My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Dark Prince
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Firecracker Goblin Barrel Dark Prince
Barbarian Barrel
Knight Goblin Gang Firecracker Goblin Barrel Dark Prince
The Log
Goblin Gang Firecracker Goblin Barrel Dark Prince
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Knight Goblin Gang Firecracker Goblin Barrel Dark Prince P.E.K.K.A
Fireball
Goblin Gang Firecracker Goblin Barrel
Poison
Goblin Gang Firecracker
Lightning
Knight Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Firecracker Goblin Barrel Dark Prince Freeze P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Firecracker

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Knight Dark Prince Freeze
Knight
Goblin Gang Firecracker Goblin Barrel Zap
Goblin Gang
Knight Goblin Barrel Firecracker Dark Prince P.E.K.K.A
Firecracker
Zap Knight Goblin Gang Goblin Barrel Dark Prince P.E.K.K.A
Goblin Barrel
Knight Goblin Gang Dark Prince Firecracker P.E.K.K.A
Dark Prince
Goblin Barrel Zap Goblin Gang Firecracker
Freeze
Zap
P.E.K.K.A
Zap Goblin Gang Firecracker Goblin Barrel

Defense Synergies 2 10

Zap
Knight Goblin Gang Firecracker Dark Prince P.E.K.K.A
Knight
Goblin Gang Firecracker Zap
Goblin Gang
Knight Zap Firecracker Dark Prince P.E.K.K.A
Firecracker
Knight Zap Goblin Gang Dark Prince P.E.K.K.A
Goblin Barrel
Dark Prince
Zap Goblin Gang Firecracker
Freeze
P.E.K.K.A
Zap Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
P.E.K.K.A Zap Knight Goblin Gang Firecracker Dark Prince
Goblin Gang P.E.K.K.A Knight Dark Prince Freeze
P.E.K.K.A Knight Goblin Gang Firecracker Dark Prince
Firecracker Dark Prince P.E.K.K.A
Goblin Gang Freeze Zap Firecracker Dark Prince
Zap Goblin Gang Firecracker Freeze
Zap P.E.K.K.A
P.E.K.K.A Goblin Gang
Knight Goblin Gang Firecracker Dark Prince
Goblin Gang Zap Knight Firecracker Dark Prince Freeze
Zap Goblin Gang Firecracker
P.E.K.K.A Zap Knight Goblin Gang Dark Prince Freeze
Zap Goblin Gang Firecracker Dark Prince Freeze P.E.K.K.A
P.E.K.K.A Knight Goblin Gang
Zap Goblin Gang Freeze P.E.K.K.A
Knight Goblin Gang Firecracker Dark Prince P.E.K.K.A
Zap Knight Goblin Gang Firecracker Dark Prince
Zap Freeze Knight Firecracker Dark Prince
P.E.K.K.A
Goblin Gang Dark Prince Knight Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Dark Prince P.E.K.K.A
Zap Knight Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Zap Knight Dark Prince
Goblin Gang Dark Prince P.E.K.K.A Zap Knight
P.E.K.K.A Knight Goblin Gang Dark Prince
Firecracker Zap Goblin Gang Freeze
Goblin Gang Dark Prince P.E.K.K.A Knight
P.E.K.K.A Knight Dark Prince
Zap Freeze P.E.K.K.A Knight Firecracker Dark Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight Dark Prince
P.E.K.K.A Zap Dark Prince
Dark Prince P.E.K.K.A Knight Goblin Gang
Firecracker
Goblin Gang Zap Knight Firecracker Dark Prince Freeze P.E.K.K.A
Zap Firecracker Dark Prince Freeze P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Freeze
Firecracker Zap
Knight Firecracker Dark Prince Freeze
Zap Firecracker Dark Prince
Firecracker Zap Freeze
Firecracker
Zap Firecracker Freeze
Zap Firecracker
Goblin Gang
Firecracker Zap Knight Dark Prince
Zap Firecracker
Knight Firecracker
Firecracker Freeze
Zap Firecracker
Zap Firecracker
Firecracker
Freeze
Zap Firecracker Dark Prince
Zap Firecracker
Zap
Zap Firecracker Freeze Dark Prince
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Firecracker Freeze
Zap
Zap Firecracker Freeze
P.E.K.K.A
Firecracker
Zap Goblin Gang Dark Prince Freeze
Zap Firecracker
Freeze
Knight Goblin Gang Firecracker Dark Prince
Zap Firecracker
Zap
Firecracker Dark Prince P.E.K.K.A
Zap Goblin Gang Firecracker Freeze
Firecracker Zap
Zap Firecracker Dark Prince Freeze
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: