My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Ice Golem Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Firecracker Witch
Barbarian Barrel
Knight Firecracker Tesla Witch
The Log
Firecracker Hog Rider Witch
Earthquake
Firecracker Tesla Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Hog Rider Witch
Fireball
Firecracker Tesla Hog Rider Witch
Poison
Firecracker Witch
Lightning
Knight Tesla Ice Golem Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Knight Firecracker Tesla Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Knight

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Knight Ice Golem Witch The Log
Knight
Firecracker Hog Rider Zap Witch The Log
Firecracker
Zap Knight Hog Rider Ice Golem
Tesla
Ice Golem
Hog Rider Zap Firecracker Witch
Hog Rider
Zap Knight Firecracker Ice Golem The Log Witch
Witch
Zap Knight Ice Golem Hog Rider
The Log
Hog Rider Zap Knight

Defense Synergies 6 12

Zap
Knight Firecracker Tesla Ice Golem Witch The Log
Knight
Firecracker Tesla Zap Witch The Log
Firecracker
Knight Ice Golem The Log Zap Tesla
Tesla
Knight Ice Golem The Log Zap Firecracker
Ice Golem
Firecracker Tesla Zap Witch The Log
Hog Rider
Witch
Zap Knight Ice Golem The Log
The Log
Firecracker Tesla Zap Knight Ice Golem Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla Ice Golem The Log
Zap Knight Firecracker Tesla Witch The Log
Tesla Witch Knight
Tesla Witch Knight Firecracker
Firecracker The Log
The Log Zap Firecracker Tesla
Tesla Zap Firecracker Witch
Zap Tesla Ice Golem The Log
Tesla Witch
Knight Firecracker Tesla Ice Golem
Witch Zap Knight Firecracker Tesla Ice Golem The Log
Tesla Zap Firecracker Witch
Tesla Zap Knight Witch The Log
Zap Firecracker Tesla Witch The Log
Knight Tesla
Zap Tesla The Log
Tesla Knight Firecracker Witch
Tesla Zap Knight Firecracker Witch The Log
Zap Witch The Log Knight Firecracker Tesla Ice Golem
Tesla
Knight Firecracker Tesla Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Ice Golem Witch
Zap Knight Firecracker Tesla Ice Golem The Log
Zap Knight Ice Golem Witch The Log
Zap Knight Tesla Ice Golem The Log
Knight Tesla Witch
Firecracker Zap Tesla Ice Golem Witch
Knight Tesla Ice Golem Witch
Knight Tesla
Zap Knight Firecracker Ice Golem Witch The Log
Witch Tesla
Knight Tesla Witch
Zap The Log
Knight Tesla Ice Golem Witch
Firecracker Tesla Witch
Tesla Witch Zap Knight Firecracker Ice Golem The Log
Zap Firecracker Tesla Ice Golem Witch The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Ice Golem The Log
Firecracker Zap The Log
The Log
Knight Firecracker Ice Golem The Log
Zap Firecracker The Log
Firecracker Zap Ice Golem Witch
Firecracker Witch The Log
The Log Zap Firecracker Ice Golem
The Log Zap Firecracker
Firecracker Zap Knight The Log
Zap Firecracker
Knight Firecracker Ice Golem The Log
Firecracker
Zap Firecracker Ice Golem The Log
Zap Firecracker Witch The Log
Firecracker The Log
Zap Firecracker The Log
Zap Firecracker Witch The Log
The Log
The Log
Zap The Log
Zap Firecracker Ice Golem The Log Witch
Witch
Firecracker The Log Zap Witch
Zap Witch The Log
Zap Firecracker The Log
Zap Firecracker Ice Golem Witch
Zap Firecracker Witch
Zap The Log
Zap Firecracker
Firecracker The Log
Zap Witch
Zap Firecracker Witch
The Log
Knight Firecracker
The Log Zap Firecracker Ice Golem
Zap
Firecracker
Zap Firecracker Witch The Log
Firecracker Zap Witch
Zap Firecracker Witch The Log
Firecracker

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