My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Skeleton Army Inferno Dragon
Zap
Goblin Gang Skeleton Army Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Skeleton Army
The Log
Goblin Gang Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Knight Goblin Gang Hog Rider Skeleton Army Inferno Dragon
Fireball
Goblin Gang Hog Rider Skeleton Army Inferno Dragon
Poison
Goblin Gang Skeleton Army
Lightning
Knight Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Skeleton Army Fireball Hog Rider Freeze Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Skeleton Army

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Knight Freeze
Knight
Goblin Gang Hog Rider Zap Fireball
Goblin Gang
Knight Hog Rider
Fireball
Zap Hog Rider Knight Freeze
Hog Rider
Zap Knight Goblin Gang Fireball Freeze
Skeleton Army
Freeze
Hog Rider Zap Fireball
Inferno Dragon

Defense Synergies 2 11

Zap
Fireball Knight Goblin Gang Skeleton Army Inferno Dragon
Knight
Goblin Gang Zap Fireball Skeleton Army
Goblin Gang
Knight Zap Skeleton Army Inferno Dragon
Fireball
Zap Knight Freeze
Hog Rider
Skeleton Army
Zap Knight Goblin Gang Freeze Inferno Dragon
Freeze
Fireball Skeleton Army
Inferno Dragon
Zap Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
Skeleton Army Inferno Dragon Zap Knight Goblin Gang
Goblin Gang Skeleton Army Knight Freeze Inferno Dragon
Skeleton Army Inferno Dragon Knight Goblin Gang
Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Freeze Zap
Inferno Dragon Zap Goblin Gang Fireball Freeze
Zap Fireball
Inferno Dragon Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Zap Knight Fireball Freeze
Inferno Dragon Zap Goblin Gang Fireball
Skeleton Army Zap Knight Goblin Gang Fireball Freeze
Fireball Skeleton Army Zap Goblin Gang Freeze
Skeleton Army Inferno Dragon Knight Goblin Gang
Skeleton Army Zap Goblin Gang Fireball Freeze Inferno Dragon
Knight Goblin Gang Fireball Skeleton Army
Fireball Zap Knight Goblin Gang Skeleton Army
Zap Freeze Knight Fireball Inferno Dragon
Inferno Dragon
Goblin Gang Skeleton Army Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Zap Fireball
Fireball Zap Knight Goblin Gang Inferno Dragon
Goblin Gang Skeleton Army Zap Knight
Goblin Gang Skeleton Army Zap Knight Fireball
Knight Goblin Gang Skeleton Army Inferno Dragon
Fireball Zap Goblin Gang Freeze
Goblin Gang Skeleton Army Knight Fireball
Knight Skeleton Army Inferno Dragon
Zap Freeze Knight Fireball Skeleton Army Inferno Dragon
Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Knight
Skeleton Army Zap Fireball
Skeleton Army Knight Goblin Gang Fireball
Fireball Skeleton Army
Goblin Gang Skeleton Army Zap Knight Fireball Freeze Inferno Dragon
Zap Fireball Freeze Inferno Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze
Fireball Zap
Fireball
Knight Fireball Freeze
Fireball Zap
Fireball Zap Freeze
Fireball Zap Freeze
Fireball Zap
Goblin Gang Fireball
Zap Knight Fireball
Fireball Zap
Knight Fireball
Fireball Freeze
Zap Fireball
Zap Fireball
Fireball
Fireball Freeze
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Freeze Fireball
Inferno Dragon
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Goblin Gang Fireball Skeleton Army Freeze
Fireball Zap
Freeze
Fireball
Fireball Knight Goblin Gang
Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball Freeze
Zap Fireball
Zap Fireball Freeze
Inferno Dragon
Fireball

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