My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Wizard Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elixir Golem Hog Rider Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Elixir Golem Wizard Royal Ghost
The Log
Goblin Gang Elixir Golem Hog Rider
Earthquake
Goblin Gang Elixir Golem Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Elixir Golem Hog Rider Wizard Royal Ghost
Fireball
Goblin Gang Elixir Golem Hog Rider Wizard
Poison
Goblin Gang Elixir Golem Wizard
Lightning
Knight Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Elixir Golem Royal Ghost Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Elixir Golem

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Elixir Golem Royal Ghost Mega Knight
Knight
Goblin Gang Hog Rider Zap Wizard
Goblin Gang
Knight Hog Rider Elixir Golem Royal Ghost
Elixir Golem
Zap Goblin Gang Hog Rider Wizard Royal Ghost
Hog Rider
Zap Knight Goblin Gang Elixir Golem Wizard Mega Knight
Wizard
Knight Elixir Golem Hog Rider Royal Ghost Mega Knight
Royal Ghost
Zap Goblin Gang Elixir Golem Wizard Mega Knight
Mega Knight
Zap Hog Rider Wizard Royal Ghost

Defense Synergies 2 7

Zap
Mega Knight Knight Goblin Gang Royal Ghost
Knight
Goblin Gang Zap Wizard
Goblin Gang
Knight Zap
Elixir Golem
Hog Rider
Wizard
Knight Royal Ghost Mega Knight
Royal Ghost
Zap Wizard Mega Knight
Mega Knight
Zap Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
Zap Knight Goblin Gang Mega Knight
Goblin Gang Mega Knight Knight
Knight Goblin Gang Mega Knight
Mega Knight
Goblin Gang Zap Royal Ghost Mega Knight
Zap Goblin Gang Wizard
Zap Mega Knight
Goblin Gang
Knight Goblin Gang Royal Ghost Mega Knight
Goblin Gang Zap Knight Wizard Royal Ghost Mega Knight
Zap Goblin Gang Wizard
Mega Knight Zap Knight Goblin Gang Wizard
Wizard Mega Knight Zap Goblin Gang Royal Ghost
Knight Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Wizard Mega Knight Knight Goblin Gang
Mega Knight Zap Knight Goblin Gang Wizard Royal Ghost
Zap Wizard Knight Royal Ghost Mega Knight
Goblin Gang Wizard Royal Ghost Mega Knight Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Royal Ghost
Zap Knight Goblin Gang Wizard Royal Ghost Mega Knight
Goblin Gang Mega Knight Zap Knight
Goblin Gang Mega Knight Zap Knight
Knight Goblin Gang Mega Knight
Wizard Zap Goblin Gang
Goblin Gang Knight
Mega Knight Knight
Zap Mega Knight Knight
Goblin Gang
Mega Knight Knight
Mega Knight Zap
Mega Knight Knight Goblin Gang Wizard
Wizard Mega Knight
Goblin Gang Zap Knight
Mega Knight Zap Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Ghost
Zap Royal Ghost
Knight
Wizard Zap Mega Knight
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Goblin Gang
Zap Knight Wizard
Zap Wizard
Knight
Zap
Zap Wizard
Wizard Mega Knight
Zap Wizard Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Zap Wizard Royal Ghost
Zap Wizard Mega Knight
Zap
Zap Wizard
Zap Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Goblin Gang
Zap Wizard
Knight Goblin Gang Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Goblin Gang
Zap
Zap Royal Ghost Mega Knight

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