My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Wall Breakers Inferno Dragon
Giant Snowball
Royal Hogs Wall Breakers Witch Inferno Dragon
Zap
Firecracker Royal Hogs Wall Breakers Witch Inferno Dragon
Barbarian Barrel
Knight Firecracker Royal Hogs Wall Breakers Witch
The Log
Firecracker Royal Hogs Wall Breakers Witch
Earthquake
Firecracker Royal Hogs Witch
Arrows
Firecracker Royal Hogs Wall Breakers Witch
Royal Delivery
Knight Firecracker Royal Hogs Wall Breakers Witch Inferno Dragon
Fireball
Firecracker Royal Hogs Wall Breakers Witch Inferno Dragon
Poison
Firecracker Royal Hogs Witch
Lightning
Knight Witch Inferno Dragon
Rocket
Royal Hogs Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Knight Firecracker Inferno Dragon Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Knight Firecracker

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Knight Royal Hogs Wall Breakers Witch Mega Knight
Knight
Firecracker Wall Breakers Zap Royal Hogs Witch
Firecracker
Zap Knight Royal Hogs Wall Breakers Inferno Dragon Mega Knight
Royal Hogs
Zap Knight Firecracker Mega Knight
Wall Breakers
Knight Zap Firecracker Mega Knight
Witch
Zap Knight Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Zap Firecracker Royal Hogs Wall Breakers Witch

Defense Synergies 2 8

Zap
Mega Knight Knight Firecracker Witch Inferno Dragon
Knight
Firecracker Zap Witch
Firecracker
Knight Zap Mega Knight
Royal Hogs
Wall Breakers
Witch
Zap Knight Mega Knight
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Firecracker Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
Inferno Dragon Zap Knight Firecracker Witch Mega Knight
Witch Mega Knight Knight Inferno Dragon
Witch Inferno Dragon Knight Firecracker Mega Knight
Firecracker Mega Knight
Zap Firecracker Mega Knight
Inferno Dragon Zap Firecracker Witch
Zap Mega Knight
Witch Inferno Dragon
Knight Firecracker Mega Knight
Witch Zap Knight Firecracker Mega Knight
Inferno Dragon Zap Firecracker Witch
Mega Knight Zap Knight Witch
Mega Knight Zap Firecracker Witch
Inferno Dragon Knight Mega Knight
Zap Inferno Dragon Mega Knight
Mega Knight Knight Firecracker Witch
Mega Knight Zap Knight Firecracker Witch
Zap Witch Knight Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Witch
Zap Knight Firecracker Inferno Dragon Mega Knight
Mega Knight Zap Knight Witch
Mega Knight Zap Knight
Knight Witch Inferno Dragon Mega Knight
Firecracker Zap Witch
Knight Witch
Mega Knight Knight Inferno Dragon
Zap Mega Knight Knight Firecracker Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Knight Witch
Mega Knight Zap
Mega Knight Knight Witch
Firecracker Witch Mega Knight
Witch Zap Knight Firecracker Inferno Dragon
Mega Knight Zap Firecracker Witch Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Zap Firecracker Mega Knight
Firecracker Zap Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Witch
Firecracker Mega Knight
Zap Firecracker Mega Knight
Zap Firecracker Witch Mega Knight
Mega Knight
Zap
Zap Firecracker Witch Mega Knight
Witch Inferno Dragon
Firecracker Zap Witch
Zap Witch Mega Knight
Zap Firecracker
Zap Firecracker Witch
Zap Firecracker Witch
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Witch
Zap Firecracker Witch
Knight Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Mega Knight
Inferno Dragon
Firecracker Mega Knight

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