My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mini P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Elite Barbarians Electro Wizard
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard
Fireball
Firecracker Elite Barbarians Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Knight Elite Barbarians Mini P.E.K.K.A Electro Wizard Archer Queen
Rocket
Elite Barbarians Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Firecracker Mini P.E.K.K.A Electro Wizard Archer Queen Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Firecracker

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Electro Wizard Knight Mini P.E.K.K.A The Log
Knight
Firecracker Zap Elite Barbarians The Log Electro Wizard Archer Queen
Firecracker
Zap Knight Elite Barbarians Mini P.E.K.K.A
Elite Barbarians
Zap Knight Firecracker The Log
Mini P.E.K.K.A
Zap Firecracker The Log Electro Wizard
The Log
Zap Knight Elite Barbarians Mini P.E.K.K.A
Electro Wizard
Zap Knight Mini P.E.K.K.A
Archer Queen
Knight

Defense Synergies 9 12

Zap
Mini P.E.K.K.A Electro Wizard Knight Firecracker Elite Barbarians The Log Archer Queen
Knight
Firecracker Electro Wizard Archer Queen Zap Mini P.E.K.K.A The Log
Firecracker
Knight The Log Zap Mini P.E.K.K.A Electro Wizard
Elite Barbarians
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Electro Wizard Knight Firecracker Elite Barbarians
The Log
Firecracker Mini P.E.K.K.A Archer Queen Zap Knight Elite Barbarians Electro Wizard
Electro Wizard
Zap Knight Mini P.E.K.K.A Firecracker The Log
Archer Queen
Knight The Log Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Zap Knight Firecracker The Log Electro Wizard
Mini P.E.K.K.A Knight Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Knight Firecracker Electro Wizard
Firecracker Elite Barbarians Mini P.E.K.K.A The Log
The Log Zap Firecracker Electro Wizard
Electro Wizard Zap Firecracker
Zap The Log Electro Wizard
Mini P.E.K.K.A Elite Barbarians Archer Queen
Knight Elite Barbarians Firecracker Mini P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Firecracker The Log
Zap Firecracker Electro Wizard
Mini P.E.K.K.A Zap Knight Elite Barbarians The Log Electro Wizard
Zap Firecracker Mini P.E.K.K.A The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Knight Electro Wizard
Zap Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard
Knight Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard
Zap Knight Firecracker Elite Barbarians The Log Electro Wizard
Zap The Log Knight Firecracker Electro Wizard
Mini P.E.K.K.A Elite Barbarians Electro Wizard
Knight Firecracker Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Knight Firecracker Elite Barbarians Mini P.E.K.K.A The Log
Zap Knight Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Zap Knight Elite Barbarians The Log Electro Wizard
Knight Elite Barbarians Mini P.E.K.K.A
Firecracker Zap Electro Wizard
Mini P.E.K.K.A Knight Elite Barbarians Electro Wizard
Mini P.E.K.K.A Knight Elite Barbarians
Zap Electro Wizard Knight Firecracker Elite Barbarians Mini P.E.K.K.A The Log
Knight Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians The Log Electro Wizard Archer Queen
Elite Barbarians Mini P.E.K.K.A Knight
Firecracker
Elite Barbarians Electro Wizard Zap Knight Firecracker Mini P.E.K.K.A The Log Archer Queen
Zap Firecracker Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard Archer Queen
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Zap The Log Electro Wizard
The Log
Knight Firecracker The Log
Zap Firecracker The Log
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Firecracker Zap Knight The Log Electro Wizard
Zap Firecracker Archer Queen
Knight Firecracker Elite Barbarians The Log
Firecracker
Zap Firecracker Elite Barbarians The Log
Zap Firecracker The Log
Firecracker The Log
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A The Log Electro Wizard
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log
Firecracker The Log Zap Electro Wizard
Zap The Log
Zap Firecracker The Log
Elite Barbarians Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Elite Barbarians Mini P.E.K.K.A
Zap The Log
Zap Firecracker Electro Wizard
Firecracker The Log
Zap Electro Wizard
Zap Firecracker Electro Wizard Archer Queen
The Log
Knight Firecracker Mini P.E.K.K.A Electro Wizard
The Log Zap Firecracker
Zap Archer Queen
Firecracker Elite Barbarians Archer Queen
Zap Firecracker Elite Barbarians The Log Electro Wizard Archer Queen
Firecracker Zap Electro Wizard Archer Queen
Zap Firecracker The Log Electro Wizard Archer Queen
Firecracker

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