My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Skeleton Dragons Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon Lava Hound
Giant Snowball
Skeleton Dragons Balloon Inferno Dragon Lava Hound
Zap
Firecracker Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Knight Firecracker
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker Skeleton Dragons Lava Hound
Royal Delivery
Knight Firecracker Skeleton Dragons Balloon Inferno Dragon Lava Hound
Fireball
Firecracker Skeleton Dragons Balloon Inferno Dragon Lava Hound
Poison
Firecracker Skeleton Dragons Balloon Lava Hound
Lightning
Knight Skeleton Dragons Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Skeleton Dragons The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Firecracker Skeleton Dragons Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Firecracker

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon Knight Skeleton Dragons The Log Lava Hound
Knight
Firecracker Skeleton Dragons Balloon Zap The Log
Firecracker
Zap Knight Skeleton Dragons Balloon Inferno Dragon Lava Hound
Skeleton Dragons
Knight Lava Hound Zap Firecracker Balloon Inferno Dragon
Balloon
Zap Knight Lava Hound Firecracker Skeleton Dragons The Log
The Log
Zap Knight Balloon
Inferno Dragon
Lava Hound Firecracker Skeleton Dragons
Lava Hound
Skeleton Dragons Balloon Inferno Dragon Zap Firecracker

Defense Synergies 5 8

Zap
Skeleton Dragons Knight Firecracker The Log Inferno Dragon
Knight
Firecracker Skeleton Dragons Zap The Log
Firecracker
Knight The Log Zap Skeleton Dragons
Skeleton Dragons
Zap Knight The Log Firecracker Inferno Dragon
Balloon
The Log
Firecracker Skeleton Dragons Zap Knight Inferno Dragon
Inferno Dragon
Zap Skeleton Dragons The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Skeleton Dragons The Log
Inferno Dragon Zap Knight Firecracker Skeleton Dragons The Log
Knight Skeleton Dragons Inferno Dragon
Inferno Dragon Knight Firecracker Skeleton Dragons
Firecracker The Log
The Log Zap Firecracker Skeleton Dragons
Skeleton Dragons Inferno Dragon Zap Firecracker
Zap Skeleton Dragons The Log
Inferno Dragon
Knight Firecracker
Skeleton Dragons Zap Knight Firecracker The Log
Skeleton Dragons Inferno Dragon Zap Firecracker
Zap Knight Skeleton Dragons The Log
Zap Firecracker Skeleton Dragons The Log
Inferno Dragon Knight
Zap The Log Inferno Dragon
Knight Firecracker Skeleton Dragons
Zap Knight Firecracker Skeleton Dragons The Log
Zap The Log Knight Firecracker Skeleton Dragons Inferno Dragon
Inferno Dragon
Skeleton Dragons Knight Firecracker The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Zap Knight Firecracker Skeleton Dragons The Log Inferno Dragon
Zap Knight The Log
Zap Knight The Log
Knight Inferno Dragon
Firecracker Skeleton Dragons Zap
Knight
Knight Inferno Dragon
Zap Knight Firecracker Skeleton Dragons The Log Inferno Dragon
Skeleton Dragons Inferno Dragon
Inferno Dragon Knight
Zap The Log
Knight
Firecracker Skeleton Dragons
Zap Knight Firecracker Skeleton Dragons The Log Inferno Dragon
Zap Firecracker Skeleton Dragons The Log Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Skeleton Dragons The Log
Firecracker Zap Skeleton Dragons The Log
Skeleton Dragons The Log
Knight Firecracker Skeleton Dragons The Log
Zap Firecracker Skeleton Dragons The Log
Firecracker Skeleton Dragons Zap
Firecracker Skeleton Dragons The Log
The Log Zap Firecracker Skeleton Dragons
The Log Zap Firecracker Skeleton Dragons
Firecracker Zap Knight Skeleton Dragons The Log
Zap Firecracker Skeleton Dragons
Knight Firecracker Skeleton Dragons The Log
Firecracker Skeleton Dragons
Zap Firecracker Skeleton Dragons The Log
Zap Firecracker Skeleton Dragons The Log
Firecracker Skeleton Dragons The Log
Skeleton Dragons
Zap Firecracker Skeleton Dragons The Log
Zap Firecracker Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons
The Log
Zap Skeleton Dragons The Log
Zap Firecracker The Log Skeleton Dragons
Inferno Dragon
Firecracker The Log Zap Skeleton Dragons
Zap Skeleton Dragons The Log
Zap Firecracker Skeleton Dragons The Log
Zap Firecracker Skeleton Dragons
Zap Firecracker Skeleton Dragons
Zap Skeleton Dragons The Log
Zap Firecracker Skeleton Dragons
Firecracker The Log
Zap
Zap Firecracker Skeleton Dragons
The Log
Knight Firecracker Skeleton Dragons
The Log Zap Firecracker Skeleton Dragons
Zap
Firecracker Skeleton Dragons
Zap Firecracker Skeleton Dragons The Log
Firecracker Zap Skeleton Dragons
Zap Firecracker The Log
Inferno Dragon
Firecracker Skeleton Dragons

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