My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Battle Ram Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Witch
Zap
Firecracker Battle Ram Witch
Barbarian Barrel
Knight Firecracker Battle Ram Witch Electro Wizard
The Log
Firecracker Battle Ram Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Battle Ram Witch P.E.K.K.A Electro Wizard
Fireball
Firecracker Battle Ram Witch Electro Wizard
Poison
Firecracker Witch Electro Wizard
Lightning
Knight Battle Ram Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Void Battle Ram Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Void

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram Void P.E.K.K.A Electro Wizard Knight Witch
Knight
Firecracker Battle Ram Zap Witch Electro Wizard
Firecracker
Zap Knight Battle Ram P.E.K.K.A
Battle Ram
Zap Knight Firecracker Witch P.E.K.K.A Electro Wizard
Void
Zap
Witch
Zap Knight Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Firecracker Battle Ram Witch
Electro Wizard
Zap P.E.K.K.A Knight Battle Ram

Defense Synergies 3 10

Zap
Electro Wizard Knight Firecracker Void Witch P.E.K.K.A
Knight
Firecracker Electro Wizard Zap Witch
Firecracker
Knight Zap P.E.K.K.A Electro Wizard
Battle Ram
Void
Zap
Witch
Zap Knight Electro Wizard
P.E.K.K.A
Zap Firecracker Electro Wizard
Electro Wizard
Zap Knight Firecracker Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Void Electro Wizard
P.E.K.K.A Zap Knight Firecracker Witch Electro Wizard
Witch P.E.K.K.A Knight Void Electro Wizard
Witch P.E.K.K.A Knight Firecracker Electro Wizard
Firecracker P.E.K.K.A
Zap Firecracker Electro Wizard
Electro Wizard Zap Firecracker Void Witch
Zap Void P.E.K.K.A Electro Wizard
Witch P.E.K.K.A
Knight Firecracker Electro Wizard
Witch Electro Wizard Zap Knight Firecracker
Zap Firecracker Witch Electro Wizard
P.E.K.K.A Zap Knight Witch Electro Wizard
Zap Firecracker Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Zap P.E.K.K.A Electro Wizard
Knight Firecracker Witch P.E.K.K.A Electro Wizard
Zap Knight Firecracker Witch Electro Wizard
Zap Witch Knight Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Knight Firecracker Witch P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Void Witch P.E.K.K.A Electro Wizard
Void Electro Wizard Zap Knight Firecracker
P.E.K.K.A Zap Knight Witch Electro Wizard
P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Knight Witch
Firecracker Zap Witch Electro Wizard
P.E.K.K.A Knight Void Witch Electro Wizard
P.E.K.K.A Knight
Zap Void P.E.K.K.A Electro Wizard Knight Firecracker Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Witch
P.E.K.K.A Zap Void Electro Wizard
P.E.K.K.A Knight Witch
Firecracker Witch
Witch Electro Wizard Zap Knight Firecracker P.E.K.K.A
Zap Firecracker Witch P.E.K.K.A Electro Wizard
Zap Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker
Firecracker Void Zap Electro Wizard
Void
Knight Firecracker Void
Zap Firecracker
Firecracker Zap Witch
Firecracker Witch
Zap Firecracker
Void Zap Firecracker
Void Electro Wizard
Firecracker Void Zap Knight Electro Wizard
Void Zap Firecracker
Knight Firecracker Void
Firecracker Void
Zap Firecracker
Zap Firecracker Witch
Firecracker
Void Zap Firecracker Electro Wizard
Zap Firecracker Void Witch
Void
Void
Void
Zap Void
Zap Firecracker Witch
Witch
Firecracker Void Zap Witch Electro Wizard
Void Zap Witch
Void Zap Firecracker
Zap Firecracker Void Witch Electro Wizard
Zap Electro Wizard Firecracker Void Witch
Void
Void Zap
Zap Void Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Zap Electro Wizard Void Witch
Zap Firecracker Witch Electro Wizard
Void Knight Firecracker Electro Wizard
Zap Firecracker
Void Zap
Firecracker P.E.K.K.A
Zap Firecracker Witch Electro Wizard
Firecracker Zap Void Witch Electro Wizard
Void Zap Firecracker Witch Electro Wizard
P.E.K.K.A
Firecracker Void
Void

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