My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Hunter Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Drill
Giant Snowball
Goblin Gang Dart Goblin Goblin Drill
Zap
Goblin Gang Dart Goblin Goblin Drill Goblin Giant
Barbarian Barrel
Knight Goblin Gang Dart Goblin Hunter Goblin Drill
The Log
Goblin Gang Dart Goblin Hunter Goblin Drill
Earthquake
Goblin Gang Goblin Drill
Arrows
Goblin Gang Dart Goblin Goblin Drill
Royal Delivery
Knight Goblin Gang Dart Goblin Hunter Goblin Drill
Fireball
Goblin Gang Dart Goblin Hunter Goblin Drill
Poison
Goblin Gang Dart Goblin Hunter Goblin Drill
Lightning
Knight Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Dart Goblin Fireball Hunter Goblin Drill Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Dart Goblin

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Goblin Giant Knight Dart Goblin Hunter
Knight
Goblin Gang Dart Goblin Zap Fireball Hunter Goblin Drill
Goblin Gang
Knight Dart Goblin Goblin Drill Goblin Giant
Dart Goblin
Knight Zap Goblin Gang Goblin Drill Goblin Giant
Fireball
Zap Goblin Drill Goblin Giant Knight
Hunter
Zap Knight Goblin Giant
Goblin Drill
Fireball Knight Goblin Gang Dart Goblin
Goblin Giant
Zap Fireball Goblin Gang Dart Goblin Hunter

Defense Synergies 6 12

Zap
Fireball Goblin Giant Knight Goblin Gang Dart Goblin Hunter Goblin Drill
Knight
Goblin Gang Dart Goblin Hunter Zap Fireball
Goblin Gang
Knight Zap Dart Goblin Goblin Drill
Dart Goblin
Knight Zap Goblin Gang Hunter Goblin Drill Goblin Giant
Fireball
Zap Goblin Giant Knight Goblin Drill
Hunter
Knight Zap Dart Goblin
Goblin Drill
Zap Goblin Gang Dart Goblin Fireball
Goblin Giant
Zap Fireball Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Fireball Goblin Giant
Hunter Zap Knight Goblin Gang Dart Goblin Goblin Drill
Goblin Gang Hunter Knight Dart Goblin Goblin Drill
Hunter Knight Goblin Gang Dart Goblin Goblin Drill
Fireball
Goblin Gang Fireball Zap Dart Goblin Hunter
Dart Goblin Hunter Zap Goblin Gang Fireball
Zap Dart Goblin Fireball Goblin Giant
Hunter Goblin Gang Goblin Drill
Knight Goblin Gang Dart Goblin Hunter
Goblin Gang Dart Goblin Zap Knight Fireball Hunter Goblin Drill Goblin Giant
Hunter Zap Goblin Gang Dart Goblin Fireball
Hunter Goblin Drill Zap Knight Goblin Gang Fireball
Fireball Zap Goblin Gang Dart Goblin Hunter Goblin Drill
Knight Goblin Gang Hunter Goblin Drill
Zap Goblin Gang Fireball Hunter Goblin Drill
Knight Goblin Gang Fireball Hunter Goblin Drill
Fireball Zap Knight Goblin Gang Dart Goblin Hunter Goblin Drill
Zap Hunter Goblin Drill Knight Dart Goblin Fireball
Dart Goblin Hunter Goblin Drill
Goblin Gang Knight Dart Goblin Fireball Hunter Goblin Giant
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball
Fireball Zap Knight Goblin Gang Hunter
Goblin Gang Zap Knight Hunter Goblin Giant
Goblin Gang Hunter Zap Knight Fireball Goblin Giant
Knight Goblin Gang Hunter Goblin Drill Goblin Giant
Fireball Zap Goblin Gang Dart Goblin Hunter Goblin Giant
Goblin Gang Knight Dart Goblin Fireball Hunter Goblin Giant
Knight Hunter Goblin Giant
Zap Knight Fireball
Goblin Gang Dart Goblin Goblin Drill Goblin Giant
Knight Dart Goblin Hunter
Zap Fireball Goblin Giant
Knight Goblin Gang Fireball Hunter Goblin Giant
Dart Goblin Fireball
Goblin Gang Zap Knight Dart Goblin Fireball Hunter Goblin Drill Goblin Giant
Zap Dart Goblin Fireball Hunter
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin Goblin Drill
Fireball Zap Dart Goblin
Dart Goblin Fireball Goblin Drill Goblin Giant
Knight Dart Goblin Fireball
Fireball Zap
Fireball Zap Dart Goblin Hunter Goblin Giant
Dart Goblin
Fireball Zap Dart Goblin Hunter
Fireball Zap Dart Goblin
Goblin Gang Fireball
Zap Knight Dart Goblin Fireball
Fireball Zap Dart Goblin
Knight Dart Goblin Fireball Hunter
Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Hunter Goblin Drill
Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball Hunter
Zap Dart Goblin Fireball
Fireball
Fireball
Zap Fireball Goblin Drill
Zap Fireball Hunter
Fireball Zap Dart Goblin Hunter
Fireball Zap
Fireball Zap Dart Goblin
Zap Dart Goblin Fireball Hunter
Zap Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball Hunter
Zap Fireball
Fireball
Zap Goblin Gang Dart Goblin Fireball
Fireball Zap Dart Goblin Hunter
Fireball
Fireball Knight Goblin Gang Dart Goblin Hunter
Zap Dart Goblin Fireball
Zap Fireball
Dart Goblin
Zap Goblin Gang Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Goblin Giant
Fireball Dart Goblin

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