My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Valkyrie Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Tesla Valkyrie
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Knight Firecracker Valkyrie Baby Dragon P.E.K.K.A
Fireball
Firecracker Tesla Baby Dragon
Poison
Firecracker
Lightning
Knight Tesla Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Tesla Valkyrie Baby Dragon Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Firecracker Tesla

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Knight Valkyrie Baby Dragon Poison
Knight
Firecracker Baby Dragon Zap Poison
Firecracker
Zap Knight Valkyrie Baby Dragon P.E.K.K.A
Tesla
Valkyrie
Zap Firecracker Baby Dragon P.E.K.K.A
Baby Dragon
Knight Zap Firecracker Valkyrie Poison P.E.K.K.A
Poison
P.E.K.K.A Zap Knight Baby Dragon
P.E.K.K.A
Zap Poison Firecracker Valkyrie Baby Dragon

Defense Synergies 3 18

Zap
Knight Firecracker Tesla Valkyrie Baby Dragon Poison P.E.K.K.A
Knight
Firecracker Tesla Zap Baby Dragon Poison
Firecracker
Knight Valkyrie Zap Tesla Baby Dragon P.E.K.K.A
Tesla
Knight Zap Firecracker Valkyrie Baby Dragon Poison
Valkyrie
Firecracker Zap Tesla Baby Dragon P.E.K.K.A
Baby Dragon
Zap Knight Firecracker Tesla Valkyrie P.E.K.K.A
Poison
Zap Knight Tesla
P.E.K.K.A
Zap Firecracker Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla Valkyrie Baby Dragon
P.E.K.K.A Zap Knight Firecracker Tesla Valkyrie
Tesla P.E.K.K.A Knight Valkyrie
Tesla P.E.K.K.A Knight Firecracker Valkyrie
Firecracker Valkyrie Poison P.E.K.K.A
Zap Firecracker Tesla Valkyrie Baby Dragon
Tesla Zap Firecracker Baby Dragon Poison
Zap Tesla Valkyrie Baby Dragon Poison P.E.K.K.A
Tesla P.E.K.K.A
Knight Firecracker Tesla Valkyrie
Valkyrie Poison Zap Knight Firecracker Tesla Baby Dragon
Tesla Zap Firecracker Baby Dragon Poison
Tesla P.E.K.K.A Zap Knight Valkyrie
Valkyrie Zap Firecracker Tesla Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Knight Tesla
Zap Tesla P.E.K.K.A
Tesla Knight Firecracker Valkyrie Poison P.E.K.K.A
Tesla Valkyrie Zap Knight Firecracker Baby Dragon
Zap Valkyrie Baby Dragon Poison Knight Firecracker Tesla
P.E.K.K.A Tesla
Valkyrie Knight Firecracker Tesla Baby Dragon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Tesla P.E.K.K.A
Poison Zap Knight Firecracker Tesla Valkyrie Baby Dragon
P.E.K.K.A Zap Knight Valkyrie
Valkyrie P.E.K.K.A Zap Knight Tesla
P.E.K.K.A Knight Tesla Valkyrie
Firecracker Poison Zap Tesla Baby Dragon
P.E.K.K.A Knight Tesla Valkyrie
P.E.K.K.A Knight Tesla Valkyrie
Zap P.E.K.K.A Knight Firecracker Valkyrie Baby Dragon Poison
P.E.K.K.A Tesla
P.E.K.K.A Knight Tesla Valkyrie
P.E.K.K.A Zap Valkyrie Poison
P.E.K.K.A Knight Tesla Valkyrie
Firecracker Tesla Valkyrie Baby Dragon
Tesla Zap Knight Firecracker Valkyrie Baby Dragon Poison P.E.K.K.A
Valkyrie Poison Zap Firecracker Tesla Baby Dragon P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Valkyrie Baby Dragon
Firecracker Poison Zap Baby Dragon
Baby Dragon Poison
Knight Firecracker Valkyrie Poison
Poison Zap Firecracker Valkyrie Baby Dragon
Firecracker Poison Zap Baby Dragon
Firecracker Baby Dragon Poison
Poison Zap Firecracker Baby Dragon
Poison Zap Firecracker
Poison
Firecracker Poison Zap Knight Valkyrie
Poison Zap Firecracker Baby Dragon
Poison Knight Firecracker Baby Dragon
Firecracker Baby Dragon Poison
Zap Firecracker Baby Dragon Poison
Zap Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison
Poison
Zap Firecracker Baby Dragon Poison
Zap Firecracker Valkyrie Baby Dragon Poison
Baby Dragon Poison
Poison
Zap Baby Dragon Poison
Zap Firecracker Poison Valkyrie Baby Dragon
Firecracker Poison Zap Baby Dragon
Zap Baby Dragon Poison
Poison Zap Firecracker Baby Dragon
Poison Zap Firecracker Baby Dragon
Zap Firecracker Poison
Poison Zap
Zap Firecracker Poison
P.E.K.K.A
Firecracker Poison
Zap
Poison Zap Firecracker Baby Dragon
Poison Knight Firecracker Valkyrie Baby Dragon
Zap Firecracker Baby Dragon Poison
Zap Poison
Firecracker P.E.K.K.A
Zap Firecracker Baby Dragon Poison
Firecracker Zap Poison
Poison Zap Firecracker Baby Dragon
P.E.K.K.A
Firecracker

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