
Zap Firecracker Executioner
Sparky
Zap Knight Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Executioner Sparky
Sparky Zap Knight Firecracker Executioner
Sparky Knight Executioner Giant Skeleton
Sparky Knight Firecracker
Firecracker Giant Skeleton Sparky
Zap Firecracker Executioner
Zap Firecracker Executioner
Zap Giant Skeleton Sparky
Sparky
Knight Firecracker Giant Skeleton Sparky
Executioner Zap Knight Firecracker Giant Skeleton
Executioner Zap Firecracker
Sparky Zap Knight Giant Skeleton
Executioner Sparky Zap Firecracker
Sparky Knight
Zap Sparky
Sparky Knight Firecracker Executioner
Zap Knight Firecracker Executioner
Zap Executioner Knight Firecracker Giant Skeleton
Sparky
Knight Firecracker Executioner Giant Skeleton Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Giant Skeleton Sparky
Zap Knight Firecracker Executioner
Giant Skeleton Zap Knight Sparky
Giant Skeleton Zap Knight Sparky
Giant Skeleton Knight Executioner Sparky
Firecracker Executioner Zap
Sparky Knight Giant Skeleton
Giant Skeleton Knight Sparky
Zap Giant Skeleton Knight Firecracker Sparky
Sparky
Knight Giant Skeleton Sparky
Zap Giant Skeleton
Giant Skeleton Knight Executioner Sparky
Firecracker Executioner Sparky
Sparky Zap Knight Firecracker Executioner Giant Skeleton
Executioner Zap Firecracker Giant Skeleton Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Giant Skeleton Sparky
Firecracker Zap Executioner
Giant Skeleton Sparky
Knight Firecracker Giant Skeleton Sparky
Executioner Zap Firecracker Sparky
Firecracker Executioner Zap
Firecracker Executioner Sparky
Zap Firecracker Executioner
Zap Firecracker
Sparky
Firecracker Zap Knight Sparky
Zap Firecracker Executioner
Knight Firecracker Executioner Sparky
Firecracker
Zap Firecracker Sparky
Zap Firecracker Executioner Sparky
Firecracker Executioner Sparky
Sparky
Sparky
Zap Firecracker Executioner Sparky
Zap Firecracker
Giant Skeleton Sparky
Sparky
Zap
Zap Firecracker Executioner Sparky
Firecracker Zap Executioner Sparky
Zap Sparky
Zap Firecracker Sparky
Zap Firecracker Executioner Sparky
Zap Firecracker
Sparky
Zap Sparky
Zap Firecracker Sparky
Giant Skeleton Sparky
Firecracker Sparky
Zap
Zap Firecracker Executioner
Knight Firecracker Executioner Sparky
Zap Firecracker Executioner
Zap Giant Skeleton Sparky
Firecracker Executioner Sparky
Zap Firecracker Giant Skeleton Sparky
Firecracker Zap Executioner
Zap Firecracker Executioner Giant Skeleton Sparky
Sparky
Firecracker Sparky

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