My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel Witch Princess
Zap
Goblin Gang Goblin Barrel Witch Princess
Barbarian Barrel
Knight Goblin Gang Goblin Barrel Witch Princess Royal Ghost
The Log
Goblin Gang Goblin Barrel Witch Princess
Earthquake
Goblin Gang Goblin Barrel Witch
Arrows
Goblin Gang Goblin Barrel Witch Princess
Royal Delivery
Knight Goblin Gang Goblin Barrel Witch Princess Royal Ghost
Fireball
Goblin Gang Goblin Barrel Witch Princess
Poison
Goblin Gang Witch Princess
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Goblin Barrel Princess Royal Ghost Fireball Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Goblin Barrel

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Knight Witch Princess Royal Ghost
Knight
Goblin Gang Goblin Barrel Princess Zap Fireball Witch
Goblin Gang
Knight Goblin Barrel Princess Royal Ghost
Fireball
Zap Knight Princess
Goblin Barrel
Knight Goblin Gang Princess Royal Ghost
Witch
Zap Knight Royal Ghost
Princess
Knight Zap Goblin Gang Fireball Goblin Barrel Royal Ghost
Royal Ghost
Zap Goblin Gang Goblin Barrel Witch Princess

Defense Synergies 3 11

Zap
Fireball Knight Goblin Gang Witch Princess Royal Ghost
Knight
Goblin Gang Princess Zap Fireball Witch
Goblin Gang
Knight Zap Princess
Fireball
Zap Knight Princess
Goblin Barrel
Witch
Zap Knight Royal Ghost
Princess
Knight Zap Goblin Gang Fireball Royal Ghost
Royal Ghost
Zap Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
Zap Knight Goblin Gang Witch
Goblin Gang Witch Knight
Witch Knight Goblin Gang
Fireball Princess
Goblin Gang Fireball Zap Royal Ghost
Zap Goblin Gang Fireball Witch Princess
Zap Fireball
Witch Goblin Gang Princess
Knight Goblin Gang Royal Ghost
Goblin Gang Witch Zap Knight Fireball Princess Royal Ghost
Zap Goblin Gang Fireball Witch Princess
Zap Knight Goblin Gang Fireball Witch
Fireball Zap Goblin Gang Witch Princess Royal Ghost
Knight Goblin Gang
Zap Goblin Gang Fireball
Knight Goblin Gang Fireball Witch
Fireball Zap Knight Goblin Gang Witch Royal Ghost
Zap Witch Knight Fireball Princess Royal Ghost
Goblin Gang Royal Ghost Knight Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball Witch Royal Ghost
Fireball Zap Knight Goblin Gang Royal Ghost
Goblin Gang Zap Knight Witch
Goblin Gang Zap Knight Fireball
Knight Goblin Gang Witch
Fireball Zap Goblin Gang Witch Princess
Goblin Gang Knight Fireball Witch
Knight
Zap Knight Fireball Witch
Witch Goblin Gang
Knight Witch
Zap Fireball
Knight Goblin Gang Fireball Witch
Fireball Witch Princess
Goblin Gang Witch Zap Knight Fireball
Zap Fireball Witch Princess Royal Ghost
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Royal Ghost
Fireball Zap Princess Royal Ghost
Fireball
Knight Fireball
Fireball Zap
Fireball Zap Witch Princess
Witch Princess
Fireball Zap Princess
Fireball Zap
Goblin Gang Fireball
Zap Knight Fireball Princess
Fireball Zap Princess
Knight Fireball Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Witch Princess
Fireball Princess
Fireball
Zap Fireball Princess
Zap Fireball Witch Princess
Fireball
Fireball Princess
Zap Fireball
Zap Fireball Witch Princess
Witch
Fireball Zap Witch Princess Royal Ghost
Fireball Zap Witch Princess
Fireball Zap
Zap Fireball Witch Princess
Zap Fireball Witch
Fireball
Zap Fireball
Zap Fireball Princess
Fireball Princess
Zap Goblin Gang Fireball Witch Princess
Fireball Zap Witch Princess
Fireball
Fireball Knight Goblin Gang Princess
Zap Fireball Princess
Zap Fireball
Zap Goblin Gang Fireball Witch Princess
Zap Fireball Witch Princess
Zap Fireball Witch Princess Royal Ghost
Fireball

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