My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Guards
Giant Snowball
Hog Rider Guards Witch
Zap
Firecracker Guards Witch
Barbarian Barrel
Knight Firecracker Elite Barbarians Guards Witch
The Log
Firecracker Elite Barbarians Hog Rider Guards Witch
Earthquake
Firecracker Hog Rider Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Knight Firecracker Elite Barbarians Hog Rider Guards Witch P.E.K.K.A
Fireball
Firecracker Elite Barbarians Hog Rider Witch
Poison
Firecracker Guards Witch
Lightning
Knight Elite Barbarians Witch
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Guards Hog Rider Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Guards

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Hog Rider P.E.K.K.A Knight Guards Witch
Knight
Firecracker Hog Rider Zap Elite Barbarians Witch
Firecracker
Zap Knight Hog Rider Elite Barbarians P.E.K.K.A
Elite Barbarians
Zap Knight Firecracker Hog Rider
Hog Rider
Zap Knight Firecracker Elite Barbarians Guards Witch
Guards
Zap Hog Rider
Witch
Zap Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Firecracker Witch

Defense Synergies 1 10

Zap
Knight Firecracker Elite Barbarians Guards Witch P.E.K.K.A
Knight
Firecracker Zap Witch
Firecracker
Knight Zap Guards P.E.K.K.A
Elite Barbarians
Zap
Hog Rider
Guards
Zap Firecracker Witch
Witch
Zap Knight Guards
P.E.K.K.A
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
Elite Barbarians P.E.K.K.A Zap Knight Firecracker Witch
Witch P.E.K.K.A Knight Elite Barbarians
Elite Barbarians Witch P.E.K.K.A Knight Firecracker Guards
Firecracker Elite Barbarians P.E.K.K.A
Zap Firecracker Guards
Zap Firecracker Witch
Zap P.E.K.K.A
Witch P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Guards Firecracker
Guards Witch Zap Knight Firecracker
Zap Firecracker Witch
P.E.K.K.A Zap Knight Elite Barbarians Guards Witch
Zap Firecracker Guards Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A Knight
Zap Elite Barbarians P.E.K.K.A
Knight Firecracker Elite Barbarians Witch P.E.K.K.A
Zap Knight Firecracker Elite Barbarians Guards Witch
Zap Witch Knight Firecracker Guards
P.E.K.K.A Elite Barbarians
Knight Firecracker Elite Barbarians Guards Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Elite Barbarians Witch P.E.K.K.A
Zap Knight Firecracker Elite Barbarians
Guards P.E.K.K.A Zap Knight Elite Barbarians Witch
Guards P.E.K.K.A Zap Knight Elite Barbarians
P.E.K.K.A Knight Elite Barbarians Guards Witch
Firecracker Zap Witch
Guards P.E.K.K.A Knight Elite Barbarians Witch
P.E.K.K.A Knight Elite Barbarians
Zap P.E.K.K.A Knight Firecracker Elite Barbarians Witch
Witch P.E.K.K.A Guards
P.E.K.K.A Knight Elite Barbarians Guards Witch
P.E.K.K.A Zap Elite Barbarians Guards
Elite Barbarians P.E.K.K.A Knight Guards Witch
Firecracker Witch
Elite Barbarians Guards Witch Zap Knight Firecracker P.E.K.K.A
Zap Firecracker Elite Barbarians Witch P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards
Firecracker Zap
Knight Firecracker Guards
Zap Firecracker
Firecracker Zap Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker
Elite Barbarians Guards
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker Elite Barbarians
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker Witch
Firecracker
Zap Firecracker
Zap Firecracker Witch
Zap
Zap Firecracker Witch
Witch
Firecracker Zap Witch
Zap Witch
Zap Firecracker
Elite Barbarians Zap Firecracker Witch
Zap Firecracker Guards Witch
Elite Barbarians
Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Zap Guards Witch
Zap Firecracker Witch
Knight Firecracker
Zap Firecracker
Zap
Firecracker Elite Barbarians P.E.K.K.A
Zap Firecracker Elite Barbarians Guards Witch
Firecracker Zap Witch
Zap Firecracker Witch
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: